Link (SSBU)/Forward throw: Difference between revisions
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(Thought this was worth mentioning. The explanation for why the hitlag is ignored in this case comes from a similar effect occurring with Bowser's up throw once the knockback of the throw itself overtakes that of the hitbox on the same frame) |
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Line 18: | Line 18: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=55 | |ks=55 | ||
Line 38: | Line 39: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=55 | |ks=55 |
Revision as of 18:49, January 23, 2022
Link forward throw hurtbox and hitbox visualization | ||||
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Overview
Kick hitlag anomaly
Against Mr. Game & Watch, the kick's hitbox will not connect until the same frame as the throw, and due to the throw dealing more knockback, its hitlag (which is none) overrides that of the kick, and thus only Link suffers hitlag. This has the effect of increasing the effective lag of the throw.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.5% | Forward | 75 | 85 | 0 | 0.0× | None |
Timing
Invincibility | 1-13 |
---|---|
Hitbox | 12-13 |
Throw Release | 13 |
Interruptible | 38 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|