Talk:Forward smash/Knockback chart: Difference between revisions
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I removed the damage dealt from the chart since this chart is about the KO percentages and people can find the damage produced by each smash on the character's SSBB pages. The chart should be more readable now. I am very well aware that attacks at full power are stronger in vs. mode then in training mode (I mentioned this in the article). I am also aware that people can survive well beyond these percentages through DI and momentum canceling. But this chart's main purpose is to show the relative KO power of each forward smash, which isn't going to change in vs. mode and there are few forward smashes that would change their position on the chart once you apply DI and momentum canceling (mainly Snake's would go down and Luigi's would go up). As such, NO ONE can perfectly DI and momentum cancel every attack, making these percentages pretty legit. This chart shows the base percentages of which each forward smash gains the power to KO. An intelligent smasher wouldn't just blindly spam Luigi's forward smash because the opponent's damage was at 90%. They would analyze the situation such as the opponent's character, the stage and their location, and their opponent's skill before going in for the kill. Clarinet Hawk, exactly how do I show "verification"? [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:17, April 15, 2010 (UTC) | I removed the damage dealt from the chart since this chart is about the KO percentages and people can find the damage produced by each smash on the character's SSBB pages. The chart should be more readable now. I am very well aware that attacks at full power are stronger in vs. mode then in training mode (I mentioned this in the article). I am also aware that people can survive well beyond these percentages through DI and momentum canceling. But this chart's main purpose is to show the relative KO power of each forward smash, which isn't going to change in vs. mode and there are few forward smashes that would change their position on the chart once you apply DI and momentum canceling (mainly Snake's would go down and Luigi's would go up). As such, NO ONE can perfectly DI and momentum cancel every attack, making these percentages pretty legit. This chart shows the base percentages of which each forward smash gains the power to KO. An intelligent smasher wouldn't just blindly spam Luigi's forward smash because the opponent's damage was at 90%. They would analyze the situation such as the opponent's character, the stage and their location, and their opponent's skill before going in for the kill. Clarinet Hawk, exactly how do I show "verification"? [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 21:17, April 15, 2010 (UTC) | ||
==Cleanup== | |||
I now have a different format for this chart and it looks more readable. Now would anyone object to me removing the cleanup tag and if so, would you have any suggestions to improve the chart's clarity? [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 08:29, June 13, 2010 (UTC) |
Revision as of 03:29, June 13, 2010
Deletion
I don't know about you guys, but this feels awful un-wiki-like. I also get the impression that the legend system is largely unintuitive, even though it saves space; I don't think expanding the table to make it use less shorthand would help the chart either, that would only make it more cluttered / really big. If I can barely read this, I doubt the readers will even want to look at this. At the best, I think this is better if it were integrated a bit with the Side smash article's list of smashes; they could use such expansion. Opinions? RAN1 (talk • contributions) 04:45, April 15, 2010 (UTC)
- So then, do you think I should just add the killing percentages on the side smash page? Omega Tyrant 4:51, April,15, 2010 (UTC)
- Well, technically, we have the discussion amongst the community to see what they think, then we do what they think. RAN1 (talk • contributions) 05:03, April 15, 2010 (UTC)
- This is a good article. You are experienced with this stuff. I hope we don't have any hard feelings from our Meteor Smash debate, but I could have bad memory, as I only have access to my Wii on special occasions. I trust you about your testing, but let's find a video and review it together, as definitions of meteor smashing can vary, but I remember it is a weak spike. 98.111.95.78 05:50, April 15, 2010 (UTC)
- Well, technically, we have the discussion amongst the community to see what they think, then we do what they think. RAN1 (talk • contributions) 05:03, April 15, 2010 (UTC)
This should be tested from different distances: near the edge, from the center and from the other extreme of FD. And DI should be considered because good people don't miss DI very often, and with DI is more useful than without it. And if you want a move that deals only 1% damage, one easy is Wolf's pummel. Even though Bowser is heaviest, I'm pretty sure that Snake, Donkey Kong, King Dedede, Ganondorf and even Captain Falcon, Ike and Link all live longer than Bowser vertically because their fast fall is much faster than Bowser's. Even this can count horizontally because that allows them to DI more up and still not get KOed for that. This really should be retested and show that it can really help people: Test VS mode, use DI, angle Up and use different distances. Firewario (talk) 11:14, April 15, 2010 (UTC)
I'm of the opinion that this is useful information, but:
- Have the KO % in its own column to make it easier to see, so if someone doesn't care much about the exact conditions, they can just have a glance.
- Merge this with the forward smash page in some way.
- Using Training Mode is all well and good, but that means that in VS mode, the percents may be one or two lower because of the freshness bonus (unless it's even slightly stale, in which case they'll be higher).
- This chart is "final" (post-calculation) data. Once more testing can be done on the exact knockback done by moves (pre-calculation data), this chart will be become outdated.
Toomai Glittershine The Table Designer 13:32, April 15, 2010 (UTC)
The wiki never ceases to amaze me. We can have long discussions about what a dumb character says in one move to the point that Semi and I have to run it through an equalizer and spectrogram, but when it comes to things that might actually affect gameplay, we don't want to lift a finger to do it. Honestly, this is about the most "wiki-like" new page I've seen added in a while. This wiki is supposed to be a collection of information pertaining to the Smash series. Now, we can sit around and bicker about who feels sorry for the Ancient Minister, if Lucario was in that movie and has ice training, if PK is real, what one character says in his final smash, etc. and accomplish nothing of value or we can actually try and compile information on the gameplay of the smash series. Yes, this page needs some major cleanup, and yes I would like to see this information verified, but all in all this is exactly what this wiki is for. Clarinet Hawk (talk · contributions) 18:38, April 15, 2010 (UTC)
Merge / Cleanup
Ok, this may not need to be deleted, but we need to discuss whether or not it should be merged, and how we should clean it up in particular. What we need to do right now in terms of cleanup is to make it readable. In terms of merging, I feel as if this would work better if we placed this info in the content of Side smash to make it more concise, but I'm also concerned with the individual sections being way too big / consisting too much of this info. Any thoughts? RAN1 (talk • contributions) 19:21, April 15, 2010 (UTC)
- This thing has way too many abbreviations and terms to be cleaned up without a massive rewrite. HavocReaper'48 19:30, April 15, 2010 (UTC)
- I support merging the article with Side smash, tbh. BNK [E|T|C] 12:12, April 16, 2010 (UTC)
Edited
I removed the damage dealt from the chart since this chart is about the KO percentages and people can find the damage produced by each smash on the character's SSBB pages. The chart should be more readable now. I am very well aware that attacks at full power are stronger in vs. mode then in training mode (I mentioned this in the article). I am also aware that people can survive well beyond these percentages through DI and momentum canceling. But this chart's main purpose is to show the relative KO power of each forward smash, which isn't going to change in vs. mode and there are few forward smashes that would change their position on the chart once you apply DI and momentum canceling (mainly Snake's would go down and Luigi's would go up). As such, NO ONE can perfectly DI and momentum cancel every attack, making these percentages pretty legit. This chart shows the base percentages of which each forward smash gains the power to KO. An intelligent smasher wouldn't just blindly spam Luigi's forward smash because the opponent's damage was at 90%. They would analyze the situation such as the opponent's character, the stage and their location, and their opponent's skill before going in for the kill. Clarinet Hawk, exactly how do I show "verification"? Omega Tyrant (talk) 21:17, April 15, 2010 (UTC)
Cleanup
I now have a different format for this chart and it looks more readable. Now would anyone object to me removing the cleanup tag and if so, would you have any suggestions to improve the chart's clarity? Omega Tyrant 08:29, June 13, 2010 (UTC)