Edgehogging: Difference between revisions

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(easier to grab ledges in Brawl ; credit for KO goes to most recent attacker.)
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[[Image:Edge Hog.png|thumb|right|Edge-hogging prevents tether recoveries from working.|300px]]
[[Image:Edge Hog.png|thumb|right|Edge-hogging prevents tether recoveries from working.|300px]]
'''Edge-hogging''' is the act of holding onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it.  It is a form of [[edge-guarding]] and exists in all three Super Smash Bros. games.
'''Edge-hogging''' is the act of holding onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it.  It is a form of [[edge-guarding]] and exists in all three Super Smash Bros. games. Because it is in teh same family as Edgeguarding, the edge-hog manuvere is entire whimsical and a move only a pussy would use.


In [[Super Smash Bros.]], certain characters such as [[Fox (SSB)|Fox]] can use the turn-around animation out of a [[dash]] to move off the ledge and turn-around quickly to prepare an edge-hog.
In [[Super Smash Bros.]], certain characters such as [[Fox (SSB)|Fox]] can use the turn-around animation out of a [[dash]] to move off the ledge and turn-around quickly to prepare an edge-hog.
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While it is easier to grab ledges in [[Brawl]], successful edge-hogging requires better timing because the player can no longer edge-hog their opponent by rolling to the stage from the [[ledge]] because rolling off the [[ledge]] does not occupy the [[ledge]].  As a result, some players use hugging to edge-hog their opponents when they aim their recovery move to the [[ledge]]. However, edge hogging should be done with precise timing and caution, because if one miss-times the edge hog, the inviciblity will wear off and the edge hogger can be attacked, mostly by a deadly [[Stage Spike]].
While it is easier to grab ledges in [[Brawl]], successful edge-hogging requires better timing because the player can no longer edge-hog their opponent by rolling to the stage from the [[ledge]] because rolling off the [[ledge]] does not occupy the [[ledge]].  As a result, some players use hugging to edge-hog their opponents when they aim their recovery move to the [[ledge]]. However, edge hogging should be done with precise timing and caution, because if one miss-times the edge hog, the inviciblity will wear off and the edge hogger can be attacked, mostly by a deadly [[Stage Spike]].


It is important to remember that credit for an edge-hogged KO will still go the the player who most recently damaged the victim, not necessarily the edge-hogger. [[Category:Techniques]]
It is important to remember that credit for an edge-hogged KO will still go the the player who most recently damaged the victim, not necessarily the edge-hogger.
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 01:20, October 14, 2009

Edge-hogging prevents tether recoveries from working.

Edge-hogging is the act of holding onto a ledge so that a recovering opponent cannot grab it. It is a form of edge-guarding and exists in all three Super Smash Bros. games. Because it is in teh same family as Edgeguarding, the edge-hog manuvere is entire whimsical and a move only a pussy would use.

In Super Smash Bros., certain characters such as Fox can use the turn-around animation out of a dash to move off the ledge and turn-around quickly to prepare an edge-hog.

The most common method of edge-hogging in Melee's competitive play is to wavedash back while near the edge, which should result with the characters sliding off of the stage, falling a short distance, and then quickly grabbing the edge. The character then usually uses the invincibility from the edge to avoid being hit by the opponent's recovery move. Other methods include moonwalking, doing a reverse neutral B then sliding off, using certain attacks which allow one to grab the edge faster or while attacking (i.e. Bowser's Whirling Fortress), or simply short hopping back and grabbing the edge. Another method, called the Pivot Edge-hog, involves pivoting very close to the ledge. The character will skid short distance during the turn-around animation and land on the ledge.

During the edge-hog, smashers typically roll from the ledge as it grants them invulnerability to the recovering opponent's attacks (usually up B) while still retaining possession of the ledge.

Edge-hogging in Melee earns one the "Edgehogger" bonus. The bonus is earned whenever one character is holding an edge and someone else moves into a spot where they can otherwise grab it, regardless of whether the edgehogged character is KO'd.

While it is easier to grab ledges in Brawl, successful edge-hogging requires better timing because the player can no longer edge-hog their opponent by rolling to the stage from the ledge because rolling off the ledge does not occupy the ledge. As a result, some players use hugging to edge-hog their opponents when they aim their recovery move to the ledge. However, edge hogging should be done with precise timing and caution, because if one miss-times the edge hog, the inviciblity will wear off and the edge hogger can be attacked, mostly by a deadly Stage Spike.

It is important to remember that credit for an edge-hogged KO will still go the the player who most recently damaged the victim, not necessarily the edge-hogger.