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Dragon Quest (universe): Difference between revisions

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(→‎Description: Added a little more information, mostly from wikipedia. The series' history and impact on the gaming industry deserves to explained more in this section.)
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==Description==
==Description==
''Dragon Quest'' was originally inspired by the American computer RPGs ''Wizardry'' and ''Ultima'', which happened to be popular among computer hobbyists in Japan, but were deemed too difficult and convoluted for the average player to enjoy. Copywriter {{s|dragonquestwiki|Yuji Horii}}, famed {{s|wikipedia|mangaka}} {{s|wikipedia|Akira Toriyama}}, and controversial composer Koichi Sugiyama were assembled together to work on the project out of Horii's desire to bring the joy of RPGs to the masses, streamlining the experience to it's most pure form. An overnight sensation thanks to advertising in Toriyama's ''Weekly Shonen Jump'' publisher, the game became an outstanding sensation that took the Japanese media by storm and opened the door for non-action games on Nintendo's 8-bit hardware and the industry as a whole.
In 1982 {{s|wikipedia|Enix}} sponsored a video game programming contest in Japan which would brought much of the ''Dragon Quest'' team together, including creator {{s|wikipedia|Yuji Horii}}. The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the ''{{s|wikipedia|Wizardry}}'' series of western role-playing games. The contest winners Koichi Nakamura and Yukinobu Chida, together with Horii, released the Enix NES game ''The Portopia Serial Murder Case''. Music composer Koichi Sugiyama, known for composing jingles and pop songs, was impressed with the group's work and sent a postcard to Enix praising the software. Enix asked him to compose music for some of its games. The group then decided to make a role-playing video game that combined elements from the western RPGs ''Wizardry'' and ''{{s|wikipedia|Ultima}}''. The two computer RPG series were popular among computer hobbyists in Japan, but were deemed too difficult and convoluted for the average player to enjoy. Horii desired to introduce the concept of RPGs to the wider Japanese video game audience, streamlining the experience to it's most pure form. He chose the {{s|wikipedia|Famicom}} because, unlike arcade games, players would not have to worry about spending more money if they got a "game over", and could continue playing from a save point.
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Famed {{s|wikipedia|mangaka}} {{s|wikipedia|Akira Toriyama}}, of {{s|wikipedia|''Dragon Ball''}} fame, was commissioned to illustrate the characters and monsters Horii used the full-screen map of ''Ultima'' and the battle and statistics-oriented ''Wizardry'' screens to create the gameplay of ''Dragon Quest''. When Horii first created ''Dragon Quest'' many people doubted that a fantasy series with swords and dungeons, instead of science fiction elements, would become popular in Japan; however, an overnight sensation thanks to advertising in Toriyama's ''Weekly Shonen Jump'' publisher led to ''Dragon Quest'' become an outstanding sensation that took the Japanese media by storm and opened the door for non-action games on Nintendo's 8-bit hardware and the industry as a whole. Since then Horii has been the games' scenario director.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==

Revision as of 03:40, June 12, 2019

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Dragon Quest (universe)
Dragon Quest.png
Symbol of the Dragon Quest series.
Developer(s) Square Enix
Chunsoft
Heartbeat
ArtePiazza
Level-5
Publisher(s) Square Enix (formerly Enix)
Nintendo (International releases only)
Genre(s) Role-playing game
Console/platform of origin Nintendo Entertainment System
First installment Dragon Quest (1986)
Latest installment Dragon Quest Builders 2 Japan (2018)
Article on Dragon Quest Wiki Dragon Quest (universe)

Dragon Quest (ドラゴンクエスト, Dragon Quest) is a series of role-playing games originally published by Enix, now Square Enix. The original success story of Japanese RPGs, (successful to the point of being a pop culture phenomenon in Japan) the series laid the foundations that would define the genre for generations to come, directly inspiring monumental titles including Final Fantasy, EarthBound, Pokémon, Megami Tensei, and by proxy, Persona.

Description

In 1982 Enix sponsored a video game programming contest in Japan which would brought much of the Dragon Quest team together, including creator Yuji Horii. The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the Wizardry series of western role-playing games. The contest winners Koichi Nakamura and Yukinobu Chida, together with Horii, released the Enix NES game The Portopia Serial Murder Case. Music composer Koichi Sugiyama, known for composing jingles and pop songs, was impressed with the group's work and sent a postcard to Enix praising the software. Enix asked him to compose music for some of its games. The group then decided to make a role-playing video game that combined elements from the western RPGs Wizardry and Ultima. The two computer RPG series were popular among computer hobbyists in Japan, but were deemed too difficult and convoluted for the average player to enjoy. Horii desired to introduce the concept of RPGs to the wider Japanese video game audience, streamlining the experience to it's most pure form. He chose the Famicom because, unlike arcade games, players would not have to worry about spending more money if they got a "game over", and could continue playing from a save point.

Famed mangaka Akira Toriyama, of Dragon Ball fame, was commissioned to illustrate the characters and monsters Horii used the full-screen map of Ultima and the battle and statistics-oriented Wizardry screens to create the gameplay of Dragon Quest. When Horii first created Dragon Quest many people doubted that a fantasy series with swords and dungeons, instead of science fiction elements, would become popular in Japan; however, an overnight sensation thanks to advertising in Toriyama's Weekly Shonen Jump publisher led to Dragon Quest become an outstanding sensation that took the Japanese media by storm and opened the door for non-action games on Nintendo's 8-bit hardware and the industry as a whole. Since then Horii has been the games' scenario director.

In Super Smash Bros. Ultimate

  • 72. Hero: As part of Challenger Pack #2, multiple protagonists from across the Dragon Quest series join the roster as costumes of each other, each one under the generic title “Hero”. Eleven from Dragon Quest XI is the default, while Erdrick from Dragon Quest III, Dragon Quest IV, and Dragon Quest VIII appear as alternate costumes.

Trivia

  • This is the second character-based third-party universe from Square Enix, the first being Final Fantasy.
  • Dragon Quest, EarthBound, Final Fantasy, and Persona are the only universes without playable characters from the first installment in their series in Super Smash Bros.
  • Characters from Dragon Quest previously crossed over with characters from Mario in Itadaki Street DS and Fortune Street for Wii.
  • The series was originally released as Dragon Warrior in the North American market, due to the regional trademark on "Dragon Quest" being held by board game manufacturer TSR.
  • Dragon Quest is the fourth third-party series to debut on a Nintendo console; the others are Mega Man, Final Fantasy, Castlevania, and Banjo-Kazooie.
    • All of these series debuted on NES except for Banjo-Kazooie, which debuted on Nintendo 64.