Robin (SSBU)/Neutral special: Difference between revisions
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[[File:RobinArcthunderSSBU.gif|thumb|400px|Hitbox visualization showing Robin's neutral special, Arcthunder.]] | [[File:RobinArcthunderSSBU.gif|thumb|400px|Hitbox visualization showing Robin's neutral special, Arcthunder.]] | ||
[[File:RobinArcthunderHitSSBU.gif|thumb|400px|Hitbox visualization showing Robin's neutral special, Arcthunder, when it connects.]] | [[File:RobinArcthunderHitSSBU.gif|thumb|400px|Hitbox visualization showing Robin's neutral special, Arcthunder, when it connects.]] | ||
[[File:RobinArcthunderHitSSBU.gif|thumb|400px|Hitbox visualization showing Robin's neutral special, Thoron.]] | |||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== |
Revision as of 17:45, February 15, 2021
Overview
Update History
- Thunder and Elthunder deal less shield damage.
- Fixed an issue that resulted in Robin losing functionality when getting hit by Lucas's PSI Magnet and absorbing Thoron at the same time.
- Thunder charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).
Hitboxes
Timing
Thunder/Elthunder/Arcthunder
Charges between | 7-8 |
---|---|
Thunder | 15-29 |
Elthunder | 15-56 |
Arcthunder | 15, 16-86 |
Interruptible (Thunder) | 39 |
Interruptible (Elthunder/Arcthunder) | 45 |
Animation length | 59 |
Thunder | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elthunder | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arcthunder | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thunder | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
El/Arcthunder |
Arcthunder Multihits
Multihits | 1-15 |
---|---|
Final hit | 16 |
Thoron
Thoron | 23-92 |
---|---|
Interruptible | 75 |
Animation length | 114 |
Thoron | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Robin |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
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