Super Smash Bros. 4

Jigglypuff (SSB4)/Forward throw: Difference between revisions

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==Overview==
==Overview==


As with Jigglypuff's other throws, its forward throw is almost exclusively a damage dealing throw. It deals 10% damage total, which is good damage for a forward throw, but it does not have much use beyond this. It's angle and base knockback render it incapable of comboing, as is Jigglypuff's weakest throw in terms of knockback scaling, not KOing at the ledge until beyond 600% damage, making it completely useless for KOes. However, it can be used to set up for edgeguarding, which gives it more use than some of Jigglypuff's other throws, since it has a strong edgeguarding game.
Jigglypuff quickly puffs itself up knocking the opponent outwards. As with Jigglypuff's other throws, its forward throw is almost exclusively a damage dealing throw. It deals 10% damage total, which is good damage for a forward throw, but it does not have much use beyond this. It's angle and base knockback render it incapable of comboing, as is Jigglypuff's weakest throw in terms of knockback scaling, not KOing at the ledge until beyond 600% damage, making it completely useless for KOes. However, it can be used to set up for edgeguarding, which gives it more use than some of Jigglypuff's other throws, since it has a strong edgeguarding game.


==Throw and Hitbox Data==
==Throw and Hitbox Data==

Revision as of 11:13, February 15, 2022

Hitbox visualization showing Jigglypuff's forward throw.

Overview

Jigglypuff quickly puffs itself up knocking the opponent outwards. As with Jigglypuff's other throws, its forward throw is almost exclusively a damage dealing throw. It deals 10% damage total, which is good damage for a forward throw, but it does not have much use beyond this. It's angle and base knockback render it incapable of comboing, as is Jigglypuff's weakest throw in terms of knockback scaling, not KOing at the ledge until beyond 600% damage, making it completely useless for KOes. However, it can be used to set up for edgeguarding, which gives it more use than some of Jigglypuff's other throws, since it has a strong edgeguarding game.

Throw and Hitbox Data

Hitbox

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 5% 1 Sakurai angle Standard 40 110 0 10.56 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Paper SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5% AngleIcon55.png Forwards 100 30 0 0 None Throwing (type) Normal (effect) S Kick
1 3% Sakurai angle Forwards 40 100 0 0 None Throwing (type) Normal (effect) S Kick

Timing

Invincibility 1-18
Hitbox 10-11
Throw Release 12
Animation length 35
Interruptible 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point