Falling speed: Difference between revisions

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'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.


Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder do KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.


The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also [[Fast falling|fast fall]] at any time to increase falling speed.
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also [[Fast falling|fast fall]] at any time to increase falling speed.

Revision as of 14:48, July 10, 2010

Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder do KO vertically than a floaty lightweight. Though both falling speed and weight affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit. All characters can also fast fall at any time to increase falling speed.

Categories of falling speed

Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-faller

Fast-faller is a name that refers to many characters is relatively fast falling speed. Fox and Captain Falcon are prominent examples in the Super Smash Bros. series.

Fast-fallers enjoy increased speed in the air and faster shffl'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); such as Marth's Up throw chain grab that he can finish with a Forward smash.

Floaty

Floaty is a name that describes characters with relatively slow falling speed. Jigglypuff is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). Samus is also a very floaty character in all 3 games, unusual for a heavyweight.

Floaty characters have great benefits in terms of performing aerial attacks since one would able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allows it to do Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being Juggled and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.

Falling Speed Ranking

Tested by placing characters on the vanishing clouds in Yoshi's Island (SSB), ranked from fastest to slowest.

  1. Captain Falcon
  2. Link
  3. Fox
  4. Yoshi
  5. Donkey Kong
  6. Ness
  7. Pikachu
  8. Kirby
  9. Mario
  10. Luigi
  11. Samus
  12. Jigglypuff

(If actually included, Metal Mario would probably have the record of the fastest falling speed, since he's metal)

Super Smash Bros. Melee

Average Falling Speed Ranking

This is a ranking of each character's average falling speed, from fastest to slowest, relative to Mario.

Speed Character
159% Fox
152% Falco
151% Captain Falcon
128% Donkey Kong
128% Roy
118% Ganondorf
118% Sheik
117% Link
117% Marth
117% Young Link
116% Bowser
108% Pikachu
107% Pichu
107% Yoshi
103% Ness
101% Dr. Mario
101% Mario
101% Mr. Game & Watch
098% Ice Climbers
097% Mewtwo
096% Kirby
096% Peach
095% Luigi
095% Samus
092% Zelda
086% Jigglypuff

Top Falling Speed

A ">" means that the two characters have the same top speed but the character to the left of the ">" accelerates to their top speed quicker than the character to the right of the ">".

A "=" means the characters have the same top speed and exactly the same acceleration.

1) Falco
2) Captain Falcon
3) Fox
4-5) Roy > Donkey Kong
6) Marth
7-9) Sheik > Link = Young Link
10) Ganondorf
11) Yoshi
12-14) Bowser > Pichu = Pikachu
15) Ness
16-18) Dr. Mario = Mario = Mr. Game & Watch
19-21) Ice Climbers > Kirby > Luigi
22-23) Mewtwo > Peach
24-25) Zelda > Samus
26) Jigglypuff

Super Smash Bros. Brawl

Average Falling Speed Ranking

This is a ranking of each character's average falling speed, from fastest to slowest.

  1. King Dedede
  2. Captain Falcon
  3. Fox
  4. Wolf
  5. Snake
  6. Falco
  7. Ike
  8. Ganondorf
  9. Link
  10. Sheik
  11. Donkey Kong
  12. Pikachu
  13. Marth
  14. Sonic
  15. Zero Suit Samus
  16. Diddy Kong
  17. Pit
  18. Wario
  19. Meta Knight
  20. Bowser
  21. Lucas
  22. Ivysaur
  23. Charizard
  24. Ness
  25. Olimar
  26. Squirtle
  27. Yoshi
  28. Toon Link
  29. Mario
  30. Mr. Game & Watch
  31. Luigi
  32. Ice Climbers
  33. Lucario
  34. R.O.B.
  35. Kirby
  36. Zelda
  37. Samus
  38. Peach
  39. Jigglypuff

References

See Also