King Dedede (SSBU)/Up special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump. File:KingDededeSuperDededeJu...) |
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==Timing== | ==Timing== | ||
Hitbox duration for falling reflects using the move on a flat platform | Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where you started and shorter is landing higher. It lasts forever if you don't land. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Body intangible | !Body intangible |
Revision as of 15:51, January 10, 2020
File:KingDededeSuperDededeJumpSSBUV2.gif
Hitbox visualization showing King Dedede's up special, Super Dedede Jump.
File:KingDededeSuperDededeJumpLandingSSBUV2.gif
Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.
Overview
Hitboxes
Timing
Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where you started and shorter is landing higher. It lasts forever if you don't land.
Body intangible | 18-21 |
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Feet intangible | 18-21, 69- |
Super Armor | 22-34, 69-76 |
Falling hitboxes | 69-80 (ground level) |
Landing hitboxes | 3-4 |
Stars | 5-24 |
Interruptible (landing) | 61 |
Animation length (landing) | 60 |
Stars | ![]() |
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Body | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() ![]() Loop point |
![]() Intangible |
![]() Armour |
![]() ![]() Prop event |
![]() Interruptible |
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