Roy (SSB4)/Back aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2|e=LagStateS}}{{FrameStrip|t=Lag|c=5|s=LagStateE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=2|e=LagStateS}}{{FrameStrip|t=Lag|c=5|s=LagStateE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 17:54, July 21, 2020
Overview
Swings his Binding Blade in an upward direction behind himself. If timed properly, its fast start-up allows it to reliably edgeguard opponents attempting vertical recoveries below the ledge, potentially leading to a stage spike. Otherwise strong under its own merit, the move offers itself as a valid K.O. option, though its usefulness is fairly limited by situational effectiveness.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Turnaround | 3 |
Hitboxes | 8-10 |
Ending autocancel | 32- |
Interruptible | 36 |
Animation length | 44 |
Landing lag
Animation length | 16 |
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Lag time |
Hitbox |
State change |
Autocancel |
Interruptible |