All-Star Mode: Difference between revisions
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All-Star Mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from ''Melee''. You still get 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. You still only have 1 life, and you do not regain health between matches without a Heart Container (although you can now enter the teleporter without having to wait for your health to fully recover). | All-Star Mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from ''Melee''. You still get 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. You still only have 1 life, and you do not regain health between matches without a Heart Container (although you can now enter the teleporter without having to wait for your health to fully recover). | ||
However, instead of the matches having a progressively large enemy team, the opponents are based by series released in chronological order. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear for a few seconds after you KO one of the opponents. This means that stages for [[Kid Icarus (universe)| Kid Icarus ]], [[Ice Climbers]], and [[Pikmin (universe) | Pikmin]] will be easier than [[Mario (universe)|Mario ]], [[Legend of Zelda (universe) |Legend of Zelda]], and [[Pokémon (universe)| Pokémon]]. In the case of Pokémon, there are a total of six opponents, as the [[Pokémon Trainer (SSBB)|Pokémon Trainer ]] will send out each Pokémon separately. On the Metroid stage, you will randomly battle [[Samus (SSBB)|Samus]] or [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and on the Zelda stage, you will battle [[Zelda (SSBB)|Zelda]] or [[Sheik (SSBB)|Sheik]]. Another note is that you don't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, you may fight the four characters in any order. It is chronologically ordered by series origin. You will always fight [[Mr. Game & Watch]] | However, instead of the matches having a progressively large enemy team, the opponents are based by series released in chronological order. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear for a few seconds after you KO one of the opponents. This means that stages for [[Kid Icarus (universe)| Kid Icarus ]], [[Ice Climbers]], and [[Pikmin (universe) | Pikmin]] will be easier than [[Mario (universe)|Mario ]], [[Legend of Zelda (universe) |Legend of Zelda]], and [[Pokémon (universe)| Pokémon]]. In the case of Pokémon, there are a total of six opponents, as the [[Pokémon Trainer (SSBB)|Pokémon Trainer ]] will send out each Pokémon separately. On the Metroid stage, you will randomly battle [[Samus (SSBB)|Samus]] or [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and on the Zelda stage, you will battle [[Zelda (SSBB)|Zelda]] or [[Sheik (SSBB)|Sheik]]. Another note is that you don't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, you may fight the four characters in any order. It is chronologically ordered by series origin. You will always fight [[Mr. Game & Watch]] first and [[Olimar]] last. The stage you fight each character on will be a [[home stage]] from SSBB, randomly selected if there are more than one. [[Battlefield (SSBB)|Battlefield]] and [[Final Destination (SSBB)|Final Destination]] are not considered home stages, while [[Mario Bros. (stage)|Mario Bros.]] is [[R.O.B. (SSBB)|R.O.B.'s]] home stage instead of a [[Mario (universe)|Mario]] home stage. However, if Mario Bros. has not yet been unlocked, he appears in [[Delfino Plaza]] instead. | ||
This is the order for All-Star Mode: | This is the order for All-Star Mode: |
Revision as of 12:00, March 14, 2009
All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every character in the game.
Super Smash Bros. Melee
In Super Smash Bros. Melee, All-Star Mode is an unlockable 1-player mode which pits the player up against every character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 Mr. Game & Watches. The characters are fought on the "home stages" of the first member on the list (if there are teams). (Roy and Mewtwo, notably, use Final Destination and Battlefield as their stages, respectively, while Ganondorf uses Brinstar Depths.)
However, the player does not automatically regain health in between battles, with only way to heal being one of three Heart Containers available in between matches located in the All-Star Teleporter. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal. The player can also absorb damage with Ness' PSI Magnet and create food with Mr. Game & Watch's Judge. The player can also collect random trophies that sometimes appear after they finish a battle against another character or a team.
In order to unlock All-Star mode, one must unlock every character.
All-Star mode is heavily based on Kirby Super Star's Arena. The music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights.
Super Smash Bros. Brawl
All-Star Mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. You still get 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. You still only have 1 life, and you do not regain health between matches without a Heart Container (although you can now enter the teleporter without having to wait for your health to fully recover).
However, instead of the matches having a progressively large enemy team, the opponents are based by series released in chronological order. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear for a few seconds after you KO one of the opponents. This means that stages for Kid Icarus , Ice Climbers, and Pikmin will be easier than Mario , Legend of Zelda, and Pokémon. In the case of Pokémon, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, you will randomly battle Samus or Zero Suit Samus, and on the Zelda stage, you will battle Zelda or Sheik. Another note is that you don't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, you may fight the four characters in any order. It is chronologically ordered by series origin. You will always fight Mr. Game & Watch first and Olimar last. The stage you fight each character on will be a home stage from SSBB, randomly selected if there are more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage instead of a Mario home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.
This is the order for All-Star Mode:
Battle 1: Game & Watch - Mr. Game & Watch
Battle 2: Mario Bros. - Mario, Luigi, Peach, Bowser
Battle 3: Donkey Kong - Donkey Kong, Diddy Kong
Battle 4: Ice Climber - Ice Climbers
Battle 5: R.O.B. - R.O.B.
Battle 6: The Legend of Zelda - Link, Toon Link, Ganondorf, Zelda or Sheik
Battle 7: Metroid - Samus or Zero Suit Samus
Battle 8: Kid Icarus - Pit
Battle 9: Metal Gear - Snake
Battle 10: Mother - Ness, Lucas
Battle 11: Fire Emblem - Marth, Ike
Battle 12: Yoshi - Yoshi
Battle 13: F-Zero - Captain Falcon
Battle 14: Sonic the Hedgehog - Sonic
Battle 15: Kirby's Dream Land - Kirby, Meta Knight, King Dedede
Battle 16: Star Fox - Fox, Falco, Wolf
Battle 17: WarioWare, Inc. - Wario
Battle 18: Pokémon - Pikachu, Squirtle, Ivysaur, Charizard, Lucario, Jigglypuff
Battle 19: Pikmin - Olimar (Two Olimars in 2-player mode)
Clearing the All-Star takes about 10-20 minutes depending on the character and the player's skills.
As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, you will see an interesting congratulatory picture that plays to what your fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.
Co-op Mode
All-Star mode in SSBB may be played with up to 2 players. When playing co-op, you receive a total of 5 heart containers but if either players dies then you both get game over. The opponents are the same until the last battle where you face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if you both are 2 different characters, beating All-Star will get you the Final Smash trophy for both characters at the same time.
Caution: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.