Snake (SSBU): Difference between revisions

m (not new, and already noted on the Hand Grenade page)
Line 237: Line 237:
|dairname= 
|dairname= 
|dairdmg=4% (hit 1), 3% (hits 2 and 3), 10% (hit 4)
|dairdmg=4% (hit 1), 3% (hits 2 and 3), 10% (hit 4)
|dairdesc=Snake launches four subsequent stomps below himself. A powerful damage-racking out-of-shield option. Similar to Lucario, Snake's down aerial halts his momentum, making it autocancel in a short hop.
|dairdesc=Snake launches four subsequent stomps below himself. A powerful damage-racking out-of-shield option. The third and fourth kicks add vertical speed, allowing Snake to slow his fall and autocancel the move from a shorthop.
|grabname= 
|grabname= 
|grabdesc=Reaches infront of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Based on a similar maneuver from the ''Metal Gear Solid'' games.
|grabdesc=Reaches infront of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Based on a similar maneuver from the ''Metal Gear Solid'' games.