Bayonetta (SSBU)/Down special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | |||
*{{nerf|Witch Time's duration scaling is lower (40 → 30).}} | |||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Fixed the Witch Time slowdown glitch.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Witch Time has a longer counter window (frames 8-21 → 8-27) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window takes place later (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.}} | |||
*{{buff|Witch Time regenerates faster (0.03 → 0.04).}} | |||
==Timing== | ==Timing== | ||
===Counter=== | ===Counter=== |
Revision as of 10:20, July 8, 2020
Overview
Update History
- Witch Time's duration scaling is lower (40 → 30).
- Witch Time's regeneration per frame is slower (0.04 → 0.03).
- Fixed the Witch Time slowdown glitch.
- Witch Time has a longer counter window (frames 8-21 → 8-27) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window takes place later (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.
- Witch Time regenerates faster (0.03 → 0.04).
Timing
Counter
Intangibility | 8-23 |
---|---|
Counter | 8-27 |
Bat Within | 24-35 |
Interruptible | 67 |
Animation length | 66 |
Lag time |
Vulnerable |
Counter |
Intangible |
Interruptible |
|