Template:SSB4 to SSBU changelist: Difference between revisions

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m (how were there four cases of "the the" lol, I just came for the one with Fox)
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**{{change|The first hit deals significantly less knockback (20 base/130 scaling → 31/25/33/25/33/26 base/28/30/30/30/28/26 scaling), no longer KOing until around 800%. It also has different angles (45° → 43°/[[Autolink angle|367°]]/47°/367°/47°/38), a lower hitlag multiplier (1× → 0.8×), and uses [[weight-independent]] knockback.}}
**{{change|The first hit deals significantly less knockback (20 base/130 scaling → 31/25/33/25/33/26 base/28/30/30/30/28/26 scaling), no longer KOing until around 800%. It also has different angles (45° → 43°/[[Autolink angle|367°]]/47°/367°/47°/38), a lower hitlag multiplier (1× → 0.8×), and uses [[weight-independent]] knockback.}}
***{{buff|This allows it to connect into the second hit even at high percents, and coupled with its lower landing lag, improves its combo potential on landing from low to mid percents.}}
***{{buff|This allows it to connect into the second hit even at high percents, and coupled with its lower landing lag, improves its combo potential on landing from low to mid percents.}}
***{{nerf|However, this completely removes the the first hit's previously high KO potential, requiring Link to land the slower second hit in order to KO with the move.}}
***{{nerf|However, this completely removes the first hit's previously high KO potential, requiring Link to land the slower second hit in order to KO with the move.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Both hits of back aerial deal more damage (3% → 5% (hit 1), 5% → 7% (hit 2)).}}
**{{buff|Both hits of back aerial deal more damage (3% → 5% (hit 1), 5% → 7% (hit 2)).}}
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*{{change|[[Idle]], [[walking]], and on-screen appearance all have slightly different animations. However, Fox will revert to his idle animation from ''Brawl'' while holding a small item.}}
*{{change|[[Idle]], [[walking]], and on-screen appearance all have slightly different animations. However, Fox will revert to his idle animation from ''Brawl'' while holding a small item.}}
*{{change|Opponents and items hit by Fox's lasers now have a black puff of smoke appear off them, as if they are being burned.}}
*{{change|Opponents and items hit by Fox's lasers now have a black puff of smoke appear off them, as if they are being burned.}}
*{{change|Much like in ''Melee'', Fox has a voice clip when performing his midair jump. Due the the changes in the last game, he now vocalizes occasionally.}}
*{{change|Much like in ''Melee'', Fox has a voice clip when performing his midair jump. Due to the changes in the last game, he now vocalizes occasionally.}}
*{{change|Fox's taunts have been tweaked.}}
*{{change|Fox's taunts have been tweaked.}}
**{{change|Up taunt has a different ending animation, with him performing a short fist pump. He also says "Let's go!" instead of "Here I come!" during the taunt.}}
**{{change|Up taunt has a different ending animation, with him performing a short fist pump. He also says "Let's go!" instead of "Here I come!" during the taunt.}}
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*{{change|Marth's sweetspotted moves use the same heavy sword sound effects as {{SSBU|Ike}}'s sword, [[Ragnell]].}}
*{{change|Marth's sweetspotted moves use the same heavy sword sound effects as {{SSBU|Ike}}'s sword, [[Ragnell]].}}
*{{change|Marth's side taunt has been shortened; he only swings his sword once before sheathing it.}}
*{{change|Marth's side taunt has been shortened; he only swings his sword once before sheathing it.}}
*{{change|Much like in ''Melee'', Marth has a voice clip when performing his first jump. Due the the changes in the last game, he now vocalizes occasionally.}}
*{{change|Much like in ''Melee'', Marth has a voice clip when performing his first jump. Due to the changes in the last game, he now vocalizes occasionally.}}
*{{change|In non-Japanese versions, Marth is fully dubbed in English. In the Japanese version, Marth has completely new voice clips for the first time since ''Melee''.}}
*{{change|In non-Japanese versions, Marth is fully dubbed in English. In the Japanese version, Marth has completely new voice clips for the first time since ''Melee''.}}
**{{change|His up taunt  has him say, "This is it!" in English, as he points his sword upwards. In Japanese, he says "{{ja|行くぞ!|Iku zo!}}", which means ''"Let's go!"''.}}
**{{change|His up taunt  has him say, "This is it!" in English, as he points his sword upwards. In Japanese, he says "{{ja|行くぞ!|Iku zo!}}", which means ''"Let's go!"''.}}
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**{{change|Up tilt's animation has been altered into two lunging upward kicks. The move deals two hits instead from three, with its hitbox timings altered (frames 6, 8-10, 15-16 → 6-8, 15-16).}}
**{{change|Up tilt's animation has been altered into two lunging upward kicks. The move deals two hits instead from three, with its hitbox timings altered (frames 6, 8-10, 15-16 → 6-8, 15-16).}}
**{{buff|It has noticeably less ending lag (FAF 43 → 33), which combined with Pit's faster jumpsquat and jump speed turns it into a reliable combo starter.}}
**{{buff|It has noticeably less ending lag (FAF 43 → 33), which combined with Pit's faster jumpsquat and jump speed turns it into a reliable combo starter.}}
**{{buff|The first hit uses the autolink angle, allowing to connect better in to the the second hit.}}
**{{buff|The first hit uses the autolink angle, allowing to connect better into the second hit.}}
**{{nerf|It has smaller hitboxes (4.5u → 4u (hit 1), 7.5u → 6u (hit 2)).}}
**{{nerf|It has smaller hitboxes (4.5u → 4u (hit 1), 7.5u → 6u (hit 2)).}}
**{{change|The second hit has increased base knockback (50 → 70), but significantly reduced knockback scaling (120 → 30). This removes its KO potential at high percents, but allows it to combo at a much wider percent range combined with its other changes.}}
**{{change|The second hit has increased base knockback (50 → 70), but significantly reduced knockback scaling (120 → 30). This removes its KO potential at high percents, but allows it to combo at a much wider percent range combined with its other changes.}}

Revision as of 23:19, February 13, 2020

{{{char}}} did not receive changes in this game.