Pichu (SSBU)/Down throw: Difference between revisions
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Revision as of 17:51, February 1, 2020
Pichu down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-19 |
---|---|
Hitbox | 14 |
Throw Release | 19 |
Interruptible | 40 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia
- Despite being a ground pound, the hitbox is classified as a head move.