Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Down tilt: Difference between revisions

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[[File:PiranhaPlantDTilt.gif|thumb|310px|Hitbox visualization showing Piranha Plant's down tilt.]]
[[File:PiranhaPlantDTilt.gif|thumb|310px|Hitbox visualization showing Piranha Plant's down tilt.]]
==Overview==
==Overview==
Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe.  It is a decent combo starter due to its angle and low endlag, linking and instant dash attack at 0%,  neutral or forward aerials at low percents, and just forward aerial at mid to even high percents on bigger characters. With incorrect DI, it can even potentially lead into an up aerial for a kill. However, the move falls short in numerous areas. Firstly, it is Piranha Plant's slowest tilt, at frame 9. Combined with its low range, it makes it somewhat risky to use in close-combat situations, as it could get out-framed. Secondly, its damage is quite low, doing at max 7% at its tip, doing less damage than its down throw, which links into the same aerials down tilt does, although down tilt has a significantly longer combo window and is much less susceptible to [[DI]]. It can also hit most ledge hangs with its tip, and for characters where the tip isn't required to hit, down tilt can combo into itself or have a wider percent-range into aerials. It is incapable of killing at realistic percents.
Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe.  It is a decent combo starter due to its angle and low endlag, linking an instant dash attack at 0%,  neutral or forward aerials at low percents, and just forward aerial at mid to even high percents on bigger characters. With incorrect DI, it can even potentially lead into an up aerial for a kill. However, the move falls short in numerous areas. Firstly, it is Piranha Plant's slowest tilt, at frame 9. Combined with its low range, it makes it somewhat risky to use in close-combat situations, as it could get out-framed. Secondly, its damage is quite low, doing at max 7% at its tip, doing less damage than its down throw, which links into the same aerials down tilt does, although down tilt has a significantly longer combo window and is much less susceptible to [[DI]]. It can also hit most ledge hangs with its tip, and for characters where the tip isn't required to hit, down tilt can combo into itself or have a wider percent-range into aerials. It is incapable of killing at realistic percents.


==Hitboxes==
==Hitboxes==

Revision as of 05:23, December 24, 2019

Hitbox visualization showing Piranha Plant's down tilt.

Overview

Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe. It is a decent combo starter due to its angle and low endlag, linking an instant dash attack at 0%, neutral or forward aerials at low percents, and just forward aerial at mid to even high percents on bigger characters. With incorrect DI, it can even potentially lead into an up aerial for a kill. However, the move falls short in numerous areas. Firstly, it is Piranha Plant's slowest tilt, at frame 9. Combined with its low range, it makes it somewhat risky to use in close-combat situations, as it could get out-framed. Secondly, its damage is quite low, doing at max 7% at its tip, doing less damage than its down throw, which links into the same aerials down tilt does, although down tilt has a significantly longer combo window and is much less susceptible to DI. It can also hit most ledge hangs with its tip, and for characters where the tip isn't required to hit, down tilt can combo into itself or have a wider percent-range into aerials. It is incapable of killing at realistic percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6% 0 AngleIcon73.png Standard 55 85 0 HitboxTableIcon(False).png 3.0 top 0.0 4.0 5.5 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6% 0 AngleIcon73.png Standard 55 85 0 HitboxTableIcon(False).png 3.0 top 0.0 3.4 9.5 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7% 0 AngleIcon78.png Standard 55 85 0 HitboxTableIcon(False).png 3.0 top 0.0 2.8 13.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 7% 0 AngleIcon78.png Standard 28 85 0 HitboxTableIcon(False).png 3.0 top 0.0 2.0 17.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 9-10
Interruptible 29
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia

  • Despite launching upwards, Piranha Plant's down tilt has a trip chance of 40%, which can never be achieved in-game.