Bayonetta (SSBU)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true [[combo]] potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 23:01, January 16, 2021
Bayonetta up throw hurtbox and hitbox visualization | ||||
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Overview
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true combo potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.5% | Forward | 60 | 88 | 0 | 0.0× | None |
Timing
Invincibility | 1-10 |
---|---|
Hitbox | 9-14 |
Throw Release | 10 |
Interruptible | 36 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|