Super Smash Bros. series

Angling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Minor rewording)
(Combined tables to save vertical space and converted "notable angling properties" section to footnotes. Still need Ultimate info.)
Line 10: Line 10:
Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In ''[[Smash 64]]'', some attacks have up to 5 angles.
Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In ''[[Smash 64]]'', some attacks have up to 5 angles.


==Characters that can angle their attacks==
==List of attacks that can be angled==
===''Super Smash Bros.''<ref>http://framedisplay.onlinessb.com/webfd/framedisplay.html</ref>===
{{Incomplete|Missing ''Ultimate'' info}}
{|class="wikitable sortable" width=30% style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
|-
|-
!width=50%|Character
!rowspan=2|Character
!width=25%|Forward tilt
!colspan=2|{{GameIcon|64|24px}}<ref>http://framedisplay.onlinessb.com/webfd/framedisplay.html</ref>
!width=25%|Forward smash
!colspan=2|{{GameIcon|melee|24px}}
!colspan=2|{{GameIcon|brawl|24px}}
!colspan=2|{{GameIcon|4|24px}}
!colspan=2|{{GameIcon|ultimate|24px}}
|-
|-
|style="text-align:left"|{{head|Luigi|g=SSB|s=16px}} {{SSB|Luigi}} || {{Angle|3}} || {{Angle|5}}
!Tilt||Smash||Tilt||Smash||Tilt||Smash||Tilt||Smash||Tilt||Smash
|-
|-
|style="text-align:left"|{{head|Mario|g=SSB|s=16px}} {{SSB|Mario}} || {{Angle|3}} || {{Angle|5}}
|style="text-align:left"|[[Bayonetta]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Donkey Kong|g=SSB|s=16px}} {{SSB|Donkey Kong}} || {{Angle|3}} || {{Angle|3}}
|style="text-align:left"|[[Bowser]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Samus|g=SSB|s=16px}} {{SSB|Samus}} || {{Angle|5}} || {{Angle|5}}
|style="text-align:left"|[[Bowser Jr.]] |||| |||| |||| ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Captain Falcon|g=SSB|s=16px}} {{SSB|Captain Falcon}} || {{Angle|5}} || {{Angle|3}}
|style="text-align:left"|[[Captain Falcon]] ||{{Angle|5}}||{{Angle|3}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Ness|g=SSB|s=16px}} {{SSB|Ness}} || {{Angle|3}} || {{N}}
|style="text-align:left"|[[Charizard]] |||| |||| ||{{N}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Yoshi|g=SSB|s=16px}} {{SSB|Yoshi}} || {{Angle|3}} || {{Angle|3}}
|style="text-align:left"|[[Chrom]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Kirby|g=SSB|s=16px}} {{SSB|Kirby}} || {{Angle|3}} || {{N}}
|style="text-align:left"|[[Cloud]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Fox|g=SSB|s=16px}} {{SSB|Fox}} || {{Angle|5}} || {{N}}
|style="text-align:left"|[[Corrin]] |||| |||| |||| ||{{N}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Pikachu|g=SSB|s=16px}} {{SSB|Pikachu}} || {{Angle|3}} || {{N}}
|style="text-align:left"|[[Daisy]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Jigglypuff|g=SSB|s=16px}} {{SSB|Jigglypuff}} || {{Angle|3}} || {{N}}
|style="text-align:left"|[[Dark Pit]] |||| |||| |||| ||{{N}}||{{N}} ||||
|}
 
===''Super Smash Bros. Melee''===
{|class="wikitable sortable" width=30% style="text-align:center"
|-
!width=50%|Character
!width=25%|Forward tilt
!width=25%|Forward smash
|-
|style="text-align:left"|{{head|Dr. Mario|g=SSBM|s=16px}} {{SSBM|Dr. Mario}} || {{Y}} || {{Y}}
|-
|style="text-align:left"|{{head|Mario|g=SSBM|s=16px}} {{SSBM|Mario}} || {{Y}} || {{Y}}
|-
|style="text-align:left"|{{head|Luigi|g=SSBM|s=16px}} {{SSBM|Luigi}} || {{Y}} || {{Y}}
|-
|style="text-align:left"|{{head|Bowser|g=SSBM|s=16px}} {{SSBM|Bowser}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Yoshi|g=SSBM|s=16px}} {{SSBM|Yoshi}} || {{Y}} || {{Y}}
|-
|style="text-align:left"|{{head|Donkey Kong|g=SSBM|s=16px}} {{SSBM|Donkey Kong}} || {{Y}} || {{N}}
|-
|-
|style="text-align:left"|{{head|Captain Falcon|g=SSBM|s=16px}} {{SSBM|Captain Falcon}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Dark Samus]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Ganondorf|g=SSBM|s=16px}} {{SSBM|Ganondorf}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Diddy Kong]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Falco|g=SSBM|s=16px}} {{SSBM|Falco}} || {{Y}} || {{N}}
|style="text-align:left"|[[Donkey Kong]] ||{{Angle|3}}||{{Angle|3}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Fox|g=SSBM|s=16px}} {{SSBM|Fox}} || {{Y}} || {{N}}
|style="text-align:left"|[[Dr. Mario]] |||| ||{{Y}}<ref name=Mftdown group=n>In ''Melee'', Mario, Luigi, and Dr. Mario's forward tilts deal very weak set knockback at the [[Sakurai angle]] when angled down.</ref>||{{Y}} |||| ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Ness|g=SSBM|s=16px}} {{SSBM|Ness}} || {{Y}} || {{N}}
|style="text-align:left"|[[Duck Hunt]] |||| |||| |||| ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Ice Climbers|g=SSBM|s=16px}} {{SSBM|Ice Climbers}} || {{Y}} || {{N}}
|style="text-align:left"|[[Falco]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Kirby|g=SSBM|s=16px}} {{SSBM|Kirby}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Fox]] ||{{Angle|5}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Samus|g=SSBM|s=16px}} {{SSBM|Samus}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Ganondorf]] |||| ||{{Y}}||{{Y}} ||{{N}}||{{Y}} ||{{N}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Pikachu|g=SSBM|s=16px}} {{SSBM|Pikachu}} || {{Y}} || {{N}}
|style="text-align:left"|[[Greninja]] |||| |||| |||| ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Jigglypuff|g=SSBM|s=16px}} {{SSBM|Jigglypuff}} || {{Y}} || {{N}}
|style="text-align:left"|[[Ice Climbers]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} |||| ||||
|-
|-
|style="text-align:left"|{{head|Mewtwo|g=SSBM|s=16px}} {{SSBM|Mewtwo}} || {{Y}} || {{N}}
|style="text-align:left"|[[Ike]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Zelda|g=SSBM|s=16px}} {{SSBM|Zelda}} || {{Y}} || {{N}}
|style="text-align:left"|[[Incineroar]] |||| |||| |||| |||| ||||
|}
 
===''Super Smash Bros. Brawl''===
{|class="wikitable sortable" width=30% style="text-align:center"
|-
|-
!width=50%|Character
|style="text-align:left"|[[Inkling]] |||| |||| |||| |||| ||||
!width=25%|Forward tilt
!width=25%|Forward smash
|-
|-
|style="text-align:left"|{{head|Mario|g=SSBB|s=16px}} {{SSBB|Mario}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Isabelle]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Luigi|g=SSBB|s=16px}} {{SSBB|Luigi}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Ivysaur]] |||| |||| ||{{N}}||{{Y}} |||| ||||
|-
|-
|style="text-align:left"|{{head|Bowser|g=SSBB|s=16px}} {{SSBB|Bowser}} || {{Y}} || {{N}}
|style="text-align:left"|[[Jigglypuff]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
<!-- |-
|style="text-align:left"|[[Joker]] |||| |||| |||| |||| ||{{?}}||{{?}} -->
|-
|-
|style="text-align:left"|{{head|Donkey Kong|g=SSBB|s=16px}} {{SSBB|Donkey Kong}} || {{Y}} || {{N}}
|style="text-align:left"|[[Ken]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Diddy Kong|g=SSBB|s=16px}} {{SSBB|Diddy Kong}} || {{Y}} || {{N}}
|style="text-align:left"|[[King Dedede]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Yoshi|g=SSBB|s=16px}} {{SSBB|Yoshi}} || {{Y}} || {{Y}}
|style="text-align:left"|[[King K. Rool]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Wario|g=SSBB|s=16px}} {{SSBB|Wario}} || {{Y}} || {{N}}
|style="text-align:left"|[[Kirby]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Zelda|g=SSBB|s=16px}} {{SSBB|Zelda}} || {{Y}} || {{N}}
|style="text-align:left"|[[Link]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Ganondorf|g=SSBB|s=16px}} {{SSBB|Ganondorf}} || {{N}} || {{Y}}
|style="text-align:left"|[[Little Mac]] |||| |||| |||| ||{{N}}||{{Y}}<ref group=n>Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut with more vertical knockback, and down angled is a body hook that deals low knockback but high damage and shield damage.</ref> ||||
|-
|-
|style="text-align:left"|{{head|Samus|g=SSBB|s=16px}} {{SSBB|Samus}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Lucario]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Zero Suit Samus|g=SSBB|s=16px}} {{SSBB|Zero Suit Samus}} || {{Y}} || {{N}}
|style="text-align:left"|[[Lucas]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Ice Climbers|g=SSBB|s=16px}} {{SSBB|Ice Climbers}} || {{Y}} || {{N}}
|style="text-align:left"|[[Lucina]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|R.O.B.|g=SSBB|s=16px}} {{SSBB|R.O.B.}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Luigi]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n/>||{{Y}} ||{{Y}}<ref group=n>In ''Brawl'', Luigi's forward tilt deals no knockback when angled down.</ref>||{{Y}}<ref group=n>In ''Brawl'', Luigi's forward smash has additional [[IASA]] frames when angled up, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.</ref> ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Kirby|g=SSBB|s=16px}} {{SSBB|Kirby}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Mario]] ||{{Angle|3}}||{{Angle|5}} ||{{Y}}<ref name=Mftdown group=n/>||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Fox|g=SSBB|s=16px}} {{SSBB|Fox}} || {{Y}} || {{N}}
|style="text-align:left"|[[Marth]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Falco|g=SSBB|s=16px}} {{SSBB|Falco}} || {{Y}} || {{N}}
|style="text-align:left"|[[Mega Man]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Wolf|g=SSBB|s=16px}} {{SSBB|Wolf}} || {{Y}} || {{N}}
|style="text-align:left"|[[Meta Knight]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|style="text-align:left"|{{head|Captain Falcon|g=SSBB|s=16px}} {{SSBB|Captain Falcon}} || {{Y}} || {{Y}}
|-
|style="text-align:left"|{{head|Pikachu|g=SSBB|s=16px}} {{SSBB|Pikachu}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Squirtle|g=SSBB|s=16px}} {{SSBB|Squirtle}} || {{N}} || {{Y}}
|-
|style="text-align:left"|{{head|Ivysaur|g=SSBB|s=16px}} {{SSBB|Ivysaur}} || {{N}} || {{Y}}
|-
|style="text-align:left"|{{head|Lucario|g=SSBB|s=16px}} {{SSBB|Lucario}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Jigglypuff|g=SSBB|s=16px}} {{SSBB|Jigglypuff}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Ike|g=SSBB|s=16px}} {{SSBB|Ike}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Ness|g=SSBB|s=16px}} {{SSBB|Ness}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Lucas|g=SSBB|s=16px}} {{SSBB|Lucas}} || {{Y}} || {{N}}
|-
|style="text-align:left"|{{head|Sonic|g=SSBB|s=16px}} {{SSBB|Sonic}} || {{N}} || {{Y}}
|}
 
===''Super Smash Bros. 4''===
{|class="wikitable sortable" width=30% style="text-align:center"
|-
|-
!width=50%|Character
|style="text-align:left"|[[Mewtwo]] |||| ||{{Y}}||{{N}} |||| ||{{Y}}||{{N}} ||||
!width=25%|Forward tilt
!width=25%|Forward smash
|-
|-
|style="text-align:left"|{{head|Mario|g=SSB4|s=16px}} {{SSB4|Mario}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Mii Brawler]] |||| |||| |||| ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Luigi|g=SSB4|s=16px}} {{SSB4|Luigi}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Mii Gunner]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Bowser|g=SSB4|s=16px}} {{SSB4|Bowser}} || {{Y}} || {{N}}
|style="text-align:left"|[[Mii Swordfighter]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Yoshi|g=SSB4|s=16px}} {{SSB4|Yoshi}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Mr. Game & Watch]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Rosalina|g=SSB4|s=16px}} {{SSB4|Rosalina}} || {{N}} || {{Y}}
|style="text-align:left"|[[Ness]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Bowser Jr.|g=SSB4|s=16px}} {{SSB4|Bowser Jr.}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Olimar]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Wario|g=SSB4|s=16px}} {{SSB4|Wario}} || {{Y}} || {{N}}
|style="text-align:left"|[[Pac-Man]] |||| |||| |||| ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Donkey Kong|g=SSB4|s=16px}} {{SSB4|Donkey Kong}} || {{Y}} || {{N}}
|style="text-align:left"|[[Palutena]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Diddy Kong|g=SSB4|s=16px}} {{SSB4|Diddy Kong}} || {{Y}} || {{N}}
|style="text-align:left"|[[Peach]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Little Mac|g=SSB4|s=16px}} {{SSB4|Little Mac}} || {{N}} || {{Y}}
|style="text-align:left"|[[Pichu]] |||| ||{{N}}||{{N}} |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Zelda|g=SSB4|s=16px}} {{SSB4|Zelda}} || {{Y}} || {{N}}
|style="text-align:left"|[[Pikachu]] ||{{Angle|3}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Ganondorf|g=SSB4|s=16px}} {{SSB4|Ganondorf}} || {{N}} || {{Y}}
|style="text-align:left"|[[Pit]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
<!-- |-
|style="text-align:left"|[[Piranha Plant]] |||| |||| |||| |||| ||{{?}}||{{?}} -->
|-
|-
|style="text-align:left"|{{head|Samus|g=SSB4|s=16px}} {{SSB4|Samus}} || {{Y}} || {{Y}}
|style="text-align:left"|[[R.O.B.]] |||| |||| ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Zero Suit Samus|g=SSB4|s=16px}} {{SSB4|Zero Suit Samus}} || {{Y}} || {{N}}
|style="text-align:left"|[[Richter]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Ike|g=SSB4|s=16px}} {{SSB4|Ike}} || {{Y}} || {{N}}
|style="text-align:left"|[[Ridley]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Duck Hunt|g=SSB4|s=16px}} {{SSB4|Duck Hunt}} || {{Y}} || {{N}}
|style="text-align:left"|[[Robin]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Kirby|g=SSB4|s=16px}} {{SSB4|Kirby}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Rosalina]] |||| |||| |||| ||{{N}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Fox|g=SSB4|s=16px}} {{SSB4|Fox}} || {{Y}} || {{N}}
|style="text-align:left"|[[Roy]] |||| ||{{N}}||{{N}} |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Falco|g=SSB4|s=16px}} {{SSB4|Falco}} || {{Y}} || {{N}}
|style="text-align:left"|[[Ryu]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Pikachu|g=SSB4|s=16px}} {{SSB4|Pikachu}} || {{Y}} || {{N}}
|style="text-align:left"|[[Samus]] ||{{Angle|5}}||{{Angle|5}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Charizard|g=SSB4|s=16px}} {{SSB4|Charizard}} || {{Y}} || {{N}}
|style="text-align:left"|[[Sheik]] |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Lucario|g=SSB4|s=16px}} {{SSB4|Lucario}} || {{Y}} || {{N}}
|style="text-align:left"|[[Shulk]] |||| |||| |||| ||{{N}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Jigglypuff|g=SSB4|s=16px}} {{SSB4|Jigglypuff}} || {{Y}} || {{N}}
|style="text-align:left"|[[Simon]] |||| |||| |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Greninja|g=SSB4|s=16px}} {{SSB4|Greninja}} || {{Y}} || {{N}}
|style="text-align:left"|[[Snake]] |||| |||| ||{{N}}||{{N}} |||| ||||
|-
|-
|style="text-align:left"|{{head|R.O.B.|g=SSB4|s=16px}} {{SSB4|R.O.B.}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Sonic]] |||| |||| ||{{N}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Ness|g=SSB4|s=16px}} {{SSB4|Ness}} || {{Y}} || {{N}}
|style="text-align:left"|[[Squirtle]] |||| |||| ||{{N}}||{{Y}} |||| ||||
|-
|-
|style="text-align:left"|{{head|Captain Falcon|g=SSB4|s=16px}} {{SSB4|Captain Falcon}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Toon Link]] |||| |||| ||{{N}}||{{N}} ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Shulk|g=SSB4|s=16px}} {{SSB4|Shulk}} || {{N}} || {{Y}}
|style="text-align:left"|[[Villager]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Dr. Mario|g=SSB4|s=16px}} {{SSB4|Dr. Mario}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Wario]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Pac-Man|g=SSB4|s=16px}} {{SSB4|Pac-Man}} || {{Y}} || {{N}}
|style="text-align:left"|[[Wii Fit Trainer]] |||| |||| |||| ||{{N}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Sonic|g=SSB4|s=16px}} {{SSB4|Sonic}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Wolf]] |||| |||| ||{{Y}}||{{N}} |||| ||||
|-
|-
|style="text-align:left"|{{head|Mewtwo|g=SSB4|s=16px}} {{SSB4|Mewtwo}} || {{Y}} || {{N}}
|style="text-align:left"|[[Yoshi]] ||{{Angle|3}}||{{Angle|3}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||{{Y}}||{{Y}} ||||
|-
|-
|style="text-align:left"|{{head|Lucas|g=SSB4|s=16px}} {{SSB4|Lucas}} || {{Y}} || {{N}}
|style="text-align:left"|[[Young Link]] |||| ||{{N}}||{{N}} |||| |||| ||||
|-
|-
|style="text-align:left"|{{head|Corrin|g=SSB4|s=16px}} {{SSB4|Corrin}} || {{N}} || {{Y}}
|style="text-align:left"|[[Zelda]] |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|-
|-
|style="text-align:left"|{{head|Mii Brawler|g=SSB4|s=16px}} {{SSB4|Mii Brawler}} || {{Y}} || {{Y}}
|style="text-align:left"|[[Zero Suit Samus]] |||| |||| ||{{Y}}||{{N}} ||{{Y}}||{{N}} ||||
|}
|}


==Examples of moves with notable angling properties==
===Notes===
*In ''Melee'', Mario, Luigi and Dr. Mario's forward tilts when angled downwards deal a very weak level of set knockback at the Sakurai angle.
<references group=n/>
*In ''Brawl'', if {{SSBB|Luigi}} angles his forward smash upwards, it has additional [[IASA]] frames, making it more difficult to [[punish]]. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.
*In ''Brawl'', when Luigi's forward tilt is angled downward, it deals no knockback at all.
*In ''SSB4'', Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook. Not only do the animations change, but the different attacks have radically different knockback, angles of knockback, and even shield damage, with the low-angled body blow being especially damaging on shields.


{{AllGames|Techniques}}
{{AllGames|Techniques}}


==References==
==References==
{{Reflist|2}}
{{Reflist}}

Revision as of 02:33, January 4, 2019

This article is about tilt and smash attack angling. For the shielding technique, see Shield angling.
Luigi using his forward smash in various angles.

Angling (officially known as shifting) is the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, the player must hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes works differently, and depends on the game. In Melee, angling smash attacks is somewhat difficult; the player has to hold the direction of the C-Stick or control stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube controller's control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up or diagonally down inputs an up smash or down smash instead of an angled forward smash (unlike with tilts). From Brawl onward, the player can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a control stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

List of attacks that can be angled

An icon for denoting incomplete things.
Character Super Smash Bros.[1] Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Tilt Smash Tilt Smash Tilt Smash Tilt Smash Tilt Smash
Bayonetta No No
Bowser Yes No Yes No Yes No
Bowser Jr. Yes Yes
Captain Falcon 5 Angles 3 Angles Yes Yes Yes Yes Yes Yes
Charizard No No Yes No
Chrom
Cloud No No
Corrin No Yes
Daisy
Dark Pit No No
Dark Samus
Diddy Kong Yes No Yes No
Donkey Kong 3 Angles 3 Angles Yes No Yes No Yes No
Dr. Mario Yes[n 1] Yes Yes Yes
Duck Hunt Yes No
Falco Yes No Yes No Yes No
Fox 5 Angles No Yes No Yes No Yes No
Ganondorf Yes Yes No Yes No Yes
Greninja Yes No
Ice Climbers Yes No Yes No
Ike Yes No Yes No
Incineroar
Inkling
Isabelle
Ivysaur No Yes
Jigglypuff 3 Angles No Yes No Yes No Yes No
Ken
King Dedede No No No No
King K. Rool
Kirby 3 Angles No Yes Yes Yes Yes Yes Yes
Link
Little Mac No Yes[n 2]
Lucario Yes No Yes No
Lucas Yes No Yes No
Lucina No No
Luigi 3 Angles 5 Angles Yes[n 1] Yes Yes[n 3] Yes[n 4] Yes Yes
Mario 3 Angles 5 Angles Yes[n 1] Yes Yes Yes Yes Yes
Marth No No No No No No
Mega Man No No
Meta Knight No No No No
Mewtwo Yes No Yes No
Mii Brawler Yes Yes
Mii Gunner No No
Mii Swordfighter No No
Mr. Game & Watch No No No No No No
Ness 3 Angles No Yes No Yes No Yes No
Olimar No No No No
Pac-Man Yes No
Palutena No No
Peach No No No No No No
Pichu No No
Pikachu 3 Angles No Yes No Yes No Yes No
Pit No No No No
R.O.B. Yes Yes Yes Yes
Richter
Ridley
Robin No No
Rosalina No Yes
Roy No No No No
Ryu No No
Samus 5 Angles 5 Angles Yes Yes Yes Yes Yes Yes
Sheik No No No No No No
Shulk No Yes
Simon
Snake No No
Sonic No Yes Yes Yes
Squirtle No Yes
Toon Link No No No No
Villager No No
Wario Yes No Yes No
Wii Fit Trainer No No
Wolf Yes No
Yoshi 3 Angles 3 Angles Yes Yes Yes Yes Yes Yes
Young Link No No
Zelda Yes No Yes No Yes No
Zero Suit Samus Yes No Yes No

Notes

  1. ^ a b c In Melee, Mario, Luigi, and Dr. Mario's forward tilts deal very weak set knockback at the Sakurai angle when angled down.
  2. ^ Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut with more vertical knockback, and down angled is a body hook that deals low knockback but high damage and shield damage.
  3. ^ In Brawl, Luigi's forward tilt deals no knockback when angled down.
  4. ^ In Brawl, Luigi's forward smash has additional IASA frames when angled up, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.

References