Snake (SSBB): Difference between revisions
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*Up Smash - Snake takes out a mortar and places it in front of him. This has a weak hitbox. Then, he charges, and fires a mortar shell up in the air. The distance traveled vertically depends on the time spent charging; charging time does not affect damage. The rocket can hit any opponent in the arc upwards and subsequent fall back to earth, and explodes on contact with an enemy or the ground. Can not damage Snake. 14% damage. | *Up Smash - Snake takes out a mortar and places it in front of him. This has a weak hitbox. Then, he charges, and fires a mortar shell up in the air. The distance traveled vertically depends on the time spent charging; charging time does not affect damage. The rocket can hit any opponent in the arc upwards and subsequent fall back to earth, and explodes on contact with an enemy or the ground. Can not damage Snake. 14% damage. | ||
*Down Smash - (basically a proximity mine, but is an attack) Snake crouches and starts digging in the ground as he charges, and sets a mine. Visibility of this mine decreases the longer it was charged. This is a very slow smash, and does not actually deal any damage right away. A short while after planting the mine, it becomes "active", and will detonate if anyone (including Snake) steps on it. Damage and knockback are based on how long it was charged. Also, if the platform the mine is set on disappears (like at Rainbow Ride or Delfino Plaza) the mine falls down and if it hits ground, explodes. 14% damage. | *Down Smash - (basically a proximity mine, but is an attack) Snake crouches and starts digging in the ground as he charges, and sets a mine. Visibility of this mine decreases the longer it was charged. This is a very slow smash, and does not actually deal any damage right away. A short while after planting the mine, it becomes "active", and will detonate if anyone (including Snake) steps on it. Damage and knockback are based on how long it was charged. Also, if the platform the mine is set on disappears (like at Rainbow Ride or Delfino Plaza) the mine falls down and if it hits ground, explodes. 14% damage. | ||
*Forward Smash - Snake takes an RPG- 7 launcher and aims it at the ground directly in front of him, causing an explosion when released. High knockback, but low range and hits the ground, similar to something like Samus's Down tilt. It is a very good move to finish off someone. 22% damage. | *Forward Smash - Snake takes an RPG- 7 rocket launcher and aims it at the ground directly in front of him, causing an explosion when released. High knockback, but low range and hits the ground, similar to something like Samus's Down tilt. It is a very good move to finish off someone. 22% damage. | ||
===Aerial Attacks=== | ===Aerial Attacks=== |
Revision as of 11:56, June 14, 2008
- This article is about Snake's appearance in Super Smash Bros. Brawl. For other uses, see Solid Snake.
Snake | |
---|---|
Solid Snake | |
Universe | Metal Gear |
Appears in | SSBB |
Availability | Unlockable |
Tier | N/A |
Unveiled at E3 2006, Snake (スネーク, Sunēku) is a character appearing in Super Smash Bros. Brawl. Instead of using a gun, he uses explosive-type weapons from his own games. He is the first third-party character to appear in any Super Smash Bros. game. His sneaking suit is based on the one appearing in Metal Gear Solid 2: Sons of Liberty.
A popular rumor states that Hideo Kojima, the creator of Metal Gear, wished Sakurai (or "practically begged" according to Sakurai, himself) to include Snake in Super Smash Bros. Melee, but the game was in an advanced development stage and in an early launch in Japan.
Snake is the only character whose official art on Smash Bros. DOJO!! portrays him in a different pose from his original art from his old profile.
Another note is that his victory theme is the theme to the original Metal Gear Solid game, which many fans also interpret as the "Game Over" theme.
How to Unlock
- Play 15 matches in VS Mode on Shadow Moses Island
- Play 130 matches in VS Mode
- Have Snake join your party in the Subspace Emissary
Role in the Subspace Emissary
Snake has stowed away somewhere on the Halberd, hiding inside a cardboard box. When his time comes, Snake emerges from his box and begins to investigate, but when he sees Lucario and Meta Knight, he hides again inside his box. Lucario sees through the box by looking at his aura, and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "you have been found" sound) and quickly assumes a fighting stance. Meta Knight is glad to oblige, when Lucario senses security Primid coming from the corridor behind him, so they end up forming a partnership with Snake. After battling through the onslaught of Primid, Snake and the others meet up with Zelda and Peach. Shadowbugs make clones of Peach and Zelda, and the trio fights. Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a group of Mr. Game & Watches is maintaining the bridge. Snake and Co. throw all of the Mr. Game & Watches out of the window, and they all land on the front deck. The Mr. Game & Watches revert into Shadowbugs and combine into a giant metal monster called Duon. Lucario, Snake, and Falco join Fox, Sheik, and Peach to battle and defeat the monster.
Snake is one of the few characters in the entire SSE storyline to have dialog. When he reveals himself, he states to the player "Kept you waiting, huh?".
Pros and Cons
Pros:
- Neutral A Combo, dair, nair, and Ftilt are all fast, multi-hit attacks that have high knockback.
- Very heavy character, even heavier than Dedede
- Up smash has potentially huge vertical range.
- Forward smash is incredibly powerful.
- Has the most projectiles of any character.
- Fair is a powerful spike with interesting properties.
- Bair and uair have long range and duration and high knockback.
- Up-B recovery gives Snake great vertical recovery, and has super armor frames.
- Can use any aerial attack and B-Attack after using Up-B (obviously, this excludes the Up-B).
- Has the lowest Crawl in the game.
- Has the longest Smash-Boost.
- Down-B can be adhered to walls and enemies.
- All moves are high damaging.
- Attacks can combo into each other well (C4 into Up Smash into C4 Detonation into Forward/Back Air)
- Can edgeguard in numerous ways.
- F-tilt can Knee Lock
- Hitting himself with a grenade or a C4 while in mid-air will allow him to use his up special again, giving him an infinite recovery.
- Unlike most projectiles, the Nikita does more damage the further it goes.
- Shield-Dropping grenades allows Snake to avoid most enemy attacks and escape combos and chaingrabs.
- U-tilt has enormous range.
- C4 can stick to opponents when used while standing on them.
Cons:
- Smashes and special moves are very slow.
- Mines, grenades, and C4s can hurt Snake and his teammate(s) (if he has any) as well.
- Down Smash does no immediate damage, can be interrupted, and the mines can be safely detonated by his opponents by rolling over them.
- Fairly large target.
- Slow dash and jump speed.
- Recovery can be caught under stage lips
- The C4 might switch with someone else if the character it was on passes someone else, including Snake.
- Extremely vulnerable when using Up special because if Snake is grabbed and not pummeled and thrown, he cannot use his Up special again which usually results in an instant death unless he detonates a C4 on himself.
- His forward aerial can be difficult to spike
- Long landing lag on all aerials.
- Side special (Remote Controlled Missile) can leave Snake very vulnerable and is easily deflected with attacks.
- Up special can't sweetspot the ledge on the way up.
- Slow and Predictable Air Game.
- No ground attack that hits on both sides.
- Up special takes time in the air to rise causing Snake to be vulnerable in the air for half a second.
- Has limited comboing ability due to limited low knockback attacks.
- Significant startup and cool down lag on most moves.
- Smash attacks have limited horizontal range.
- Grenades can be thrown back at Snake.
- Remote missile travels relatively slowly for a projectile.
Standard Moves
Ground Attacks
- Neutral A - Punch, Punch, Spinkick. The kick has high knockback, and works as a moderate percent kill move. 14% damage. This is the combo from all MGS games for hand to hand combat.
- Dash Attack - Snake does a somersault forward, and ends up half-crouching at the end. Easily transitions to crouching. The somersault and subsequent transition to crouching are visually identical to those moves used by Snake in the Metal Gear Solid series. 11% damage.
- Down Tilt - Snake is fully prone while crouching, and he sweeps his legs around. 10% damage.
- Up Tilt - Snake plants one hand on the ground and kicks one leg up vertically. 13% damage.
- Forward Tilt - Does a knee-thrust forward. If you press A again, he will follow-up with an overhead swing of both arms, which has high knockback. 20% damage.
- Up Smash - Snake takes out a mortar and places it in front of him. This has a weak hitbox. Then, he charges, and fires a mortar shell up in the air. The distance traveled vertically depends on the time spent charging; charging time does not affect damage. The rocket can hit any opponent in the arc upwards and subsequent fall back to earth, and explodes on contact with an enemy or the ground. Can not damage Snake. 14% damage.
- Down Smash - (basically a proximity mine, but is an attack) Snake crouches and starts digging in the ground as he charges, and sets a mine. Visibility of this mine decreases the longer it was charged. This is a very slow smash, and does not actually deal any damage right away. A short while after planting the mine, it becomes "active", and will detonate if anyone (including Snake) steps on it. Damage and knockback are based on how long it was charged. Also, if the platform the mine is set on disappears (like at Rainbow Ride or Delfino Plaza) the mine falls down and if it hits ground, explodes. 14% damage.
- Forward Smash - Snake takes an RPG- 7 rocket launcher and aims it at the ground directly in front of him, causing an explosion when released. High knockback, but low range and hits the ground, similar to something like Samus's Down tilt. It is a very good move to finish off someone. 22% damage.
Aerial Attacks
- Neutral Aerial - Snake performs four quick kicks in the air. The fourth kick has high knockback. (best performed soon after double jump, as a single jump often results in 3 hits but no knockback, leaving Snake vulnerable on the ground in front of the opponent) 28% damage.
- Down Aerial - Stomps multiple times beneath him, the last hit having fairly high knockback. (another attack best performed after double jump) 28% damage.
- Back Aerial - Snake kicks his legs out behind him, falling completely horizontal. High range and knockback, long duration. 14% damage.
- Forward Aerial - Snake lifts a leg to head height and axe-drops it down. Similar to DK's Forward aerial, it is slow, yet powerful, and can spike at the end. It appears to actually spike an enemy that is in front of Snake down and behind him, and can "drag" an enemy in front of him, even on the stage off to their doom if Snake is using it while recovering. 14% damage.
- Up Aerial - Thrusts his legs straight upwards, similar to his back aerial except upwards. 14% damage.
Grabs and Throws
- Grab - Holds his opponent in a restraining chokehold.
- Pummel - Tightens his chokehold. 2% damage.
- Back Throw - Slams opponent behind him. 9% damage.
- Up Throw - Back suplex, similar to Jigglypuff's back throw. 10% damage.
- Down Throw - Lays opponent on the floor, causing an unconscious status at high damage, (great for setting up combos). 12% damage.
- Forward Throw - Flips them over and drops them (scoop slam). 9% damage.
Stickers
Although he has a few melee attacks, Snake is all about Explosives and Weapons damage. Add boosts to Explosive, Specials: Indirect and Launch Power and Snake should have little trouble KO-ing other characters. If you wish to boost some of his other attacks, consider Leg over Arm, or even use a small sized Leg, Arm combo sticker.
Exclusive Stickers
The following stickers can only be used by Snake:
- Eva: [Electric] Resistance +44
- Meryl Silverburgh: [Weapon] Attack + 7
- Naked Snake: [Specials: Indirect] Attack +32
- Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7
Special Moves
Special Movements
Taunts
All: Puts a box over himself, which is removable. Depending on which button you press, Snake will get in the box in a different position. When he removes it, the enemy receives some damage (if they are in close range). The box can also be picked up and thrown by opponents. This gives 2% damage, making it the second damaging taunt next to Luigi's down taunt. Surprisingly, you can destroy the Smash Ball with the taunt with one hit of the box.
Secret: Kneels down and contacts his support team -- Colonel Campbell, Otacon, and Mei Ling, and also Slippy Toad (only when in a Brawl with Falco Lombardi) -- via codec. Snake then receives info on one of his opponents; this goes for every fighter in the game, including himself, and with separate conversations for Sheik and Zero Suit Samus. You can do this, only on Snake's home stage Shadow Moses Island, by quickly flicking the down taunt button + the D-Pad button. Then a conversation between Snake and his support team will occur. You can only do this once each round and if you are hit while starting the conversation, it won't happen. However, you can be hit while the conversation is going, but the conversation ends if Snake is KO'd (Which, in a nod to the Metal Gear Solid game over screens, causes the character Snake was talking with to shout "SNAAAAAAAAKE!!") It can be done with Snake and another character, but if you have more than one character and Snake, the taunt will randomly choose one character to talk about.
On-Screen Appearance
Crashes onto the ground, and his optical camouflage malfunctions. Rises from a kneeling position saying "Kept you waiting, huh?"
Victory Pose
- Victory Theme: Metal Gear Solid Encounter Theme
- Throws off his cardboard box disguise and stands up, saying "Not even close!"
- Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here."
- Seen in a crouching position from the side talking into his codec, saying "Colonel, mission accomplished!"
Wii Remote Choice
Says "It's show time."
Credits Music
- Calling to the Night
Trivia
- Snake is one of the only characters, along with Captain Falcon, Ness, Lucas, Ike, Peach, and Wario to talk in Subspace Emissary, saying "Kept ya waiting, huh?"
- In a nod to MGS3: Snake Eater, Snake is the only character that talks when he eats food items. Sometimes he may say "Mmm, tasty!" or "This is too good!"
- If one of Snake’s Hand Grenades explodes near him, Snake will react by wincing and covering his ears.
- If Snake hits an opponent with his Remote Missile, he will do a quick fist pump as if saying, "Yes!" On the other hand, if it misses, Snake will do a quick pose showing his disappointment.
- Another nod to MGS3: Approximately one out of every six C4 packs Snake uses will be a C3 butterfly explosive. The power of the attack is unchanged in these instances.
- A good number of projectiles, like Fox’s Blaster, weaken when used from far away. Snake’s Remote-Controlled Missile is an exception to this rule. It will do more damage with the missile if it hits from farther away.
- Missiles cannot be destroyed by most attacks; a Smart Bomb will cause a missile to stay in a stationary position while in midair.
- Snake is the only character who hails from an M rated game series.
External Links
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |