Captain Falcon (SSBU)/Side special: Difference between revisions
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[[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.]] | [[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.]] | ||
[[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.]] | [[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.]] | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 14:05, September 13, 2020
Overview
Update History
Raptor Boost's uppercut has less startup lag (frame 6 → 5).
Raptor Boost's armor has a higher damage threshold (8% → 10%).
Grounded Raptor Boost deals more hitstun (+0 → +3).
The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes
Timing
Grounded
Hitboxes | 10-25 |
---|---|
Interruptible | 72 |
Animation length | 89 |
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Aerial
Hitbox | 19-35 |
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Animation length | 79 |
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Grounded hit
Heavy armor | 1-5 |
---|---|
Clean hit | 5 |
Late hit | 6-7 |
Interruptible | 28 |
Animation length | 37 |
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Aerial hit
Clean hit | 5 |
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Late hit | 6 |
Interruptible | 45 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Armour |
![]() Interruptible |
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