Falco (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Hitboxes: this page was weird, man) |
|||
Line 39: | Line 39: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 59: | Line 58: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 79: | Line 77: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 100: | Line 97: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 120: | Line 116: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M |
Revision as of 19:33, July 9, 2020
Overview
A double sideways-hitting kick. Falco's legs have intangibility during the hitboxes, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to Charizard's up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as Pikachu.
Update history
- First kick gained leg intangibility: none → frames 7 - 12
- First kick startup: frame 8 → frame 7
- First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
- First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
- First kick (hitbox 0) X position: 1.5 → 2
- First kick (hitbox 2) X position: 5 → 7.7
- First kick (late hitbox 2) X position: 5 → 7
- Second kick startup: frame 13 → frame 12
- Second kick base knockback: 30 → 31
- Second kick knockback scaling: 98 → 104
- Second kick (hitbox 0) X position: 5 → 7
- Second kick (hitbox 1) X position: 1.5 → 2
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hit 1 (clean) | 7-8 |
Hit 1 (late) | 9-12 |
Hit 2 | 13-20 |
Interruptible | 50 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|