Super Smash Bros. Ultimate

Mega Man (SSBU): Difference between revisions

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m (→‎{{SSBU|Classic Mode}}: Variable Weapons System: Online!: Galleom plays Guts Man's theme, in reference to the Guts Tank.)
(Added info)
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===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.}}
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.}}
*{{change|Mega Man's Mega Buster now emits a small, ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.}}
**{{change|Mega Man's metal areas also appear to show more of a shine.}}
*{{change|Mega Man now opens his mouth while firing the Mega Buster on the ground, unlike in his own games.}}
*{{change|Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.}}
*{{change|Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.}}
**{{change|Mega Man also has his mouth opened while shielding.}}
*{{change|All of Mega Man's victory poses have been changed in some way;}}
*{{change|All of Mega Man's victory poses have been changed in some way;}}
**{{change|The [[victory animation]] where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.}}
**{{change|The [[victory animation]] where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.}}
Line 25: Line 27:
*{{buff|Like all characters, Mega Man's [[jumpsquat]] animation now takes three frames to complete (down from 4).}}
*{{buff|Like all characters, Mega Man's [[jumpsquat]] animation now takes three frames to complete (down from 4).}}
*{{buff|Mega Man [[dash]]es faster.}}
*{{buff|Mega Man [[dash]]es faster.}}
*{{nerf|Due to universal gameplay changes, [[footstool]]s can now be teched, which significantly worsens his combo game.}}
*{{nerf|Due to universal gameplay changes, [[footstool]]s can now be teched, which worsens his combo game.}}


===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] and [[forward tilt]] have greater range, as the Mega Buster shots travel farther.}}
*{{buff|[[Neutral attack]] and [[forward tilt]] have greater range, as the Mega Buster shots travel farther.}}
*{{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits [[up tilt]], as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
**{{change|Mega Man opens his mouth for a short while after using forward tilt.}}
{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits [[up tilt]], as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
*{{buff|[[Forward smash]] has more range, activates faster, and has less end lag.}}
*{{buff|[[Forward smash]] has more range, activates faster, and has less end lag.}}
*{{buff|[[Up smash]] activates faster and has less end lag.}}
*{{buff|[[Up smash]] activates faster and has less end lag.}}
Line 36: Line 39:
===Aerial attacks===
===Aerial attacks===
*{{buff|[[Neutral aerial]] has greater range, as the Mega Buster shots travel further.}}
*{{buff|[[Neutral aerial]] has greater range, as the Mega Buster shots travel further.}}
*{{buff|[[Forward aerial]] deals more damage and knockback, improving its KO power.}}
*{{buff|[[Forward aerial]] deals more damage and knockback, improving its usage and KO power.}}
*{{buff|Forward and [[down aerial]] have less landing lag.}}
*{{buff|Forward and [[down aerial]] have less landing lag.}}


===Special Moves===
===Special Moves===
*{{buff|[[Metal Blade]] deals more damage and knockback.}}
*{{buff|[[Metal Blade]] deals more damage and knockback.}}
**{{nerf|Metal Blade deals less damage when picked up as an item.}}
***{{change|Mega Man centers his eyes when holding his Metal Blade on the ground.}}
*{{buff|[[Leaf Shield]] has a faster startup, less end lag when thrown, its leaves spin more quickly around Mega Man and do not vanish upon hitting opponents, and the shield can be thrown much faster.}}
*{{buff|[[Leaf Shield]] has a faster startup, less end lag when thrown, its leaves spin more quickly around Mega Man and do not vanish upon hitting opponents, and the shield can be thrown much faster.}}
*{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}
*{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}

Revision as of 02:47, December 10, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mega Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mega Man.
Mega Man
in Super Smash Bros. Ultimate
Mega Man SSBU.png
MegaManSymbol.svg
Universe Mega Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Mega Legends
Mega Man (SSBU)
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Mega Man is classified as fighter #46.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from Smash 4, Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.
    • Change Mega Man's metal areas also appear to show more of a shine.
  • Change Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.
  • Change Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.
    • Change Mega Man also has his mouth opened while shielding.
  • Change All of Mega Man's victory poses have been changed in some way;
    • Change The victory animation where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.
    • Change The victory animation where he strikes his title screen pose has been reanimated to be slightly slower.
    • Change Mega Man now shoots thrice into the air instead of twice in his standing victory animation.

Attributes

  • Buff Like all characters, Mega Man's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Mega Man dashes faster.
  • Nerf Due to universal gameplay changes, footstools can now be teched, which worsens his combo game.

Ground attacks

  • Buff Neutral attack and forward tilt have greater range, as the Mega Buster shots travel farther.
    • Change Mega Man opens his mouth for a short while after using forward tilt.

{buff|The ability to use any ground attack out of a run in Ultimate benefits up tilt, as combined with its sheer knockback, it can catch landings and punish opponents much more effectively for KOs.}}

Aerial attacks

  • Buff Neutral aerial has greater range, as the Mega Buster shots travel further.
  • Buff Forward aerial deals more damage and knockback, improving its usage and KO power.
  • Buff Forward and down aerial have less landing lag.

Special Moves

  • Buff Metal Blade deals more damage and knockback.
    • Nerf Metal Blade deals less damage when picked up as an item.
      • Change Mega Man centers his eyes when holding his Metal Blade on the ground.
  • Buff Leaf Shield has a faster startup, less end lag when thrown, its leaves spin more quickly around Mega Man and do not vanish upon hitting opponents, and the shield can be thrown much faster.
  • Nerf Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.
  • Change His Final Smash, Mega Legends, now has both Proto Man and Bass added to the lineup.

Classic Mode: Variable Weapons System: Online!

Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (i.e Dr. Mario being Dr. Wily).

Round Opponent Stage
1 Ice Climbers Summit (Ω form)
2 Samus Coliseum (Ω form)
3 Donkey Kong Kongo Jungle (Ω form)
4 Captain Falcon Gamer (Ω form)
Bonus Stage
5 Mega Man (×6) Wily Castle
6 Galleom ?
Final Dr. Mario, then Mewtwo Wily Castle (Ω form)

Note: Every round except the bonus stage plays a track from Mega Man.

Role in World of Light

Mega Man was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. A puppet fighter cloned from him is later seen, alongside ones cloned from Mario, Pikachu, Palutena, and other fighters.

Alternate costumes

Mega Man Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>m4632ulEnNc</youtube>

Trivia

  • Due to an error, Mega Man's character showcase video was originally not accessible on his fighter page on the Ultimate website. The error has since been fixed.
  • Mega Man is the only third-party veteran with a new arrangement in their character showcase video, using a new remix of Wood Man’s stage music. Snake, Pac-Man, and Ryu use arrangements from previous games while Sonic, Cloud, and Bayonetta use music ported from their home games.
  • Mega Man's Boxing Ring alias is one of only three that have been completely changed in North America, the others being Link and Ryu.
  • Mega Man's pose in his official art is notably similar to his pose on the North American and European box art for Mega Man 7, albeit horizontally mirrored.