Super Smash Bros. Ultimate

Peach (SSBU)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Added overview)
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Peach's down tilt.]]
[[File:PeachDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Peach's down tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
Peach performs a low sweep kick. It has an [[unconventional meteor smash]] and Peach's fastest [[tilt attack]], making her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.
Peach performs a low sweep kick. It has an [[unconventional meteor smash]] and Peach's fastest [[tilt attack]], making her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.

Revision as of 18:12, March 30, 2020

Hitbox visualization showing Peach's down tilt.

Overview

Peach performs a low sweep kick. It has an unconventional meteor smash and Peach's fastest tilt attack, making her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a dash attack or a forward aerial. Down tilt can combo into a forward smash, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.

Down tilt can 2 frame punish opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0 AngleIcon275.png Standard 60 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 0 AngleIcon80.png Standard 15 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 8-9
Interruptible 24
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible