Back aerial: Difference between revisions
No edit summary |
|||
Line 73: | Line 73: | ||
[[Ike (SSBB)|Ike]]: A quick spin with sword extended. | [[Ike (SSBB)|Ike]]: A quick spin with sword extended. | ||
[[Ness (SSBB)|Ness]]: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. | [[Ness (SSBB)|Ness]]: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. Very Powerful. [[User:ParaGoomba348|<font color="Green">Para</font>]][[User talk:ParaGoomba348|<font color="Silver">Goomba</font>]][[Special:Contributions/ParaGoomba348|<font color="Red">348</font>]] 19:11, 19 December 2008 (UTC) | ||
[[Lucas (SSBB)|Lucas]]: Flips and hooks his foot downward. Can spike at a certain angle (just below Lucas as he hooks his foot down). | [[Lucas (SSBB)|Lucas]]: Flips and hooks his foot downward. Can spike at a certain angle (just below Lucas as he hooks his foot down). | ||
Line 81: | Line 81: | ||
[[Snake (SSBB)|Snake]]: Kicks backward with both feet, body becomes horizontal. | [[Snake (SSBB)|Snake]]: Kicks backward with both feet, body becomes horizontal. | ||
[[Sonic (SSBB)|Sonic]]: Similar to Diddy's, he spins around with his foot extended. One of his few KO moves. | [[Sonic (SSBB)|Sonic]]: Similar to Diddy's, he spins around with his foot extended. One of his few KO moves. | ||
=Notable characters' back aerials= | =Notable characters' back aerials= |
Revision as of 15:11, December 19, 2008
The back aerial (abbreviated as "bair", "BAir", "b-air" or "ABA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "Back Midair Attack" in Super Smash Bros. Melee, and a "Back Air Attack" in Brawl. The majority of Bairs are kicks.
List of Bairs (SSBB)
Mario: A twizzle-kick of sorts, he kicks behind himself with both feet and spins.
Luigi: The same as Mario's.
Peach: Bashes her bottom backwards.
Bowser: Forces his shell backwards.
Donkey Kong: A simple backwards kick. Long duration.
Diddy Kong: A fast turnaround motion with his leg stuck out.
Yoshi: Flips his tail up and down. Lots of damage given if all hits connect.
Wario: Falls over in the air. Can be used to fly as Wario-Man.
Link: Two backward kicks. Relatively weak.
Zelda: The famous Lightning Kick. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox. The second hitbox is very weak.
Sheik: Extends her leg backward very fast. Sweetspot on her foot.
Ganondorf: Punches backward. Very similar to Captain Falcon's Bair.
Toon Link: Thrusts upwards with his sword.
Samus: A backward kick. Sweetspot on her foot.
Zero Suit Samus: Identical to Samus', but slightly faster.
Pit: Jabs his swords backwards. Good knockback, but hard to land.
Ice Climbers: Spin around with hammers slightly extended. Decievingly strong.
R.O.B.: Pushes boosters behind himself. Moves him forward.
Kirby: Extends both feet backwards. Used for Fence of Pain. Often considered the best move in Kirby's arsenal by pros.
King Dedede: Very similar to Kirby's, but with one foot. Large hitbox.
Meta Knight: Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.
Olimar: Swings a Pikmin backward.
Fox: A standard Bair kick, he spins with his leg outstretched. Horrible ending lag in the air that often causes suicide deaths.
Falco: The L&R kick from Melee, has sex kick properties.
Wolf: Has almost the exact same properties as Fox's, however he jams his leg backward rather than spinning with it outstretched.
Captain Falcon: Punches behind himself.
Pikachu: Spins around for multiple hits.
Squirtle: Does an attack similar to Mario's Bair.
Ivysaur: Spins around with vines extended. Viable for worst Bair in the game; almost no knockback is given and only 2% damage per vine.
Charizard: Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit.
Lucario: Punches backwards, Aura extends from palm.
Jigglypuff: Spins around with foot extended to about twice its regular size. Used for the famous Wall of Pain.
Marth: Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this Bair is notable because it turns him around.
Ike: A quick spin with sword extended.
Ness: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. Very Powerful. ParaGoomba348 19:11, 19 December 2008 (UTC)
Lucas: Flips and hooks his foot downward. Can spike at a certain angle (just below Lucas as he hooks his foot down).
Mr. Game and Watch: The famous snapping turtle, hits for multiple hits.
Snake: Kicks backward with both feet, body becomes horizontal.
Sonic: Similar to Diddy's, he spins around with his foot extended. One of his few KO moves.
Notable characters' back aerials
- Jigglypuff's back aerial in Super Smash Bros. Melee and Brawl, used for the highly effective "Wall of Pain".
- Kirby's back aerial in Melee, an attack similar to Jigglypuff's back aerial but instead has no start-up lag. The move is dubbed the "Fence of Pain".
- Marth and Roy's back aerials, which allow them to turn around while still in midair. These are the only aerials able to do so in the Super Smash Bros series.
- Ness and Zelda's back aerials in Melee, which are powerful semi-spikes. Zelda's back aerial semi-spike can only be achieved from a hit with the sweetspot at her toe.
- Toon Link's quick back aerial, with minimal knockback in Brawl. The move is effective for positioning the opponent for an immediate down aerial.
- Pikachu's back aerial has extremely short range but the hitbox surrounds Pikachu.
- Mr. Game & Watch's back aerial is the feared Turtle, a five-hit combo with high priority and shield-destroying properties.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |