4,509
edits
No edit summary |
(mostly rv to last version by Doomdorm64 (and other type changes)) |
||
Line 11: | Line 11: | ||
|voiceactor = [[Pat Cashman]] | |voiceactor = [[Pat Cashman]] | ||
}} | }} | ||
'''Crazy Hand''' appears as a boss character in ''[[Super Smash Bros Brawl]]''. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. However, unlike in ''[[Super Smash Bros. Melee]]'' | '''Crazy Hand''' appears as a boss character in ''[[Super Smash Bros Brawl]]''. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. However, unlike in ''[[Super Smash Bros. Melee]]'', he appears at the same time as Master Hand instead of after reducing Master Hand's HP by half. Both Master Hand and Crazy Hand always have the same amount of HP. | ||
==HP and damage taken== | ==HP and damage taken== | ||
Line 19: | Line 19: | ||
!HP Values!!colspan=3|[[Image:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[Image:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[Image:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[Image:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[Image:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]] | !HP Values!!colspan=3|[[Image:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[Image:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[Image:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[Image:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[Image:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]] | ||
|- | |- | ||
|Classic Mode||colspan=3| | |Classic Mode||colspan=3|N/A||colspan=3|N/A||colspan=3|300||colspan=3|330||colspan=3|360 | ||
|- | |- | ||
|'''Round'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9''' | |'''Round'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9''' | ||
Line 27: | Line 27: | ||
{{EnemyResistances}} | {{EnemyResistances}} | ||
Like all bosses in ''Brawl'', Crazy Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses | Like all bosses in ''Brawl'', Crazy Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses their entire [[stock]] of lives. | ||
==Moveset== | ==Moveset== | ||
Line 80: | Line 80: | ||
|Cross Punch||3 (startup), 24+2.0d (attack)||Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is struck by Crazy Hand, they will take very strong vertical knockback. The long telegraphing and the blind spot behind Master Hand leaves the attack easily evaded however. | |Cross Punch||3 (startup), 24+2.0d (attack)||Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is struck by Crazy Hand, they will take very strong vertical knockback. The long telegraphing and the blind spot behind Master Hand leaves the attack easily evaded however. | ||
|- | |- | ||
|Sandwich Punch||10+1.1d (swing), 14+1.4d (impact)||The Hands motion across the stage, before quickly moving back and punching (or fist bumping) into each other. The initial hand motioning is indistinguishable from Applause, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Appluase gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it. | |Sandwich Punch||10+1.1d (swing), 14+1.4d (impact)||The Hands motion across the stage, before quickly moving back and punching (or fist-bumping) into each other. The initial hand motioning is indistinguishable from Applause, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Appluase gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it. | ||
|} | |} | ||