Template:UpdateList (SSBU)/7.0.0: Difference between revisions

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(More undocumented changes (some specified). Again, deciphered to the best of my ability. https://w.atwiki.jp/smashsp_kensyou/pages/128.html)
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|Mewtwo=*{{buff|Overall shield size has been increased.}}
|Mewtwo=*{{buff|Overall shield size has been increased.}}
*{{buff|Mewtwo's shielding pose has been altered to reduce the possibility of a shield stab.}}
*{{buff|Mewtwo's shielding pose has been altered to reduce the possibility of a shield stab.}}
*{{buff|Down tilt no longer has a Z-axis blind spot.}}
*{{buff|Down smash no longer has a Z-axis blind spot.}}
|Roy=*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}}
|Roy=*{{buff|The trip rate on Roy's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}}
|Chrom=*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}}
|Chrom=*{{buff|The trip rate on Chrom's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}}
|Mr. Game & Watch=*{{buff|Overall shield size has been increased.}}
|Mr. Game & Watch=*{{buff|Overall shield size has been increased.}}
|Meta Knight=*{{buff|Overall shield size has been increased.}}
|Meta Knight=*{{buff|Overall shield size has been increased.}}
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|Zero Suit Samus=*{{buff|Overall shield size has been increased.}}
|Zero Suit Samus=*{{buff|Overall shield size has been increased.}}
*{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}}
*{{nerf|Flip Jump's bury kick has much less knockback (25 base/145 scaling → 10/90), significantly reducing its bury duration.}}
|Wario=*{{change|Wario's head animation during hitstun was shifted.}}
|Snake=*{{buff|Overall shield size has been increased.}}
|Snake=*{{buff|Overall shield size has been increased.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
*{{buff|Snake's head is briefly invincible after activating shield.}}
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|Diddy Kong=*{{buff|Overall shield size has been increased.}}
|Diddy Kong=*{{buff|Overall shield size has been increased.}}
|Sonic=*{{buff|Overall shield size has been increased.}}
|Sonic=*{{buff|Overall shield size has been increased.}}
*{{bugfix|Fixed weird instances where up smash would cause grounded opponents to trip, thus making the move unable to fully connect.}}
*{{buff|The trip rate on Sonic's up smash is reduced (0.0 → -1.0) to make it never trip grounded opponents.}}
|King Dedede=*{{buff|Overall shield size has been increased.}}
|King Dedede=*{{buff|Overall shield size has been increased.}}
|Olimar=*{{buff|Overall shield size has been increased.}}
|Olimar=*{{buff|Overall shield size has been increased.}}
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*{{buff|Overall shield size has been increased.}}
*{{buff|Overall shield size has been increased.}}
|Corrin=*{{buff|Overall shield size has been increased.}}
|Corrin=*{{buff|Overall shield size has been increased.}}
<!--*{{change|A currently unknown modifier for one of Corrin's throws was modified.}}-->
<!--*{{change|Down throw has a decreased hitlag modifier (2.5x → 1.5x).}}-->
<!--*{{change|Unknown modifiers to Counter Surge were changed.}}-->
|Bayonetta=*{{buff|Overall shield size has been increased.}}
|Bayonetta=*{{buff|Overall shield size has been increased.}}
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}}
|Ridley=*{{buff|Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.}}
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|Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}}
|Joker=*{{nerf|Downwards aerial [[Gun]]'s hitboxes do not spread out as far (Z2 offset: -9/0/9 → -2/0/2), noticeably reducing their horizontal range below Joker, especially at their maximum reach.}}
*{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants (lost frames: 12 * damage received → 16 * damage received).}}
*{{nerf|Arsene loses more time on the Rebellion Gauge when taking damage in a match with two to three combatants (lost frames: 12 * damage received → 16 * damage received).}}
|Banjo & Kazooie=*{{change|The third hit of neutral attack was modified in some way.}}
|Terry=**{{change|The third hit of neutral attack was modified in some way.}}
|Universal=''There were no universal changes this update''.
|Universal=''There were no universal changes this update''.
|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}

Revision as of 20:06, January 30, 2020

There were no universal changes this update.