Falco (SSBM)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Falco punches the opponent, knocking them forward. A move with good utility for Falco as a potential tech-chase starter at high percent, and in general puts Falco in a position where he can often initiate his laser control. The low knockback angle of this throw also makes it decent for setting up edgeguards and gimps. Unlike Fox's Forward throw, however, it is a weight dependent throw, meaning Falco cannot do some low-percent gimp setups such as Forward throw -> Down Angled Forward Tilt against Falcon where Fox usually can. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 11:21, May 14, 2022
Overview
Falco punches the opponent, knocking them forward. A move with good utility for Falco as a potential tech-chase starter at high percent, and in general puts Falco in a position where he can often initiate his laser control. The low knockback angle of this throw also makes it decent for setting up edgeguards and gimps. Unlike Fox's Forward throw, however, it is a weight dependent throw, meaning Falco cannot do some low-percent gimp setups such as Forward throw -> Down Angled Forward Tilt against Falcon where Fox usually can.
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | ||||||||||||||||||
0 | 0 | 4% | 1 | 60 | 180 | 0 | 4.6872 | 23 | 0.0 | 0.0 | 0.0 | Punch |
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 3% | 35 | 135 | 0 | ||||||||||||||
Release | 3% | 60 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Hitbox | 5.5 | 6 | 7 | 7.3 | 7.4 | 7.5 | 8 | 8.5 | 8.7 | 8.8 | 9 | 9.4 | 9.8 | 10 | 10.4 | 10.8 | 10.9 | 11 | 11.1 | 11.4 | 11.7 | 11.8 |
Throw | 6.05 | 6.6 | 7.7 | 8.03 | 8.14 | 8.25 | 8.8 | 9.35 | 9.57 | 9.68 | 9.9 | 10.34 | 10.78 | 11 | 11.44 | 11.88 | 11.99 | 12.1 | 12.21 | 12.54 | 12.87 | 12.98 |
Animation length | 18.15 | 19.8 | 23.1 | 24.09 | 24.42 | 24.75 | 26.4 | 28.05 | 28.71 | 29.04 | 29.7 | 31.02 | 32.34 | 33 | 34.32 | 35.64 | 35.97 | 36.3 | 36.63 | 37.62 | 38.61 | 38.94 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Similar moves
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