Super Smash Bros. Ultimate

Duck Hunt (SSBU): Difference between revisions

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*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|Neutral attack's animation is faster.}}
**{{buff|Neutral attack's animation is faster.}}
*[[Dash attack]]:
*{{change|Dash attack deals slightly more knockback.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has fewer startup frames (7 → 6).}}
**{{buff|Up tilt has fewer startup frames (7 → 6).}}
**{{buff|Up tilt has less ending lag (FAF 34 → 28).}}
**{{buff|Up tilt has less ending lag (FAF 34 → 28).}}
**{{nerf|Up tilt does significantly less knockback, greatly reducing its viability as a KO option.}}
**{{change|Up tilt does significantly less knockback, greatly reducing its viability as a KO option, but when combined with the above changes grants it better combo potential.}}
*[[Forward tilt]]
*[[Forward tilt]]
**{{buff|Forward tilt does more knockback, increasing its viability as a KO option.}}
**{{buff|Forward tilt does more knockback, increasing its viability as a KO option.}}
*[[Down tilt]]
*[[Down tilt]]
**{{buff|Down tilt has less ending lag (FAF 35 → 28).}}
**{{buff|Down tilt has less ending lag (FAF 35 → 28).}}
**{{buff|Down tilt deals slightly more knockback, improving its edgeguarding and gimping potential.}}
*All [[smash attacks]]:
*All [[smash attacks]]:
**{{buff|All smash attacks have less endlag.}}
**{{buff|All smash attacks have less endlag.}}
Line 55: Line 58:
*{{buff|All aerials have less landing lag.}}
*{{buff|All aerials have less landing lag.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has less endlag.}}
**{{nerf|Neutral aerial deals less knockback.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has less endlag.}}
**{{buff|Forward aerial has marginally less endlag (FAF 46 → 45).}}
**{{buff|The duck is now a [[disjoint]] during forward aerial.}}
**{{nerf|Forward aerial has slightly less range.}}
**{{nerf|Forward aerial has slightly less range.}}
*[[Back aerial]]:
**{{buff|Back aerial's sweetspot deals 0.5% more damage, and thus deals more knockback.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial has less startup and endlag.}}
**{{buff|Down aerial has considerably less endlag (FAF 60 → 50).}}
**{{nerf|Down aerial no longer [[auto-cancel]]s on a short-hop.}}
**{{nerf|Down aerial no longer [[auto-cancel]]s on a short-hop.}}


Line 69: Line 73:
**{{change|Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.}}  
**{{change|Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.}}  
**{{buff|Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.}}
**{{buff|Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.}}
**{{buff|Trick Shot's knockback has been increased significantly.}}
**{{buff|Trick Shot's knockback has been increased slightly.}}
**{{buff|Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.}}
**{{buff|Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.}}
*[[Clay Shooting]]:
*[[Clay Shooting]]:
**{{buff|Clay Shooting has fewer startup frames.}}
**{{buff|Clay Shooting has less ending lag (FAF 66 → 61.}}
**{{buff|When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.}}<ref>https://www.youtube.com/watch?v=OuedeEtB7FI&feature=youtu.be&t=7177</ref>
**{{buff|When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.}}<ref>https://www.youtube.com/watch?v=OuedeEtB7FI&feature=youtu.be&t=7177</ref>
***{{nerf|However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.}}  
***{{nerf|However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.}}  
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**{{buff|After a short while, Duck Jump can be acted out of with an attack or [[air dodge]].}}
**{{buff|After a short while, Duck Jump can be acted out of with an attack or [[air dodge]].}}
*[[Wild Gunman]]:
*[[Wild Gunman]]:
**{{buff|Wild Gunman has less endlag.}}
**{{buff|Wild Gunman has less endlag (FAF 45 → 42).}}
**{{buff|The orange and sombrero Gunmen deal significantly more knockback.}}
**{{buff|The orange and sombrero Gunmen deal significantly more knockback.}}
**{{buff|Each Gunman now deals twice as much damage.}}
**{{buff|Each Gunman now deals twice as much damage.}}

Revision as of 09:01, January 2, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Duck Hunt's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Duck Hunt.
Duck Hunt
in Super Smash Bros. Ultimate
Duck Hunt SSBU.png
DuckHuntSymbol.svg
Universe Duck Hunt
Other playable appearance in SSB4


Availability Unlockable
Final Smash NES Zapper Posse
Duck Hunt (SSBU)
This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Duck Hunt (ダックハント, Duckhunt), known in PAL regions (or when the Switch's region settings is set to Europe) as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.

How to unlock

Complete one of the following:

With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.
  • Change Duck Hunt now has voice clips during gameplay, consisting of realistic 8-bit dog noises and duck quacks.

Attributes

  • Buff Like all characters, Duck Hunt's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Duck Hunt dashes much faster (1.63 → 1.793).
  • Buff Duck Hunt walks much faster (1.155 → 1.213).
  • Buff Duck Hunt's air speed is slightly faster (1.1 → 1.155).
  • Nerf Duck Hunt is considerably lighter, reducing their survivability (91 → 86).

Ground Attacks

  • Neutral attack:
    • Buff Neutral attack's animation is faster.
  • Dash attack:
  • Change Dash attack deals slightly more knockback.
  • Up tilt:
    • Buff Up tilt has fewer startup frames (7 → 6).
    • Buff Up tilt has less ending lag (FAF 34 → 28).
    • Change Up tilt does significantly less knockback, greatly reducing its viability as a KO option, but when combined with the above changes grants it better combo potential.
  • Forward tilt
    • Buff Forward tilt does more knockback, increasing its viability as a KO option.
  • Down tilt
    • Buff Down tilt has less ending lag (FAF 35 → 28).
    • Buff Down tilt deals slightly more knockback, improving its edgeguarding and gimping potential.
  • All smash attacks:
    • Buff All smash attacks have less endlag.
    • Buff All smash attacks connect more reliably. This significantly improves Duck Hunt's ability to KO.
  • Forward smash:
    • Buff Forward smash deals more knockback.
    • Buff Forward smash can now be angled.
  • Down smash:
    • Buff Down smash deals more knockback.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Neutral aerial:
    • Nerf Neutral aerial deals less knockback.
  • Forward aerial:
    • Buff Forward aerial has marginally less endlag (FAF 46 → 45).
    • Nerf Forward aerial has slightly less range.
  • Back aerial:
    • Buff Back aerial's sweetspot deals 0.5% more damage, and thus deals more knockback.
  • Down aerial:
    • Buff Down aerial has considerably less endlag (FAF 60 → 50).
    • Nerf Down aerial no longer auto-cancels on a short-hop.

Special Moves

  • Trick Shot:
    • Change Trick Shot is slower and more floaty, but starts further forward.
    • Change Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.
    • Buff Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.
    • Buff Trick Shot's knockback has been increased slightly.
    • Buff Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.
  • Clay Shooting:
    • Buff Clay Shooting has less ending lag (FAF 66 → 61.
    • Buff When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.[1]
      • Nerf However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.
    • Change Clay Shooting's pigeon is no longer destroyed when pressing Special Move while it's out. Instead, it is shot once.
    • Change Clay Shooting faces the screen more.
  • Duck Jump:
    • Buff After a short while, Duck Jump can be acted out of with an attack or air dodge.
  • Wild Gunman:
    • Buff Wild Gunman has less endlag (FAF 45 → 42).
    • Buff The orange and sombrero Gunmen deal significantly more knockback.
    • Buff Each Gunman now deals twice as much damage.
    • Change The Wild Gunmen now have visual bullet tracers when shooting their guns, allowing players to see how far each gunman will shoot.
    • Change The Gunmen now have a soft, CRT-like glow.
  • Final Smash:

Update History

Super Smash Bros. Ultimate 1.2.0 Duck Hunt has been affected in the 1.2.0 update.


Classic Mode: Dog, Duck, Zapper

Duck Hunt's opponents are all animals or Mii Fighters with animal costumes.

Round Opponent Stage Music
1 Donkey Kong and Diddy Kong Kongo Jungle Swinger Flinger
2 Sonic Windy Hill Zone Wonder World
3 Fox, Falco, and Wolf Garden of Hope Garden of Hope
4 Giant King K. Rool Kongo Falls Snakey Chantey
5 5 Mii Fighters Green Greens Floral Fields
6 6 Duck Hunts Living Room Duck Hunt Medley (for 3DS / Wii U)
Bonus Stage
Final Rathalos ? Roar/Rathalos

Role in World of Light

Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.

In the mode proper, Duck Hunt can be found inside a forest covered in fog, to be challenged and recruited.

Alternate costumes

Alternate costume (SSBU)
Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU) Duck Hunt (SSBU)

Gallery

Character Showcase Video

<youtube>anhjSVXYL6E</youtube>

Trivia

  • Duck Hunt is the only character who travels to Living Room in Classic Mode.

References