Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbm=y}} thumb|330px|Hitbox visualization showing Mario's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHea...)
 
No edit summary
Line 7: Line 7:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage=2
|damage=2%
|angle=83
|angle=83
|bk=0
|bk=0
Line 21: Line 21:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage=2
|damage=2%
|angle=83
|angle=83
|bk=0
|bk=0
Line 35: Line 35:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage=2
|damage=2%
|angle=85
|angle=85
|bk=0
|bk=0

Revision as of 14:50, March 15, 2020

Hitbox visualization showing Mario's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 2% 0 AngleIcon83.png 0 100 116 3.5154 32 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 2% 0 AngleIcon83.png 0 100 116 2.3436 32 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 2% 0 AngleIcon85.png 0 100 116 2.7342 8 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Hitboxes 3-4
Earliest continuable 7
Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point