Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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Unowninator (talk | contribs) (https://youtu.be/nxfhodsPuXc?t=110) |
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*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}} | *{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}} | ||
*[[Falco Phantasm]]: | *[[Falco Phantasm]]: | ||
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its | **{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as a result as well (FAF 55 → 50).}} | ||
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}} | **{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}} | ||
|Marth= | |Marth= | ||
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*Forward aerial: | *Forward aerial: | ||
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}} | **{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}} | ||
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling | **{{buff|It deals more damage (11.5% → 13%), with knockback scaling partly compensated (65 → 60).}} | ||
*[[Aether]]: | *[[Aether]]: | ||
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}} | **{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}} | ||
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*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | *{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | ||
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}} | *{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}} | ||
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one | *{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}} | ||
|Lucas= | |Lucas= | ||
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} | *{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} |