Pit (SSBU): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.}} | *[[Neutral attack]]: | ||
*{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}} | **{{nerf|The third hit of neutral attack deals less damage (5% → 4%).}} | ||
* | **{{change|Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.}} | ||
*{{buff| | **{{buff|Neutral infinite connects better into the final hit, improving the move's utility.}} | ||
*{{change|Up tilt's animation has been altered into two lunging upward kicks.}} | **{{buff|Neutral infinite deals more knockback.}} | ||
*{{buff|Up tilt | *[[Up tilt]]: | ||
*{{buff|Up tilt's final hit deals less knockback, | **{{change|Up tilt's animation has been altered into two lunging upward kicks.}} | ||
*{{buff|Down tilt | **{{nerf|Up tilt deals slightly less damage (10% → 9%).}} | ||
**{{buff|Up tilt has less endlag (FAF 43 → 35).}} | |||
***{{buff|Up tilt's final hit deals less knockback, combined with the lower endlag, this grants it improved combo potential.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less endlag (FAF 32 → 26), and launches at a more vertical angle, improving its combo potential.}} | |||
**{{buff|Down tilt, when used in quick succession, can now make him pseudo-crawl.}} | **{{buff|Down tilt, when used in quick succession, can now make him pseudo-crawl.}} | ||
*{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.}} | *{{buff|Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.}} | ||
*[[Forward smash]]: | |||
*{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}} | *{{change|Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.}} | ||
*{{buff|Forward smash has less ending lag (FAF 59 → 55).}} | **{{buff|Forward smash has less ending lag (FAF 59 → 55).}} | ||
*{{buff|Forward smash's second hit connects better, improving the move's utility.}} | **{{buff|Forward smash's second hit connects better, improving the move's utility.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|Standing grab and dash grab have increased ending lag.}} | *{{nerf|Standing grab and dash grab have increased ending lag.}} | ||
*{{nerf|Pummel deals less damage (2% → 1.3%).}} | |||
=== | ===Special Moves=== | ||
*{{buff| | *{{buff|[[Palutena Bow]] has less startup lag (19 frames → 15).}} | ||
*{{buff| | *[[Upperdash Arm]]: | ||
*{{buff| | **{{buff|Pit can act out of Upperdash Arm if it connects.}} | ||
*{{buff|Upperdash Arm deals significantly more knockback.}} | **{{buff|Grounded and aerial Upperdash Arm has less ending lag (FAF 83 (grounded)/121 (aerial) → 70/105).}} | ||
**{{buff|Upperdash Arm deals significantly more knockback.}} | |||
*[[Power of Flight]]: | |||
**{{buff|Power of Flight can now grab the ledge when facing backwards.}} | |||
**{{nerf|Power of Flight halts at the end of the move, reducing its recovery potential.}} | |||
***{{nerf|Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.}} | |||
*[[Guardian Orbitars]]: | |||
**{{buff|Guardian Orbitars comes out faster when activated.}} | |||
**{{change|Guardian Orbitars will shrink the longer they are held out.}} | |||
=={{SSBU|Classic Mode}}: Fighting for the Goddess!== | =={{SSBU|Classic Mode}}: Fighting for the Goddess!== |
Revision as of 05:46, December 31, 2018
Pit in Super Smash Bros. Ultimate | |
---|---|
Universe | Kid Icarus |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Lightning Chariot |
“ | Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Pit (ピット, Pit) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Pit is classified as fighter #28.
Antony Del Rio and Minami Takayama reprise the role of Pit in the English and Japanese versions of the game, respectively.
How to unlock
Complete one of the following:
- Play VS. matches, with Pit being the 4th character to be unlocked.
- Clear Classic Mode with Samus or any character in her unlock tree, being the third character unlocked after Wii Fit Trainer.
- Have Pit join the player's party in World of Light.
With the exception of the third method, Pit must then be defeated on Skyworld.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, while his eyes and hair appear more detailed.
- Like many other characters, Pit is more expressive.
- The look of Pit's Upperdash Arm has been altered. The blue orb in the center has more detail, making it more closely resemble its appearance in Uprising.
- Pit's idle animation has been slightly altered.
- Pit's side taunt has been shortened. He now swings his bow three times instead of four.
- The wing particle effects from Pit's down taunt are more pronounced.
- Pit's Star KO now has him shout, "I never learned how to read!" which is a line from Uprising.
- Pit's "victory sign" animation has changed. He now does a celebratory jump before showing the hand sign.
Attributes
- Like all characters, Pit's jumpsquat animation now takes three frames to complete (down from 5).
- Pit walks faster (1.199 → 1.259).
- Pit dashes much faster (1.66215 → 1.828).
- Pit's air speed is slightly higher (0.89 → 0.935).
Ground attacks
- Neutral attack:
- The third hit of neutral attack deals less damage (5% → 4%).
- Neutral infinite's animation has changed. Pit's bow no longer spins while fully formed, he now quickly slashes with the bow split in two.
- Neutral infinite connects better into the final hit, improving the move's utility.
- Neutral infinite deals more knockback.
- Up tilt:
- Up tilt's animation has been altered into two lunging upward kicks.
- Up tilt deals slightly less damage (10% → 9%).
- Up tilt has less endlag (FAF 43 → 35).
- Up tilt's final hit deals less knockback, combined with the lower endlag, this grants it improved combo potential.
- Down tilt:
- Down tilt has less endlag (FAF 32 → 26), and launches at a more vertical angle, improving its combo potential.
- Down tilt, when used in quick succession, can now make him pseudo-crawl.
- Dash attack's animation has been altered to a downward swipe of his blade. It is quicker and covers more area in front of Pit. It also deals significantly higher knockback.
- Forward smash:
- Forward smash's first hit has more range, but its second hit has less range. This makes it easier to land the first hit of the move and harder to land the second.
- Forward smash has less ending lag (FAF 59 → 55).
- Forward smash's second hit connects better, improving the move's utility.
Aerial attacks
- All aerials have less landing lag (Neutral: 24 → 14, Forward: 20 → 12, Back: 20 → 11, Up: 24 → 14, Down: 24 → 12).
- Neutral aerial's multi-hits connect more consistently.
- Forward and up aerial multi-hits deal less damage, while the final hits deal more. As a result, their knockback, kill power, and overall damage are increased.
- Back aerial deals more knockback.
- Down air hitbox is bigger.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
- Pummel deals less damage (2% → 1.3%).
Special Moves
- Palutena Bow has less startup lag (19 frames → 15).
- Upperdash Arm:
- Pit can act out of Upperdash Arm if it connects.
- Grounded and aerial Upperdash Arm has less ending lag (FAF 83 (grounded)/121 (aerial) → 70/105).
- Upperdash Arm deals significantly more knockback.
- Power of Flight:
- Power of Flight can now grab the ledge when facing backwards.
- Power of Flight halts at the end of the move, reducing its recovery potential.
- Pit will float for a little bit after the move, but that means he will be more vulnerable to attacks.
- Guardian Orbitars:
- Guardian Orbitars comes out faster when activated.
- Guardian Orbitars will shrink the longer they are held out.
Classic Mode: Fighting for the Goddess!
Pit's opponents are similar to the enemies he faces in Kid Icarus Uprising.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Dark Samus | Brinstar | Underworld | |
2 | Bowser and Bowser Jr. | Find Mii (Ω form) | Boss Fight 1 - Kid Icarus: Uprising | |
3 | Ganondorf | Gerudo Valley | Magnus’s Theme | |
4 | Dark Pit | Reset Bomb Forest | Dark Pit’s Theme | |
5 | Bayonetta | Umbra Clock Tower | Hades’s Infernal Theme | |
6 | Palutena | Palutena's Temple (Battlefield form) | Destroyed Skyworld | Dark Pit is a CPU ally when playing solo. |
Bonus Stage | ||||
Final | Master Hand and Crazy Hand | Final Destination | Master Hand / Crazy Hand | Dark Pit is a CPU ally when playing solo. |
Role in World of Light
Pit was among the fighters that were summoned to fight the army of Master Hands.
Pit tried to rally the other fighters to fight the army of Master Hands; he felt confident that the fighters would win the exchange against the Master Hands. Pit was present when Galeem unleashed his beams of light. He was flying alongside Dark Pit to escape the beams, but after Palutena was vaporized, they lost their Power of Flight and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
He appears in the Temple of Light sub-area at the very end. Defeating him allows access to a bridge that was previously blocked by being engulfed in light.
He is later seen alongside several other fighters, as they make their final stand against Galeem and Dharkon.
Alternate costumes
Gallery
Pit on Kalos Pokémon League.
Pit using the Guardian Orbitars between Aura Sphere and Shadow Ball on Battlefield.
Pit initiating his Final Smash on the Bridge of Eldin.
Pit on Find Mii with the Dark Emperor.
Pit using his forward aerial on Great Bay.
Pit riding the Lightning Chariot through Temple.
Pit readying his Palutena Bow against Dark Pit on Temple.
With Toon Link & Marth against a giant Jigglypuff on The Great Cave Offensive.
Getting tossed into the Black Hole with Yoshi by Donkey Kong on Big Blue.
Pit and King Dedede caught in the blast of Bomberman's bombs on Green Greens.
Pit and the Ice Climbers getting attacked by Togedemaru on Garden of Hope.
Pit on New Donk City Hall with Daisy and Mega Man in Stamina Mode.
Character Showcase Video
<youtube>M_Pszs9I7S4</youtube>
Trivia
- Pit's pose in his official artwork resembles his side taunt.
- When Pit is Star KO'd, he shouts, "I never learned how to read!" This is a reference to a line of dialogue he uses in Kid Icarus: Uprising. This makes Pit the first character in Super Smash Bros. to speak a full sentence during a Star KO.
- Pit is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Super Smash Bros. Brawl, along with King Dedede, R.O.B., and Zero Suit Samus.
- Pit is the only fighter who was introduced in Brawl to have an Echo Fighter, that being Dark Pit.
Kid Icarus universe | |
---|---|
Fighters | Pit (SSBB · SSB4 · SSBU) · Palutena (SSB4 · SSBU) · Dark Pit (SSB4 · SSBU) |
Assist Trophies | Magnus · Phosphora |
Stages | Skyworld · Reset Bomb Forest · Palutena's Temple |
Items | Back Shield · Daybreak · Killer Eye · Ore Club · X Bomb · Staff |
Enemies | Boom Stomper · Bumpety Bomb · Clubberskull · Daphne · Flage · Lethinium · Lurchthorn · Mahva · Megonta · Mimicutie · Monoeye · Nutski · Orne · Reaper & Reapette · Skuttler · Souflee · Zuree |
Other | Centurion · Viridi |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Kid Icarus |