Pac-Man (SSBU): Difference between revisions

Line 41: Line 41:
**{{change|Up tilt has been changed, it is now a quick upwards punch.}}
**{{change|Up tilt has been changed, it is now a quick upwards punch.}}
**{{buff|Up tilt has more vertical range.}}
**{{buff|Up tilt has more vertical range.}}
**{{nerf|Up tilt has less horizontal reach.}}
**{{buff|Up tilt has much less ending lag (FAF 34 → 25)}}
**{{buff|Up tilt has less knockback, improving its combo potential}}
**{{nerf|Up tilt deals slightly less damage (7 → 6.5)}}
**{{nerf|Up tilt has less horizontal reach, now missing most characters on the ground.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt has less ending lag (FAF 29 → 27)}}
**{{change|Down tilt has less knockback.}}
**{{change|Down tilt now sends Pac-Man forward then back to where he started.}}
**{{change|Down tilt now sends Pac-Man forward then back to where he started.}}
***{{buff|This makes the move significantly more safe in terms of positioning.}}
***{{buff|This makes the move significantly more safe in terms of positioning.}}
***{{nerf|This means down tilt can no longer make him pseudo-crawl.}}
***{{nerf|This means down tilt can no longer make him pseudo-crawl.}}
*{{buff|[[Dash attack]] now hits four times instead of three.}}
*{{buff|[[Dash attack]] now hits four times instead of three.}}
**{{nerf|As a result, dash attack has a longer duration (FAF 42 → 46)}}
*{{buff|Forward smash has less startup (17 → 14)}}
*{{buff|Forward smash has more knockback.}}
*{{buff|Up smash has less startup (12 → 10).}}
*{{buff|Down smash has less startup (17 → 14).}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).}}
*{{buff|All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).}}
*{{buff|[[Neutral aerial]] has noticeably lower knockback, allowing it to combo.}}
*{{buff|[[Neutral aerial]] has noticeably lower knockback, allowing it to combo.}}
*{{buff|[[Forward aerial]] has stronger knockback, causing [[tumble]] at earlier percents.}}
*{{buff|[[Forward aerial]] deals more damage (5.3 → 7.6)}}
*{{buff|[[Back aerial]] has increased knockback.}}
*{{buff|Forward aerial has more base knockback but much less knockback growth, increasing the percent range in which the move can combo}}
*{{change|[[Up aerial]] has an altered ending animation.}}
*{{change|[[Up aerial]] has an altered ending animation.}}
*{{buff|[[Down aerial]]'s hits connect significantly better.}}
*{{buff|[[Down aerial]]'s hits transition faster, with 1 frame less lag between each one.}}
*{{buff|[[Down aerial]] deals considerably more damage.}}
*{{buff|Down aerial has less ending lag (FAF 60 → 50).}}
*{{buff|Down aerial deals considerably more damage (1.5 → 2 (hits 1-3), 6 → 7 (hit 4), 10.5 → 13 (maximum)).}}
*{{change|Down aerial's final hit has more horizontal knockback}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|If the grab misses, Pac-Man will look disappointed.}}
*{{change|If the grab misses, Pac-Man will look disappointed.}}
*{{buff|Pac-Man's grab has significantly less endlag.}}
*{{change|Grab's tractor beam now has a smoother extending and receding animation, and its graphical effects more closely match the hitbox ranges}}
*{{buff|Pac-Man's grab has significantly less endlag (76 → 59)}}
*{{buff|Dead zones on Pac-Man's grab have been removed.}}
*{{buff|Dead zones on Pac-Man's grab have been removed.}}
*{{buff|[[Pummel]] is faster.}}
*{{buff|[[Pummel]] is faster.}}
*{{nerf|Pummel deals less damage.}}
*{{nerf|Pummel deals less damage.}}
*{{buff|Forward throw deals more damage (6 → 8), and knockback, however it still lacks KO potential.}}
*{{buff|[[Down throw]] is performed significantly faster making it better for tech chases.}}
*{{buff|[[Down throw]] is performed significantly faster making it better for tech chases.}}


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**{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.<ref>https://twitter.com/Purple_Debo/status/1068527554359750662</ref>}}
**{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.<ref>https://twitter.com/Purple_Debo/status/1068527554359750662</ref>}}
**{{nerf|Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.}}
**{{nerf|Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.}}
**{{nerf|Key deals less knockback.}}
**{{change|The sprites used during Bonus Fruit have been redrawn with thinner outlines.}}
**{{change|The sprites used during Bonus Fruit have been redrawn with thinner outlines.}}
*[[Power Pellet]]
*[[Power Pellet]]