Super Smash Bros. Ultimate

Pit (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Buffs, buffs everywhere)
No edit summary
Line 41: Line 41:


===Ground attacks===
===Ground attacks===
*{{change|Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.}}
*[[Neutral attack]]:
*{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}}
**{{nerf|The third hit of neutral attack deals less damage (5% → 4%).}}
*{{nerf|Jab 3 deals less damage (5 → 4).}}
**{{change|Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.}}
*{{buff|Rapid Jab Finisher deals more knockback.}}
**{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}}
*{{change|Up tilt's animation has been altered into two lunging upward kicks.}}
**{{buff|Neutral infinite deals more knockback.}}
*{{buff|Up tilt's endlag has been significantly lowered (FAF 43 → 35).}}
*[[Up tilt]]:
*{{buff|Up tilt's final hit deals less knockback, when combined with the above change this grants it improved combo potential.}}
**{{change|Up tilt's animation has been altered into two lunging upward kicks.}}
*{{buff|Down tilt's endlag has been significantly lowered (FAF 32 → 26), and its angle has been made more vertical.}}
**{{nerf|Up tilt deals slightly less damage (10% → 9%).}}
**{{buff|Up tilt has less endlag (FAF 43 → 35).}}
***{{buff|Up tilt's final hit deals less knockback, combined with the lower endlag, this grants it improved combo potential.}}
*[[Down tilt]]:
**{{buff|Down tilt has less endlag (FAF 32 → 26), and launches at a more vertical angle, improving its combo potential.}}
**{{buff|Down tilt, when used in quick succession, can now make him pseudo-crawl.}}
**{{buff|Down tilt, when used in quick succession, can now make him pseudo-crawl.}}
*{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.}}
*{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.}}
*[[Forward smash]]:
*{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}}
*{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}}
*{{buff|Forward smash has less ending lag (FAF 59 → 55).}}
**{{buff|Forward smash has less ending lag (FAF 59 → 55).}}
*{{buff|Forward smash's second hit connects better, improving the move's utility.}}
**{{buff|Forward smash's second hit connects better, improving the move's utility.}}


===Aerial attacks===
===Aerial attacks===
Line 64: Line 69:
===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Standing grab and dash grab have increased ending lag.}}
*{{nerf|Standing grab and dash grab have increased ending lag.}}
*{{nerf|Pummel deals less damage (2% → 1.3%).}}


===Specials===
===Special Moves===
*{{buff|Neutral special has less startup lag (19 → 15), and thus 4 frames shorter total duration.}}
*{{buff|[[Palutena Bow]] has less startup lag (19 frames → 15).}}
*{{buff|Grounded Upperdash Arm has less ending lag (FAF 83 → 70).}}
*[[Upperdash Arm]]:
*{{buff|Aerial Upperdash Arm has less ending lag (FAF 121 → 105), making it safer to use for recovery.}}
**{{buff|Pit can act out of Upperdash Arm if it connects.}}
*{{buff|Upperdash Arm deals significantly more knockback.}}
**{{buff|Grounded and aerial Upperdash Arm has less ending lag (FAF 83 (grounded)/121 (aerial) 70/105).}}
**{{buff|Upperdash Arm deals significantly more knockback.}}
*[[Power of Flight]]:
**{{buff|Power of Flight can now grab the ledge when facing backwards.}}
**{{nerf|Power of Flight halts at the end of the move, reducing its recovery potential.}}
***{{nerf|Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.}}
*[[Guardian Orbitars]]:
**{{buff|Guardian Orbitars comes out faster when activated.}}
**{{change|Guardian Orbitars will shrink the longer they are held out.}}


=={{SSBU|Classic Mode}}: Fighting for the Goddess!==
=={{SSBU|Classic Mode}}: Fighting for the Goddess!==

Revision as of 05:46, December 31, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Pit's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. Ultimate
Pit SSBU.png
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Lightning Chariot
Pit (SSBU)
Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Pit (ピット, Pit) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Pit is classified as fighter #28.

Antony Del Rio and Minami Takayama reprise the role of Pit in the English and Japanese versions of the game, respectively.

How to unlock

Complete one of the following:

With the exception of the third method, Pit must then be defeated on Skyworld.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, while his eyes and hair appear more detailed.
  • Change Like many other characters, Pit is more expressive.
  • Change The look of Pit's Upperdash Arm has been altered. The blue orb in the center has more detail, making it more closely resemble its appearance in Uprising.
  • Change Pit's idle animation has been slightly altered.
  • Change Pit's side taunt has been shortened. He now swings his bow three times instead of four.
  • Change The wing particle effects from Pit's down taunt are more pronounced.
  • Change Pit's Star KO now has him shout, "I never learned how to read!" which is a line from Uprising.
  • Change Pit's "victory sign" animation has changed. He now does a celebratory jump before showing the hand sign.

Attributes

  • Buff Like all characters, Pit's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Pit walks faster (1.199 → 1.259).
  • Buff Pit dashes much faster (1.66215 → 1.828).
  • Buff Pit's air speed is slightly higher (0.89 → 0.935).

Ground attacks

  • Neutral attack:
    • Nerf The third hit of neutral attack deals less damage (5% → 4%).
    • Change Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.
    • Buff Neutral infinite connects better into the final hit, improving the move's utility.
    • Buff Neutral infinite deals more knockback.
  • Up tilt:
    • Change Up tilt's animation has been altered into two lunging upward kicks.
    • Nerf Up tilt deals slightly less damage (10% → 9%).
    • Buff Up tilt has less endlag (FAF 43 → 35).
      • Buff Up tilt's final hit deals less knockback, combined with the lower endlag, this grants it improved combo potential.
  • Down tilt:
    • Buff Down tilt has less endlag (FAF 32 → 26), and launches at a more vertical angle, improving its combo potential.
    • Buff Down tilt, when used in quick succession, can now make him pseudo-crawl.
  • Buff Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.
  • Forward smash:
  • Change Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.
    • Buff Forward smash has less ending lag (FAF 59 → 55).
    • Buff Forward smash's second hit connects better, improving the move's utility.

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: 24 → 14, Forward: 20 → 12, Back: 20 → 11, Up: 24 → 14, Down: 24 → 12).
  • Buff Neutral aerial's multi-hits connect more consistently.
  • Buff Forward and up aerial multi-hits deal less damage, while the final hits deal more. As a result, their knockback, kill power, and overall damage are increased.
  • Buff Back aerial deals more knockback.
  • Buff Down air hitbox is bigger.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased ending lag.
  • Nerf Pummel deals less damage (2% → 1.3%).

Special Moves

  • Buff Palutena Bow has less startup lag (19 frames → 15).
  • Upperdash Arm:
    • Buff Pit can act out of Upperdash Arm if it connects.
    • Buff Grounded and aerial Upperdash Arm has less ending lag (FAF 83 (grounded)/121 (aerial) → 70/105).
    • Buff Upperdash Arm deals significantly more knockback.
  • Power of Flight:
    • Buff Power of Flight can now grab the ledge when facing backwards.
    • Nerf Power of Flight halts at the end of the move, reducing its recovery potential.
      • Nerf Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.
  • Guardian Orbitars:
    • Buff Guardian Orbitars comes out faster when activated.
    • Change Guardian Orbitars will shrink the longer they are held out.

Classic Mode: Fighting for the Goddess!

Pit's opponents are similar to the enemies he faces in Kid Icarus Uprising.

Round Opponent Stage Music Notes
1 Dark Samus Brinstar Underworld
2 Bowser and Bowser Jr. Find Mii (Ω form) Boss Fight 1 - Kid Icarus: Uprising
3 Ganondorf Gerudo Valley Magnus’s Theme
4 Dark Pit Reset Bomb Forest Dark Pit’s Theme
5 Bayonetta Umbra Clock Tower Hades’s Infernal Theme
6 Palutena Palutena's Temple (Battlefield form) Destroyed Skyworld Dark Pit is a CPU ally when playing solo.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand Dark Pit is a CPU ally when playing solo.

Role in World of Light

Pit was among the fighters that were summoned to fight the army of Master Hands.

Pit tried to rally the other fighters to fight the army of Master Hands; he felt confident that the fighters would win the exchange against the Master Hands. Pit was present when Galeem unleashed his beams of light. He was flying alongside Dark Pit to escape the beams, but after Palutena was vaporized, they lost their Power of Flight and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

He appears in the Temple of Light sub-area at the very end. Defeating him allows access to a bridge that was previously blocked by being engulfed in light.

He is later seen alongside several other fighters, as they make their final stand against Galeem and Dharkon.

Alternate costumes

Palette swap (SSBU)
Pit (SSBU) Pit (SSBU) Pit (SSBU) Pit (SSBU) Pit (SSBU) Pit (SSBU) Pit (SSBU) Pit (SSBU)

Gallery

Character Showcase Video

<youtube>M_Pszs9I7S4</youtube>

Trivia

  • Pit's pose in his official artwork resembles his side taunt.
  • When Pit is Star KO'd, he shouts, "I never learned how to read!" This is a reference to a line of dialogue he uses in Kid Icarus: Uprising. This makes Pit the first character in Super Smash Bros. to speak a full sentence during a Star KO.
  • Pit is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Super Smash Bros. Brawl, along with King Dedede, R.O.B., and Zero Suit Samus.
  • Pit is the only fighter who was introduced in Brawl to have an Echo Fighter, that being Dark Pit.