Duck Hunt (SSBU): Difference between revisions
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*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Neutral attack's animation is faster.}} | **{{buff|Neutral attack's animation is faster.}} | ||
*[[Dash attack]]: | |||
*{{change|Dash attack deals slightly more knockback.}} | |||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt has fewer startup frames (7 → 6).}} | **{{buff|Up tilt has fewer startup frames (7 → 6).}} | ||
**{{buff|Up tilt has less ending lag (FAF 34 → 28).}} | **{{buff|Up tilt has less ending lag (FAF 34 → 28).}} | ||
**{{ | **{{change|Up tilt does significantly less knockback, greatly reducing its viability as a KO option, but when combined with the above changes grants it better combo potential.}} | ||
*[[Forward tilt]] | *[[Forward tilt]] | ||
**{{buff|Forward tilt does more knockback, increasing its viability as a KO option.}} | **{{buff|Forward tilt does more knockback, increasing its viability as a KO option.}} | ||
*[[Down tilt]] | *[[Down tilt]] | ||
**{{buff|Down tilt has less ending lag (FAF 35 → 28).}} | **{{buff|Down tilt has less ending lag (FAF 35 → 28).}} | ||
**{{buff|Down tilt deals slightly more knockback, improving its edgeguarding and gimping potential.}} | |||
*All [[smash attacks]]: | *All [[smash attacks]]: | ||
**{{buff|All smash attacks have less endlag.}} | **{{buff|All smash attacks have less endlag.}} | ||
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*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{ | **{{nerf|Neutral aerial deals less knockback.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial has less endlag | **{{buff|Forward aerial has marginally less endlag (FAF 46 → 45).}} | ||
**{{nerf|Forward aerial has slightly less range.}} | **{{nerf|Forward aerial has slightly less range.}} | ||
*[[Back aerial]]: | |||
**{{buff|Back aerial's sweetspot deals 0.5% more damage, and thus deals more knockback.}} | |||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial has less | **{{buff|Down aerial has considerably less endlag (FAF 60 → 50).}} | ||
**{{nerf|Down aerial no longer [[auto-cancel]]s on a short-hop.}} | **{{nerf|Down aerial no longer [[auto-cancel]]s on a short-hop.}} | ||
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**{{change|Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.}} | **{{change|Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.}} | ||
**{{buff|Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.}} | **{{buff|Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.}} | ||
**{{buff|Trick Shot's knockback has been increased | **{{buff|Trick Shot's knockback has been increased slightly.}} | ||
**{{buff|Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.}} | **{{buff|Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.}} | ||
*[[Clay Shooting]]: | *[[Clay Shooting]]: | ||
**{{buff|Clay Shooting has | **{{buff|Clay Shooting has less ending lag (FAF 66 → 61.}} | ||
**{{buff|When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.}}<ref>https://www.youtube.com/watch?v=OuedeEtB7FI&feature=youtu.be&t=7177</ref> | **{{buff|When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.}}<ref>https://www.youtube.com/watch?v=OuedeEtB7FI&feature=youtu.be&t=7177</ref> | ||
***{{nerf|However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.}} | ***{{nerf|However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.}} | ||
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**{{buff|After a short while, Duck Jump can be acted out of with an attack or [[air dodge]].}} | **{{buff|After a short while, Duck Jump can be acted out of with an attack or [[air dodge]].}} | ||
*[[Wild Gunman]]: | *[[Wild Gunman]]: | ||
**{{buff|Wild Gunman has less endlag.}} | **{{buff|Wild Gunman has less endlag (FAF 45 → 42).}} | ||
**{{buff|The orange and sombrero Gunmen deal significantly more knockback.}} | **{{buff|The orange and sombrero Gunmen deal significantly more knockback.}} | ||
**{{buff|Each Gunman now deals twice as much damage.}} | **{{buff|Each Gunman now deals twice as much damage.}} |
Revision as of 09:01, January 2, 2019
Duck Hunt in Super Smash Bros. Ultimate | |
---|---|
Universe | Duck Hunt |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | NES Zapper Posse |
“ | This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Duck Hunt (ダックハント, Duckhunt), known in PAL regions (or when the Switch's region settings is set to Europe) as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.
How to unlock
Complete one of the following:
- Play VS. matches, with Duck Hunt being the 56th character to be unlocked.
- Clear Classic Mode with Donkey Kong in his unlock tree, being the last character unlocked.
- Have Duck Hunt join the player's party in World of Light.
With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.
Changes from Super Smash Bros. 4
Aesthetics
- Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.
- Duck Hunt now has voice clips during gameplay, consisting of realistic 8-bit dog noises and duck quacks.
Attributes
- Like all characters, Duck Hunt's jumpsquat animation now takes three frames to complete (down from 4).
- Duck Hunt dashes much faster (1.63 → 1.793).
- Duck Hunt walks much faster (1.155 → 1.213).
- Duck Hunt's air speed is slightly faster (1.1 → 1.155).
- Duck Hunt is considerably lighter, reducing their survivability (91 → 86).
Ground Attacks
- Neutral attack:
- Neutral attack's animation is faster.
- Dash attack:
- Dash attack deals slightly more knockback.
- Up tilt:
- Up tilt has fewer startup frames (7 → 6).
- Up tilt has less ending lag (FAF 34 → 28).
- Up tilt does significantly less knockback, greatly reducing its viability as a KO option, but when combined with the above changes grants it better combo potential.
- Forward tilt
- Forward tilt does more knockback, increasing its viability as a KO option.
- Down tilt
- Down tilt has less ending lag (FAF 35 → 28).
- Down tilt deals slightly more knockback, improving its edgeguarding and gimping potential.
- All smash attacks:
- All smash attacks have less endlag.
- All smash attacks connect more reliably. This significantly improves Duck Hunt's ability to KO.
- Forward smash:
- Forward smash deals more knockback.
- Forward smash can now be angled.
- Down smash:
- Down smash deals more knockback.
Aerial Attacks
- All aerials have less landing lag.
- Neutral aerial:
- Neutral aerial deals less knockback.
- Forward aerial:
- Forward aerial has marginally less endlag (FAF 46 → 45).
- Forward aerial has slightly less range.
- Back aerial:
- Back aerial's sweetspot deals 0.5% more damage, and thus deals more knockback.
- Down aerial:
- Down aerial has considerably less endlag (FAF 60 → 50).
- Down aerial no longer auto-cancels on a short-hop.
Special Moves
- Trick Shot:
- Trick Shot is slower and more floaty, but starts further forward.
- Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.
- Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.
- Trick Shot's knockback has been increased slightly.
- Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.
- Clay Shooting:
- Clay Shooting has less ending lag (FAF 66 → 61.
- When Clay Shooting's pigeon is destroyed, debris that deals damage flies in multiple directions.[1]
- However, these particles will damage Duck Hunt if the pigeon is destroyed by the opponent.
- Clay Shooting's pigeon is no longer destroyed when pressing Special Move while it's out. Instead, it is shot once.
- Clay Shooting faces the screen more.
- Duck Jump:
- After a short while, Duck Jump can be acted out of with an attack or air dodge.
- Wild Gunman:
- Wild Gunman has less endlag (FAF 45 → 42).
- The orange and sombrero Gunmen deal significantly more knockback.
- Each Gunman now deals twice as much damage.
- The Wild Gunmen now have visual bullet tracers when shooting their guns, allowing players to see how far each gunman will shoot.
- The Gunmen now have a soft, CRT-like glow.
- Final Smash:
- NES Zapper Posse has a larger hitbox.
Update History
1.2.0 Duck Hunt has been affected in the 1.2.0 update.
Classic Mode: Dog, Duck, Zapper
Duck Hunt's opponents are all animals or Mii Fighters with animal costumes.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Donkey Kong and Diddy Kong | Kongo Jungle | Swinger Flinger |
2 | Sonic | Windy Hill Zone | Wonder World |
3 | Fox, Falco, and Wolf | Garden of Hope | Garden of Hope |
4 | Giant King K. Rool | Kongo Falls | Snakey Chantey |
5 | 5 Mii Fighters | Green Greens | Floral Fields |
6 | 6 Duck Hunts | Living Room | Duck Hunt Medley (for 3DS / Wii U) |
Bonus Stage | |||
Final | Rathalos | ? | Roar/Rathalos |
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
In the mode proper, Duck Hunt can be found inside a forest covered in fog, to be challenged and recruited.
Alternate costumes
Gallery
Running towards a Smart Bomb on Spirit Train.
Attacking Toon Link with their rapid jab on The Great Cave Offensive.
Crouching with Falco on Tortimer Island.
Several Duck Hunts on Mario Galaxy.
Taunting with Nintendog on Dream Land.
Idling with Mr. Game & Watch on Tortimer Island.
With Chef Kawasaki on Mushroom Kingdom U.
- RyuDuckHuntFinalDestinationUltimateBattleReady.jpg
Ryu and Duck Hunt on Final Destination.
Character Showcase Video
<youtube>anhjSVXYL6E</youtube>
Trivia
- Duck Hunt is the only character who travels to Living Room in Classic Mode.
References
Duck Hunt universe | |
---|---|
Fighter | Duck Hunt (SSB4 · SSBU) |
Stage | Duck Hunt |
Other | Wild Gunmen |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |