Super Smash Bros. Ultimate

Corrin (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|24}} {{SSB4HitboxTableRow |id=0 |damage=2%...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CorrinJab1SSB4.gif|thumb|270px|Hitbox visualization showing Corrin's first jab.]]


==Overview==
==Overview==
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!Animation length
!Animation length
|38
|37
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|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:14, August 8, 2020

Hitbox visualization showing Corrin's first jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 2% 0 AngleIcon60.png 0 100 35 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png
1 0 2% 0 AngleIcon60.png 0 100 20 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon92.png 0 100 30 1.8 16 8.0 to 0.0 -0.3 0.5 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Late hit
0 0 2% 0 AngleIcon60.png 0 100 35 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png
1 0 2% 0 AngleIcon60.png 0 100 20 3.8 0 0.0 10.2 to 10.0 5.5 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon110.png 0 100 30 1.5 16 11.8 to 0.0 -0.3 0.5 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Clean hit 5
Late hit 6
Earliest continuable 10
Interruptible 28
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible