Kirby (SSB): Difference between revisions

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==Pros and Cons==
==Pros and Cons==
===Pros===
===Pros===
*Great [[recovery]](1 normal jump, 5 balloon jumps and the B + up jump)
*Great [[recovery]] (1 normal jump, 5 balloon jumps and the B + up jump)
*Has two [[spike]]s
*Has two [[spike]]s
*Less vulnerable to [[combo]]s
*Less vulnerable to [[combo]]s
*Surprisingly long range attacks, especially [[Aerial attack|aerials]] and up-tilt
*Surprisingly long range attacks, especially [[Aerial attack|aerials]] and up-tilt (considered to be one of the best moves in the game)
*Has several [[shield break]] combos
*Has several [[shield break|shield breaker]] combos
*Good at [[edgeguarding]]
*Good at [[edgeguarding]]
*Fastest jab
*Fastest jab

Revision as of 20:07, May 5, 2008

This article is about Kirby's appearance in Super Smash Bros. For other uses, see Kirby.
Kirby
Kirby
KirbySymbol.svg
Universe Kirby
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Top (2)


Kirby (カービィ, Kābii) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is the vacuum, which allows him to him suck in enemies and steal their neutral B attacks.

Description

The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

Works: Kirby's Dream Land (GB), Kirby's Pinball Land (GB), Kirby Super Star (SNES)

Pros and Cons

Pros

  • Great recovery (1 normal jump, 5 balloon jumps and the B + up jump)
  • Has two spikes
  • Less vulnerable to combos
  • Surprisingly long range attacks, especially aerials and up-tilt (considered to be one of the best moves in the game)
  • Has several shield breaker combos
  • Good at edgeguarding
  • Fastest jab
  • Fastest u-tilt
  • Fastest f-smash
  • Is invulnerable to non-throw hitboxes when a stone
  • Final cutter instant kill if hit oppenent down and is over the edge.

Cons

Normal Moves

Weak attacks

  • A Jab, 3%
  • Rapid A - Double Jab + Weak Punches-4%, 4%, then 1% per punch

Strong attacks

Smash attacks

Aerial attacks

  • Nair - Aerial "Sex" Kick-15%*
  • Fair - Forward Drill Kick-8 hits, 2%/hit, 6% on the 8th
  • Bair - Back Kick-16% depending on hit
  • Dair - Drill Kick-3% per hit, up to 10 hits
  • Uair - Spin-10% depending on hit

Throws

Other


*At the beginning of the move, damage decreases thereafter.

Special Moves

Combos, Tricks, Tactics

Extended Recovery

Kirby can maximize his horizontal recovery by pairing every aerial jump with F-air which allows him to recover much farther horizontally. Kirby still gains some vertical distance as well.

Down Air Up Tilt

Kirby's D-air is used extensively for edge guards. Its large knockback can destroy many characters (such as Captain Falcon, Mario, Luigi, and DK). It can also be comboed into an uptilt. Make it so the last hit of the down air doesn't hit, then do 3 up tilt, then back air. Against different chars, you can use uptilt multiple times.