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Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Edge attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Piranha Plant's ledge attack. ==Overview== ==Hitboxes== {{UltimateHitboxTableHeader}...)
 
(→‎Overview: added an overview for the move.)
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[[File:PiranhaPlantEdgeAttack.gif|thumb|350px|Hitbox visualization showing Piranha Plant's ledge attack.]]
[[File:PiranhaPlantEdgeAttack.gif|thumb|350px|Hitbox visualization showing Piranha Plant's ledge attack.]]
==Overview==
==Overview==
Piranha Plant gets up from the ledge and swings  its pot/pipe in front of itself. A slow getup attack, however it is one of the longest ranged getup attacks in the game, giving it utility as a surprise option, and as with all ledge attacks, useful in beating out characters throwing out hitboxes at the ledge. Otherwise, it is extremely punishable if it goes wrong, so it is best used sparingly and not be baited into using it.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 20:39, December 16, 2019

Hitbox visualization showing Piranha Plant's ledge attack.

Overview

Piranha Plant gets up from the ledge and swings its pot/pipe in front of itself. A slow getup attack, however it is one of the longest ranged getup attacks in the game, giving it utility as a surprise option, and as with all ledge attacks, useful in beating out characters throwing out hitboxes at the ledge. Otherwise, it is extremely punishable if it goes wrong, so it is best used sparingly and not be baited into using it.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 1 AngleIcon45.png Standard 90 20 0 HitboxTableIcon(False).png 5.0 top 0.0 5.0 -3.0 to 12.5 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Intangibility 1-23
Hitbox 21-23
Interruptible 56
Animation length 59
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FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible