Piranha Plant (SSBU)/Down tilt: Difference between revisions
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[[File:PiranhaPlantDTilt.gif|thumb|310px|Hitbox visualization showing Piranha Plant's down tilt.]] | [[File:PiranhaPlantDTilt.gif|thumb|310px|Hitbox visualization showing Piranha Plant's down tilt.]] | ||
==Overview== | ==Overview== | ||
Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe. It is a decent combo starter due to its angle and low endlag, linking | Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe. It is a decent combo starter due to its angle and low endlag, linking an instant dash attack at 0%, neutral or forward aerials at low percents, and just forward aerial at mid to even high percents on bigger characters. With incorrect DI, it can even potentially lead into an up aerial for a kill. However, the move falls short in numerous areas. Firstly, it is Piranha Plant's slowest tilt, at frame 9. Combined with its low range, it makes it somewhat risky to use in close-combat situations, as it could get out-framed. Secondly, its damage is quite low, doing at max 7% at its tip, doing less damage than its down throw, which links into the same aerials down tilt does, although down tilt has a significantly longer combo window and is much less susceptible to [[DI]]. It can also hit most ledge hangs with its tip, and for characters where the tip isn't required to hit, down tilt can combo into itself or have a wider percent-range into aerials. It is incapable of killing at realistic percents. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 05:23, December 24, 2019
Overview
Piranha Plant performs a low leaf swipe, then retreats back into its pot/pipe. It is a decent combo starter due to its angle and low endlag, linking an instant dash attack at 0%, neutral or forward aerials at low percents, and just forward aerial at mid to even high percents on bigger characters. With incorrect DI, it can even potentially lead into an up aerial for a kill. However, the move falls short in numerous areas. Firstly, it is Piranha Plant's slowest tilt, at frame 9. Combined with its low range, it makes it somewhat risky to use in close-combat situations, as it could get out-framed. Secondly, its damage is quite low, doing at max 7% at its tip, doing less damage than its down throw, which links into the same aerials down tilt does, although down tilt has a significantly longer combo window and is much less susceptible to DI. It can also hit most ledge hangs with its tip, and for characters where the tip isn't required to hit, down tilt can combo into itself or have a wider percent-range into aerials. It is incapable of killing at realistic percents.
Hitboxes
Timing
Hitboxes | 9-10 |
---|---|
Interruptible | 29 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
Trivia
- Despite launching upwards, Piranha Plant's down tilt has a trip chance of 40%, which can never be achieved in-game.
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