Little Mac (SSBU): Difference between revisions
Line 23: | Line 23: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Little Mac has gained significant buffs in the transition from ''Smash 4'' to ''Ultimate''. His notoriously poor [[recovery]] in the previous game has been remedied due to readdition of directional [[air dodge]]s, | Little Mac has gained significant buffs in the transition from ''Smash 4'' to ''Ultimate''. His notoriously poor [[recovery]] in the previous game has been remedied due to readdition of directional [[air dodge]]s, [[Jolt Haymaker]] no longer causing [[helplessness]] while traveling more distance, and [[Straight Lunge#KO Uppercut|KO Uppercut]] granting recovery distance in midair. The universal changes benefit Mac as well, most notably with the readdition of [[dash dancing]] granting him one of the game's best dash dances, the universal nerf to [[shield grab]]s and grabs in general making him more difficult to punish [[out of shield]], and the ability to cancel a dash with any attack allowing him access to his flexible tilts at any time. Finally, the universal reduction to landing lag allow his aerials to function as risky, yet usable combo starters, while [[Straight Lunge]], previously an extremely situational move, can now be shield-canceled and can be turned around if needed. | ||
However, Little Mac has received significant nerfs. | However, Little Mac has received significant nerfs. KO Uppercut has been reduced in knockback and no longer KOs excessively early, while his up and down tilts are slower, thus nerfing previously guaranteed combos. In addition, Little Mac is one of the characters to benefit the least from the universal changes. Since defensive options (shielding, air dodges, rolls, and spot dodges) have been nerfed, Little Mac is more susceptible to juggling and [[gimp]]s despite his improved recovery. The inability to run past shields make it easier to corner Little Mac and read his fairly linear [[approach]]. Finally, despite the significant improvements to Jolt Haymaker's aerial distance, it can now only be used once before landing, making any misuse or interruption of the move fatal offstage. | ||
As a result, Little Mac has been rebalanced to fare better when recovering while also hitting as hard as he used to, though at the cost of his ground game being less effective, since he is now required to capitalize on reactions rather than guaranteed combos from his ground attacks. | |||
===Aesthetics=== | ===Aesthetics=== | ||
Line 55: | Line 57: | ||
**{{change|Holding down the standard attack button now causes Little Mac to do his three hit jab, while mashing it causes him to perform his neutral infinite. Previously, the infinite would be initiated by holding down standard attack.}} | **{{change|Holding down the standard attack button now causes Little Mac to do his three hit jab, while mashing it causes him to perform his neutral infinite. Previously, the infinite would be initiated by holding down standard attack.}} | ||
*{{nerf|[[Up tilt]] deals less damage.}} | *{{nerf|[[Up tilt]] deals less damage.}} | ||
*{{buff| | *{{buff|Up tilt deals far less knockback, allowing for greater combo potential at later percents.}} | ||
*{{nerf|Up tilt has more ending lag, reducing its combo ability at early percents.}} | |||
*{{nerf|[[Down tilt]] has more ending lag, reducing its combo ability.}} | *{{nerf|[[Down tilt]] has more ending lag, reducing its combo ability.}} | ||
*{{change|All smash attacks now cause the screen to shake.}} | *{{change|All smash attacks now cause the screen to shake.}} |
Revision as of 03:29, December 24, 2018
Little Mac in Super Smash Bros. Ultimate | |
---|---|
Universe | Punch-Out!! |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Giga Mac Rush |
“ | As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Little Mac (リトル・マック, Little Mac) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Little Mac is classified as fighter #49.
Kosuke Toriumi reprises his role as Little Mac in the game, via reused voice clips from Smash 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Little Mac being the 20th character to be unlocked.
- Clear Classic Mode with Mario or any character in his unlock tree, being the third character unlocked after Bayonetta.
- Have Little Mac join the player's party in World of Light.
With the exception of the third method, Little Mac must then be defeated on Boxing Ring.
Changes from Super Smash Bros. 4
Little Mac has gained significant buffs in the transition from Smash 4 to Ultimate. His notoriously poor recovery in the previous game has been remedied due to readdition of directional air dodges, Jolt Haymaker no longer causing helplessness while traveling more distance, and KO Uppercut granting recovery distance in midair. The universal changes benefit Mac as well, most notably with the readdition of dash dancing granting him one of the game's best dash dances, the universal nerf to shield grabs and grabs in general making him more difficult to punish out of shield, and the ability to cancel a dash with any attack allowing him access to his flexible tilts at any time. Finally, the universal reduction to landing lag allow his aerials to function as risky, yet usable combo starters, while Straight Lunge, previously an extremely situational move, can now be shield-canceled and can be turned around if needed.
However, Little Mac has received significant nerfs. KO Uppercut has been reduced in knockback and no longer KOs excessively early, while his up and down tilts are slower, thus nerfing previously guaranteed combos. In addition, Little Mac is one of the characters to benefit the least from the universal changes. Since defensive options (shielding, air dodges, rolls, and spot dodges) have been nerfed, Little Mac is more susceptible to juggling and gimps despite his improved recovery. The inability to run past shields make it easier to corner Little Mac and read his fairly linear approach. Finally, despite the significant improvements to Jolt Haymaker's aerial distance, it can now only be used once before landing, making any misuse or interruption of the move fatal offstage.
As a result, Little Mac has been rebalanced to fare better when recovering while also hitting as hard as he used to, though at the cost of his ground game being less effective, since he is now required to capitalize on reactions rather than guaranteed combos from his ground attacks.
Aesthetics
- As with all veterans returning from SSB4, Little Mac's model features a more subdued color scheme. His clothing now features simple detailing and his muscles are slightly more pronounced.
- Little Mac no longer has sixteen alternate costumes, only eight. Of the cut costumes, his blue and orange outfits have been removed, while Wire-Frame Mac has notably been reduced to just two outfits: his standard and sweatshirt outfits.
- For certain attacks, the visual effects will match the color of Little Mac's boxing gloves.
- Side taunt has been altered to have a significantly more noticeable glove-tightening and arm-swinging animation.
- Air dodge has an altered animation.
- Once KO Uppercut is used or lost, the Power Meter now shows the meter physically draining to zero, rather than cutting immediately to the lowest level.
- Little Mac now winces and frowns while clapping during the results screen.
- Doc Louis no longer appears in Little Mac's victory pose during Team Battles.
Attributes
- Like all characters, Little Mac's jumpsquat animation now takes three frames to complete (down from 5).
- Little Mac benefits from the re-addition of directional air dodges, which grant him increased offstage survivability and a new option to mix up his landings.
- Little Mac benefits significantly from the ability to dash cancel almost any grounded attack, increasing the versatility of his ground game.
- Little Mac dashes much faster (2.24 → 2.464).
- Little Mac walks slightly faster (1.32 → 1.386).
- Little Mac's air speed is much faster (1 → 1.208), going from tied for 31st fastest in Smash 4 to tied for 12th in Ultimate.
- Little Mac's max additional air acceleration is slightly higher (0.028 → 0.03).
- Little Mac jumps higher.
- Little Mac's falling speed (1.8 → 1.95) and fast falling speed (1.95 → 3.12) are much faster, now tied with King Dedede for the 2nd highest falling speed. This increases his survivability but makes him easier to combo.
- Little Mac is heavier (82 → 87). This increases his survivability but makes him easier to combo.
Ground attacks
- Like most neutral attacks in the game, the first two hits of Mac's jab can now jab reset, though it can be difficult to land on smaller characters.
- Due to the universal improvements to neutral infinites, Little Mac's neutral infinite connects significantly better, as it could be escaped relatively easily in SSB4.
- The first and second hits deal less damage (2% → 1.5% (hit 1), 2% → 1.5% (hit 2)).
- Holding down the standard attack button now causes Little Mac to do his three hit jab, while mashing it causes him to perform his neutral infinite. Previously, the infinite would be initiated by holding down standard attack.
- Up tilt deals less damage.
- Up tilt deals far less knockback, allowing for greater combo potential at later percents.
- Up tilt has more ending lag, reducing its combo ability at early percents.
- Down tilt has more ending lag, reducing its combo ability.
- All smash attacks now cause the screen to shake.
- While using any smash attack, Little Mac now voices out in pain if he takes damage during the move. This allows for a minor mindgame when Mac is hit during his super armor state, but is otherwise a small detail.
- All smash attacks trigger a Special Zoom effect if Little Mac is hit during their startup and lands the move on an opponent.
- Non-angled forward smash now produces a softer "wind" sound, rather than the sharp punching sound effect used in Smash 4.
- Forward smash no longer has a blindspot.
Aerial attacks
- All aerials except for neutral aerial have less landing lag.
Throws/other attacks
- Grab range has been increased.
- Pummel is much faster.
- Little Mac has altered swing animations for battering items like the Beam Sword, no longer performing a stab forward when using a forward smash. This applies to all except his dash attack. Like in Smash 4, he shares this change with Captain Falcon.
Special Moves
- Straight Lunge:
- Straight Lunge can now be canceled by shielding.
- Like with most non-storable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.
- Fully-charged Straight Lunge no longer has a blind spot, as characters can no longer pass through each other.
- Straight Lunge now gains power and damage as it is charged; previously, it had fixed damage values for an uncharged and fully-charged attack.
- Uncharged Straight Lunge deals less damage (14% → 12%).
- Fully-charged Straight Lunge deals more damage (25% → 30%), and now deals consistent damage throughout the move instead of having a weaker late hit.
- KO Uppercut:
- KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from Punch-Out!! on the NES.
- KO Uppercut's new animation gives the move more vertical range, and also grants recovery distance if used in midair.
- KO Uppercut does more damage.
- KO Uppercut is performed faster in general, making it harder to punish.
- KO Uppercut has lowered knockback, causing it to KO later.
- KO Uppercut is lost faster if Little Mac is hit.
- KO Uppercut's short jump and increased forward momentum now makes it possible for Mac to be sent offstage accidentally, even when used on the ground.
- Jolt Haymaker:
- Grounded Jolt Haymaker makes Little Mac spend less time in the air. He also lands with significantly more traction.
- Grounded Jolt Haymaker has reduced ending lag.
- Grounded Jolt Haymaker travels a shorter distance.
- Jolt Haymaker no longer renders Little Mac helpless and keeps more forward momentum, thus granting more distance. This significantly improves his recovery and turns what was previously a common suicidal mistake into a potent edge guarding tool.
- Aerial Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it.
- Rising Uppercut:
- Rising Uppercut is stronger and travels a higher distance when performed on the ground.
- Aerial Rising Uppercut snaps to the ledge earlier on during the move, instead of only during startup and after the final hitbox appears.
- Aerial Rising Uppercut travels slightly higher.
- Aerial Rising Uppercut keeps a small amount of forward momentum, slightly improving its horizontal distance.
- Rising Uppercut's first hit now has a trail to highlight its hitbox.
- Slip Counter:
- Slip Counter grants less momentum after an aerial counter. This lowers its recovery potential, but makes it less likely that Mac gets accidentally sent offstage by a counter.
- Slip Counter now produces an aesthetic spark upon retaliating.
- Slip Counter deals less base knockback.
- Giga Mac:
- Little Mac's Final Smash, Giga Mac, is no longer a transformation, and is now similar to Donkey Kong's new Final Smash Jungle Rush. Little Mac transforms into his Giga Mac form and rushes forward. If he comes into contact with an opponent, he unleashes a rush of punches. The move in general appears to be identical to Giga Mac's neutral infinite. [1]
Classic Mode: Friendly Sparring
Little Mac fights fighters that are close range martial artists.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Incineroar | Boxing Ring | Battle! (Elite Four) / Battle! (Solgaleo/Lunala) | |
2 | Ryu | Suzaku Castle | Ryu Stage | |
3 | 4 Mii Brawlers | Arena Ferox | Battlefield - Super Smash Bros. Brawl | |
4 | Captain Falcon | Port Town Aero Drive | Dream Chaser | |
5 | Wireframe Mac | Boxing Ring | Jogging / Countdown | |
6 | Donkey Kong | Boxing Ring (Ω form) | Donkey Kong / Donkey Kong Jr. Medley | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Little Mac does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Little Mac can be found near a city area blocked through a door. To reach him, the player must first complete the power plant sub-area so the door can open.
Alternate costumes
Gallery
Using Jolt Haymaker on Shadow Moses Island.
Performing his side taunt on Wrecking Crew.
A bruised Little Mac with Dr. Mario on Tomodachi Life.
Wireframe Mac using his down smash against King Dedede on Luigi's Mansion.
Attacking Bowser on Mushroomy Kingdom.
Little Mac being taunted by Captain Falcon on Arena Ferox.
Little Mac struck by Corrin's forward smash on Kalos Pokémon League.
Hit by Incineroar on Big Blue.
Using Jolt Haymaker on Kirby in the Boxing Ring.
Getting slammed by Pikachu’s down throw in the Boxing Ring.
Getting kicked by Snake on Kalos Pokémon League.
Little Mac struck by Rodin's version of After-Burner Kick on the Great Plateau Tower.
Performing his up taunt on the Bridge of Eldin.
Character Showcase Video
<youtube>vBM09wj8xwE</youtube>
Trivia
- Little Mac's Showcase Video has him follow Wario's motor bike while wearing his pink sweatsuit. This is a reference to the Punch-Out!! series, where Little Mac runs alongside Doc Louis on his bicycle.
- Little Mac's pose in his official art resembles the pose he performs while using Slip Counter.
- Little Mac's Classic Mode has a high spawn rate of Sandbag, as a reference to his reveal video where he has a Sandbag in his training ring, as well as usage of similar punching bags by real boxers.
- Little Mac's penultimate battle in Classic Mode is against Donkey Kong, which alludes to their previous bout in the Wii version of Punch-Out!!.
Punch-Out!! universe | |
---|---|
Fighter | Little Mac (SSB4 · SSBU) |
Assist Trophy | Little Mac |
Stage | Boxing Ring |
Other | Doc Louis |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Punch-Out!! Featuring Mr. Dream |