Soaring Axe Kick: Difference between revisions
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Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage [[edge-guarding]] and/or ledge steals. The Mii Brawler may go into a [[helpless]] state if still in the move's animation after landing on a disappearing platform. | Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage [[edge-guarding]] and/or ledge steals. The Mii Brawler may go into a [[helpless]] state if still in the move's animation after landing on a disappearing platform. | ||
In ''Ultimate'', the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to [[Cloud]]'s [[Climhazzard]]. Its animation has also been sped up, and its first hit has more range. The ascent travels higher and can now sweetspot ledges at any point instead of just at the top, while the attack's descending hit deals more base knockback. | In ''Ultimate'', the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to [[Cloud]]'s [[Climhazzard]]. Its animation has also been sped up, and its first hit has more range. The ascent travels slightly higher and can now sweetspot ledges at any point instead of just at the top, while the attack's descending hit deals more base knockback. | ||
==Customization== | ==Customization== |
Revision as of 04:06, March 31, 2020
Soaring Axe Kick | |
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The Brawler using Soaring Axe Kick in Super Smash Bros. Ultimate. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Soaring Axe Kick (天地キック, Heaven & Earth Kick) is one of the three up special moves of the Mii Brawler. It hits the opponent into the air while flipping, then hits them on the way down with an axe kick [1]. It functions very similarly to Kirby's Final Cutter.
Overview
Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage edge-guarding and/or ledge steals. The Mii Brawler may go into a helpless state if still in the move's animation after landing on a disappearing platform.
In Ultimate, the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to Cloud's Climhazzard. Its animation has also been sped up, and its first hit has more range. The ascent travels slightly higher and can now sweetspot ledges at any point instead of just at the top, while the attack's descending hit deals more base knockback.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Soaring Axe Kick | 2. Helicopter Kick | 3. Piston Punch |
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"Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick." | "A series of spin kicks delivered while soaring diagonally into the air." | "A storm of rising punches, carrying both you and your foes into the air for a high-flying combo." |