Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Back throw: Difference between revisions

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==Overview==
==Overview==
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for [[KO]]ing. Unlike Mario's back throw, however, it can't hit bystanders.
 
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. -->
{| class="wikitable"
|-
! colspan="3" | Dr. Mario Back Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI
|-
! Circumstance !! Kill% !!Stick angle
|-
| At the ledge || 152.04% || 159°
|-
| At the ledge (max [[rage]]) || 125.12% || 159°
|-
| Center || 215.06% || 191°
|-
| Center (max rage)|| 182.4% || 191°
|}


==Throw and Hitbox Data==
==Throw and Hitbox Data==

Revision as of 12:56, June 5, 2021

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Dr. Mario back throw hurtbox visualization
Dr.MarioBThrowSSBU.gif

Overview

Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.

Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 152.04% 159°
At the ledge (max rage) 125.12% 159°
Center 215.06% 191°
Center (max rage) 182.4% 191°

Throw and Hitbox Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 11.0% AngleIcon45.png Forward 70 68 0 0.0× Normal (effect) Throwing (type) S None
The damage values are Mario's before being affected by Dr. Mario's damage multiplier.

Timing

Invincibility 1-30
Throw Release 30
Interruptible 60
Animation length 74
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FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible