Bayonetta (SSBU)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Removed protection from "Bayonetta (SSBU)/Back aerial": Bot: Unprotecting a list of files) |
(Description added.) Tag: Mobile edit |
||
Line 2: | Line 2: | ||
[[File:BayonettaBAirSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's back aerial.]] | [[File:BayonettaBAirSSBU.gif|thumb|500px|Hitbox visualization showing Bayonetta's back aerial.]] | ||
[[File:BayonettaBAirBulletArtsSSBU.png|thumb|370px|Hitbox visualization showing Bayonetta's bullet arts back aerial.]] | [[File:BayonettaBAirBulletArtsSSBU.png|thumb|370px|Hitbox visualization showing Bayonetta's bullet arts back aerial.]] | ||
==Overview== | ==Overview== | ||
A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The [[Bullet Arts]] version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial [[KO]] option outside of [[Combo|combos]]. Some aerial combos can lead into back aerial for additional [[damage]], or act as KO combos (including from up tilt). Its [[hitbox]] is rather misleading due to her attack's motion trails. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 18:09, January 16, 2021
Overview
A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The Bullet Arts version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial KO option outside of combos. Some aerial combos can lead into back aerial for additional damage, or act as KO combos (including from up tilt). Its hitbox is rather misleading due to her attack's motion trails.
Hitboxes
Timing
Attack
Hitboxes | 11-14 |
---|---|
Ending autocancel | 29- |
Interruptible | 35 |
Animation length | 39 |
Landing lag
Interruptible | 11 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|