9,155
edits
Line 41: | Line 41: | ||
**{{change|Up tilt has been changed, it is now a quick upwards punch.}} | **{{change|Up tilt has been changed, it is now a quick upwards punch.}} | ||
**{{buff|Up tilt has more vertical range.}} | **{{buff|Up tilt has more vertical range.}} | ||
**{{nerf|Up tilt has less horizontal reach.}} | **{{buff|Up tilt has much less ending lag (FAF 34 → 25)}} | ||
**{{buff|Up tilt has less knockback, improving its combo potential}} | |||
**{{nerf|Up tilt deals slightly less damage (7 → 6.5)}} | |||
**{{nerf|Up tilt has less horizontal reach, now missing most characters on the ground.}} | |||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt has less ending lag (FAF 29 → 27)}} | |||
**{{change|Down tilt has less knockback.}} | |||
**{{change|Down tilt now sends Pac-Man forward then back to where he started.}} | **{{change|Down tilt now sends Pac-Man forward then back to where he started.}} | ||
***{{buff|This makes the move significantly more safe in terms of positioning.}} | ***{{buff|This makes the move significantly more safe in terms of positioning.}} | ||
***{{nerf|This means down tilt can no longer make him pseudo-crawl.}} | ***{{nerf|This means down tilt can no longer make him pseudo-crawl.}} | ||
*{{buff|[[Dash attack]] now hits four times instead of three.}} | *{{buff|[[Dash attack]] now hits four times instead of three.}} | ||
**{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46)}} | |||
*{{buff|Forward smash has less startup (17 → 14)}} | |||
*{{buff|Forward smash has more knockback.}} | |||
*{{buff|Up smash has less startup (12 → 10).}} | |||
*{{buff|Down smash has less startup (17 → 14).}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).}} | *{{buff|All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).}} | ||
*{{buff|[[Neutral aerial]] has noticeably lower knockback, allowing it to combo.}} | *{{buff|[[Neutral aerial]] has noticeably lower knockback, allowing it to combo.}} | ||
*{{buff|[[Forward aerial]] | *{{buff|[[Forward aerial]] deals more damage (5.3 → 7.6)}} | ||
*{{buff| | *{{buff|Forward aerial has more base knockback but much less knockback growth, increasing the percent range in which the move can combo}} | ||
*{{change|[[Up aerial]] has an altered ending animation.}} | *{{change|[[Up aerial]] has an altered ending animation.}} | ||
*{{buff|[[Down aerial]]'s hits | *{{buff|[[Down aerial]]'s hits transition faster, with 1 frame less lag between each one.}} | ||
*{{buff| | *{{buff|Down aerial has less ending lag (FAF 60 → 50).}} | ||
*{{buff|Down aerial deals considerably more damage (1.5 → 2 (hits 1-3), 6 → 7 (hit 4), 10.5 → 13 (maximum)).}} | |||
*{{change|Down aerial's final hit has more horizontal knockback}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|If the grab misses, Pac-Man will look disappointed.}} | *{{change|If the grab misses, Pac-Man will look disappointed.}} | ||
*{{buff|Pac-Man's grab has significantly less endlag | *{{change|Grab's tractor beam now has a smoother extending and receding animation, and its graphical effects more closely match the hitbox ranges}} | ||
*{{buff|Pac-Man's grab has significantly less endlag (76 → 59)}} | |||
*{{buff|Dead zones on Pac-Man's grab have been removed.}} | *{{buff|Dead zones on Pac-Man's grab have been removed.}} | ||
*{{buff|[[Pummel]] is faster.}} | *{{buff|[[Pummel]] is faster.}} | ||
*{{nerf|Pummel deals less damage.}} | *{{nerf|Pummel deals less damage.}} | ||
*{{buff|Forward throw deals more damage (6 → 8), and knockback, however it still lacks KO potential.}} | |||
*{{buff|[[Down throw]] is performed significantly faster making it better for tech chases.}} | *{{buff|[[Down throw]] is performed significantly faster making it better for tech chases.}} | ||
Line 72: | Line 86: | ||
**{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.<ref>https://twitter.com/Purple_Debo/status/1068527554359750662</ref>}} | **{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.<ref>https://twitter.com/Purple_Debo/status/1068527554359750662</ref>}} | ||
**{{nerf|Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.}} | **{{nerf|Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.}} | ||
**{{nerf|Key deals less knockback.}} | |||
**{{change|The sprites used during Bonus Fruit have been redrawn with thinner outlines.}} | **{{change|The sprites used during Bonus Fruit have been redrawn with thinner outlines.}} | ||
*[[Power Pellet]] | *[[Power Pellet]] |