Sonic (SSB4)/Forward tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{| | {{SSB4HitboxTableHeader}} | ||
|- | {{HitboxTableTitle|Hit 1|24}} | ||
{{SSB4HitboxTableRow | |||
|- | |id=2 | ||
| | |damage=4% | ||
|angle=28 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=5 | |||
|xpos=4.5 | |||
|ypos=0.0 | |||
|zpos=-1.6 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Hit 2|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=7% | |||
|angle=361 | |||
|bk=30 | |||
|ks=115 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=5 | |||
|xpos=4.9 | |||
|ypos=0.0 | |||
|zpos=-1.6 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=5% | |||
|angle=361 | |||
|bk=30 | |||
|ks=115 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=5 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=-1.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=5% | |||
|angle=361 | |||
|bk=30 | |||
|ks=115 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=4 | |||
|xpos=-1.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
|} | |} | ||
Latest revision as of 05:04, August 18, 2020
Sonic forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Overview[edit]
A double footed back kick performed from the baby freeze, a variation of the freeze breakdancing move. It hits twice, can be angled, and is useful for spacing, starting tech-chases or attacking from out of shield due to its speed. Originates from Sonic the Fighters.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6, 8-11 |
---|---|
Interruptible | 36 |
Animation length | 43 |
|