Super Smash Bros. Ultimate

King Dedede (SSBU): Difference between revisions

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After easily being considered one of the worst characters in ''Smash 4'' and being a contender for the absolute worst, King Dedede has been significantly buffed in the transition from ''Smash 4'' to ''Ultimate''. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping.
After easily being considered one of the worst characters in ''Smash 4'' and being a contender for the absolute worst, King Dedede has been significantly buffed in the transition from ''Smash 4'' to ''Ultimate''. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping.


King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its ''Brawl'' strength), and his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede can easily be considered just as viable, if not more, as he was in ''Brawl'', although his viability in tournaments has yet to be seen.
King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its ''Brawl'' strength), and his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede can easily be considered to be just as viable, if not more, as he was in ''Brawl'', although his viability in tournaments has yet to be seen.


===Aesthetics===
===Aesthetics===

Revision as of 00:52, December 18, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Ultimate
King Dedede SSBU.png
KirbySymbol.svg
Universe Kirby
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Dede-Rush
King Dedede (SSBU)
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.

King Dedede’s voice clips from Smash 4 has been repurposed for Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.

How to unlock

Complete one of the following:

With the exception of the third method, King Dedede must then be defeated on Fountain of Dreams.

Changes from Super Smash Bros. 4

After easily being considered one of the worst characters in Smash 4 and being a contender for the absolute worst, King Dedede has been significantly buffed in the transition from Smash 4 to Ultimate. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping.

King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its Brawl strength), and his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede can easily be considered to be just as viable, if not more, as he was in Brawl, although his viability in tournaments has yet to be seen.

Aesthetics

  • Change King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.
  • Change Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
  • Change King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
  • Change Like many other characters, King Dedede is more expressive, both with his face and especially his movements. For instance, he now squints during his crouching animation.
  • Change Down taunt now has a more exaggerated animation.
  • Change King Dedede's hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
  • Change King Dedede's victory pose where he stands next to a Waddle Dee and pats his stomach now shows Waddle Dee walking up to him.

Attributes

  • Buff Like all characters, King Dedede's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff King Dedede dashes faster (1.36 → 1.496).
  • Buff King Dedede walks faster (0.98 → 1.029).
  • Buff King Dedede's air speed is much faster (0.63 → 0.735), now being nearly on par with Luigi's.
  • Change King Dedede is much heavier (119 → 127), allowing him to survive even longer, but makes him more susceptible to combos.

Ground attacks

  • Neutral attack:
    • Buff Neutral infinite is faster and connects more reliably.
    • Buff Neutral infinite's finisher deals significantly more knockback.
    • Buff The first two hits of Neutral attack can jab reset.
  • Forward tilt:
    • Buff Forward tilt has less endlag.
    • Buff Forward tilt's hits connect more reliably.
    • Change Forward tilt has an altered animation.
  • Up tilt:
    • Buff Up tilt is faster.
    • Buff Up tilt has less endlag.
    • Buff Up tilt deals more knockback.
    • Buff Up tilt can be reversed upon startup.
    • Nerf Up tilt does less damage.
  • Down tilt:
    • Buff Down tilt deals more damage and knockback.
    • Buff Down tilt's blind spot has been removed, meaning the attack will also hit opponents that are very close.
    • Buff Down tilt can be reversed upon startup.
  • Dash attack:
    • Change Dash attack seems to make King Dedede skid further. However, in the gameplay footage that it is seen in, it missed the opponent, so it is hard to tell whether the range has been increased or not.
  • Forward smash:
    • Buff Forward smash has less startup lag.
    • Buff Forward smash does more damage.
  • Up smash:
    • Buff Up smash has a larger hitbox.
    • Buff Up smash deals more knockback.
  • Down smash:
    • Buff Down smash does more damage.

Aerial moves

  • Buff All aerials have less landing lag.
  • Change Neutral aerial now causes King Dedede's belly to wobble around during the move.
  • Forward aerial:
    • Buff Forward aerial has reduced endlag.
    • Buff Forward aerial has increased knockback.
    • Change Forward aerial has a slightly altered animation.
  • Back aerial:
    • Change Back aerial has an altered animation. It is now a horizontal hammer swing that better matches the move's hitboxes.
    • Buff Back aerial has reduced endlag.
    • Buff Back aerial has increased knockback.
  • Up aerial:
    • Buff Up aerial has reduced endlag.
    • Buff Up aerial has more range.
    • Buff Up aerial deals more damage.
  • Down aerial:
    • Buff Down aerial deals much more knockback.
    • Change Down aerial has a slightly altered animation.

Throws/other attacks

  • Buff Back throw has somewhat higher knockback, increasing its KO potential.
  • Buff Up throw lets King Dedede act sooner, allowing him to set up combos with it.
  • Change Down throw has an altered animation, with him slamming his opponent face-first onto the ground.

Special Moves

  • Inhale:
    • Buff Inhale can catch and spit back projectiles, including his own Gordos.
    • Buff Inhale acts as a reflector, giving a 1.5x damage boost to anything spat out.
    • Buff Inhale has reduced endlag.
    • Buff Inhale has a much bigger grabbox.
    • Change Inhale has an updated, more opaque visual effect.
  • Gordo Throw:
    • Buff Gordos have significantly larger hitboxes that cover the spines.
    • Buff Gordos have increased knockback.
    • Change Gordos have smaller pupils when hit and have animated spines.
    • Buff Gordos stick to the ledge more consistently.
  • Super Dedede Jump:
    • Buff Super Dedede Jump does more damage.
    • Buff Super Dedede Jump will now snap to ledge when reversed.
    • Buff Super Dedede Jump now has far less endlag when canceled.
    • Change Super Dedede Jump descends more quickly.
    • Change King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
  • Jet Hammer:
    • Buff Jet Hammer breaks shields when fully charged.
    • Buff Jet Hammer does significantly more damage and knockback.
    • Buff Jet Hammer has armor.
    • Change The fire from Jet Hammer is now blue instead of red.
  • Final Smash:
    • Change King Dedede has a new Final Smash called Dede-Rush, which features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer.
    • Buff Unlike Dedede Burst in Smash 4, it is not possible for opponents to escape once trapped.
    • Nerf New final smash cannot trap more than one opponents at a time for extra damage.
    • Change This new Final Smash deals greater knockback, but deals less damage.

Role in World of Light

King Dedede was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

Alternate costumes

King Dedede Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
  • King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Brawl, along with Pit, Zero Suit Samus and R.O.B..
  • King Dedede's pose in his official render resembles one of his idle poses.
  • In Korean version of the game, Announcer calls him as "King Dedede", despite having a different name in Korean, "Dedede Daewang", which translates to as Dedede King.