Dr. Mario (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for | Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for [[KO]]ing. Unlike Mario's back throw, however, it can't hit bystanders. | ||
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. --> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Dr. Mario Back Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI | |||
|- | |||
! Circumstance !! Kill% !!Stick angle | |||
|- | |||
| At the ledge || 152.04% || 159° | |||
|- | |||
| At the ledge (max [[rage]]) || 125.12% || 159° | |||
|- | |||
| Center || 215.06% || 191° | |||
|- | |||
| Center (max rage)|| 182.4% || 191° | |||
|} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Revision as of 12:56, June 5, 2021
Dr. Mario back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 152.04% | 159° |
At the ledge (max rage) | 125.12% | 159° |
Center | 215.06% | 191° |
Center (max rage) | 182.4% | 191° |
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.0% | Forward | 70 | 68 | 0 | 0.0× | None | |||||||||||||||
The damage values are Mario's before being affected by Dr. Mario's damage multiplier. |
Timing
Invincibility | 1-30 |
---|---|
Throw Release | 30 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|