Back aerial: Difference between revisions

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*[[Sheik (SSBB)|Sheik]]: Extends her leg backward very fast. Sweetspot on her foot.
*[[Sheik (SSBB)|Sheik]]: Extends her leg backward very fast. Sweetspot on her foot.
*[[Ganondorf (SSBB)|Ganondorf]]: Punches backward. Very similar to Captain Falcon's Bair.
*[[Ganondorf (SSBB)|Ganondorf]]: Punches backward. Very similar to Captain Falcon's Bair.
*[[Toon Link (SSBB)|Toon Link]]: Slashes backwards with his sword.
*[[Toon Link (SSBB)|Toon Link]]: Slashes backwards with his sword. It can be chained at low percents and be used as a kill move at higher percents. One of the best combos in the entire game with unbelievable priority. Even more priority than Mr. Game & Watch's Bair.
*[[Samus (SSBB)|Samus]]: A backward kick. Sweetspot on her foot.
*[[Samus (SSBB)|Samus]]: A backward kick. Sweetspot on her foot.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Identical to Samus', but slightly faster.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Identical to Samus', but slightly faster.

Revision as of 20:19, July 6, 2009

File:BA.jpg
Wolf's back air

The back aerial (abbreviated as "bair", "BAir", "b-air" or "ABA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "Back Midair Attack" in Super Smash Bros. Melee, and a "Back Air Attack" in Brawl. The majority of Bairs are kicks.

List of Bairs (SSBB)

  • Mario: A twizzle-kick of sorts, he kicks behind himself with both feet and spins.
  • Luigi: The same as Mario's.
  • Peach: Bashes her bottom backwards.
  • Bowser: Forces his shell backwards.
  • Donkey Kong: A simple backwards kick. Long duration.
  • Diddy Kong: A fast turnaround motion with his leg stuck out.
  • Yoshi: Flips his tail up and down. Lots of damage given if all hits connect.
  • Wario: Falls over in the air. Can be used to fly as Wario-Man.
  • Link: Two backward kicks. Relatively weak.
  • Zelda: The famous Lightning Kick. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox. The second hitbox is very weak. Makes her turn.
  • Sheik: Extends her leg backward very fast. Sweetspot on her foot.
  • Ganondorf: Punches backward. Very similar to Captain Falcon's Bair.
  • Toon Link: Slashes backwards with his sword. It can be chained at low percents and be used as a kill move at higher percents. One of the best combos in the entire game with unbelievable priority. Even more priority than Mr. Game & Watch's Bair.
  • Samus: A backward kick. Sweetspot on her foot.
  • Zero Suit Samus: Identical to Samus', but slightly faster.
  • Pit: Jabs his swords backwards. Good knockback, but hard to land.
  • Ice Climbers: Spin around with hammers slightly extended. Deceivingly strong.
  • R.O.B.: Pushes boosters behind himself. Moves him forward.
  • Kirby: Extends both feet backwards. Used for Fence of Pain. Often considered the best move in Kirby's arsenal by pros.
  • King Dedede: Very similar to Kirby's, but with one foot. It has a large hitbox.
  • Meta Knight: Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.
  • Olimar: Swings a Pikmin backward.
  • Fox: A standard Bair kick, he spins with his leg outstretched. Horrible ending lag in the air that often causes suicide deaths.
  • Falco: The L&R kick from Melee.
  • Wolf: Jams his leg backwards with a deceiving range.
  • Captain Falcon: Punches behind himself.
  • Pikachu: Spins around for multiple hits.
  • Squirtle: Does an attack similar to Mario's Bair.
  • Ivysaur: Spins around with vines extended. Low damage and very low knockback, but excellent range.
  • Charizard: Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit.
  • Lucario: Punches backwards, Aura extends from palm.
  • Jigglypuff: Spins around with foot extended to about twice its regular size. Used for the famous Wall of Pain.
  • Marth: Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this Bair is notable because it turns him around.
  • Ike: A quick spin with sword extended.
  • Ness: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. Very Powerful.
  • Lucas: Flips and hooks his foot downward. Can spike at a certain angle (on the tip of Lucas's foot). Can kill at low %s.
  • Mr. Game and Watch: The famous snapping turtle, hits multiple times.
  • Snake: Kicks backward with both feet, body becomes horizontal.
  • Sonic: Similar to Diddy's, he spins around with his foot extended. One of his few KO moves.

Notable characters' back aerials

  • Jigglypuff's back aerial in Super Smash Bros. Melee and Brawl, used for the highly effective "Wall of Pain".
  • R.O.B.'s back aerial can aid his recovery, as his hover pad lets out a quick burst, moving him forward quite alot.
  • Kirby's back aerial in Melee, an attack similar to Jigglypuff's back aerial but instead has no start-up lag. The move is dubbed the "Fence of Pain".
  • Marth, Zelda and Roy's back aerials, which allow them to turn around while still in midair. These are the only aerials able to do so in the Super Smash Bros series.
  • Ness and Zelda's back aerials in Melee, which are powerful semi-spikes. Zelda's back aerial semi-spike can only be achieved from a hit with the sweetspot at her toe.
  • Toon Link's quick back aerial, with minimal knockback in Brawl. The move is effective for positioning the opponent for an immediate down aerial.
  • Pikachu's back aerial has extremely short range but the hitbox surrounds Pikachu.
  • Mr. Game & Watch's back aerial is the feared Turtle, a five-hit combo with high priority and shield-destroying properties.
  • Lucas's back aerial, the only one in the entire series to meteor smash.