Sheik (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " " to " ") |
m (Text replacement - " " to " ") |
||
Line 10: | Line 10: | ||
*{{change|Down throw's angle has been altered: 80° → 77°.}} | *{{change|Down throw's angle has been altered: 80° → 77°.}} | ||
*{{nerf|Down throw has more knockback growth: 75 → 90.}} | *{{nerf|Down throw has more knockback growth: 75 → 90.}} | ||
Line 72: | Line 71: | ||
}} | }} | ||
|} | |} | ||
{{MvSubNavSheik|g=SSB4}} | {{MvSubNavSheik|g=SSB4}} | ||
[[Category:Sheik (SSB4)]] | [[Category:Sheik (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Revision as of 14:57, September 13, 2020
Overview
Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.
Update history
- Down throw's angle has been altered: 80° → 77°.
- Down throw has more knockback growth: 75 → 90.
Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 3% | 77 | 80 | 90 | 0 | No |
Collateral
|