Snake (SSBU): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Forward tilt does less damage.}} | *[[Forward tilt]]: | ||
*{{nerf|Up tilt's deceptively large horizontal range has been drastically reduced, now reaching only directly in front of him.}} | **{{nerf|Forward tilt does less damage.}}<!--Which hit? The first or second?--> | ||
*{{buff|Up tilt does more damage.}} | *[[Up tilt]]: | ||
*{{change|Up | **{{nerf|Up tilt's deceptively large horizontal range has been drastically reduced, now reaching only directly in front of him.}} | ||
*{{nerf|The removal of [[DACUS]] significantly hinders Snake's up smash approach.}} | **{{buff|Up tilt does more damage.}} | ||
*{{change|Snake has a new down smash: a double-sided kick that is slightly similar to {{SSBU|Zelda}}'s. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's landmine combos and ability to stage control.}} | *[[Up smash]]: | ||
**{{change|Up smash's mortar shells now only land in front of Snake making its trajectory more reliable.}} | |||
**{{nerf|The removal of [[DACUS]] significantly hinders Snake's up smash approach.}} | |||
*[[Down smash]]: | |||
**{{change|Snake has a new down smash: a double-sided kick that is slightly similar to {{SSBU|Zelda}}'s. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's landmine combos and ability to stage control.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have reduced landing lag.}} | *{{buff|All aerials have reduced landing lag.}} | ||
*{{buff|Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.}} | *[[Neutral aerial]]: | ||
*{{nerf|All of neutral aerial's hits do considerably less damage.}} | **{{buff|Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.}} | ||
*{{buff|Forward aerial is slightly faster.}} | **{{nerf|All of neutral aerial's hits do considerably less damage.}} | ||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial is slightly faster.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff| | *[[Back throw]]: | ||
*{{buff| | **{{buff|Back throw does more damage.}} | ||
*{{nerf|Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.}} | *[[Up throw]]: | ||
**{{buff|Up throw has increased followup potential.}} | |||
*[[Down throw]]: | |||
**{{nerf|Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.}} | |||
===Special Moves=== | ===Special Moves=== | ||
* | *[[Hand Grenade]]: | ||
*{{change|Hand Grenades now operate on a timer of 3 seconds as opposed to 4 seconds in ''Brawl''.}} | **{{change|Hand Grenades are much larger, making them more likely to hit opponents but also more likely to hit Snake himself.}} | ||
*{{buff|Snake moves faster with a Hand Grenade in his hand.}} | **{{change|Hand Grenades now operate on a timer of 3 seconds as opposed to 4 seconds in ''Brawl''.}} | ||
*{{bugfix|When a second Hand Grenade is thrown, the first no longer falls straight down.}} | **{{buff|Snake moves faster with a Hand Grenade in his hand.}} | ||
*{{buff| | **{{bugfix|When a second Hand Grenade is thrown, the first no longer falls straight down.}} | ||
*{{change|Remote Missile uses a different sound when preparing to fire a missile.}} | *[[Remote Missile]]: | ||
*{{nerf| | **{{buff|Remote Missile travels faster and turns quicker.}} | ||
*{{bugfix|[[Grab release glitch]] on Cypher was fixed.}} | **{{change|Remote Missile uses a different sound when preparing to fire a missile.}} | ||
*{{change| | *[[Cypher]]: | ||
*{{change|Snake can now say "There!" in addition to "Now!" when detonating a C4.}} | **{{nerf|Cypher can now be destroyed, worsening Snake's recovery.}} | ||
*{{buff|C4 now sticks to opponents much more reliably than in ''Brawl''.}} | **{{bugfix|[[Grab release glitch]] on Cypher was fixed.}} | ||
*{{buff|C4 stuck to an opponent no longer falls off after they are launched by a high-knockback move.}} | *[[C4]]: | ||
*{{buff|Snake now remains crouched when detonating a C4 from a crouching position.}} | **{{change|C4 now emits a flashing red light for a few seconds after being placed, improving its visibility. This allows Snake to keep track of his C4 more easily, but also allows enemies to do the same.}} | ||
*{{nerf|The explosions of Hand Grenades and C4 can now be [[absorb]]ed.}} | **{{change|Snake can now say "There!" in addition to "Now!" when detonating a C4.}} | ||
*{{change|Snake has a new Final Smash called Covering Fire. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in ''Metal Gear Solid V'', where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.}} | **{{buff|C4 now sticks to opponents much more reliably than in ''Brawl''.}} | ||
**{{buff|C4 stuck to an opponent no longer falls off after they are launched by a high-knockback move.}} | |||
**{{buff|Snake now remains crouched when detonating a C4 from a crouching position.}} | |||
**{{nerf|The explosions of Hand Grenades and C4 can now be [[absorb]]ed.}} | |||
*[[Final Smash]]: | |||
**{{change|Snake has a new Final Smash called [[Covering Fire]]. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in ''Metal Gear Solid V'', where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.}} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
Revision as of 22:23, November 29, 2018
Snake in Super Smash Bros. Ultimate | |
---|---|
Universe | Metal Gear |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Covering Fire |
“ | Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Snake is classified as fighter #31.
Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake. However, as of the November 2018 demo build for Ultimate, Hayter's voice work from Brawl is used.
Changes from Super Smash Bros. Brawl
Aesthetics
- Snake retains his design from Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
- Snake has refined animations for many of his moves.
- Snake's series symbol has changed from the FOX logo to the "!" Alert symbol seen in Metal Gear Solid games.
- Snake has two additional alternate costumes, increasing his total to 8. One is a somewhat shiny, pure black costume resembling the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. The other is a lighter green costume resembling the leaf camouflage from Metal Gear Solid 3: Snake Eater.
- Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose. The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. It replaces the cardboard box victory pose from Brawl. [1]
Attributes
- Like all characters, Snake's jumpsquat animation now takes three frames to complete (down from 9).
- Snake dashes much faster.
- Due to the changes made to hitstun from Brawl to Ultimate, Snake's jab combo and forward tilt connect far more reliably.
- Snake is much lighter, going from third heaviest in Brawl to tied for 16th in Ultimate, worsening his endurance.
- The removal of chain grabbing noticeably improves Snake's endurance against certain characters.
- The changes made to air dodging benefit Snake's recovery, improving his horizontal range and versatility.
Ground attacks
- Forward tilt:
- Forward tilt does less damage.
- Up tilt:
- Up tilt's deceptively large horizontal range has been drastically reduced, now reaching only directly in front of him.
- Up tilt does more damage.
- Up smash:
- Up smash's mortar shells now only land in front of Snake making its trajectory more reliable.
- The removal of DACUS significantly hinders Snake's up smash approach.
- Down smash:
- Snake has a new down smash: a double-sided kick that is slightly similar to Zelda's. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's landmine combos and ability to stage control.
Aerial attacks
- All aerials have reduced landing lag.
- Neutral aerial:
- Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.
- All of neutral aerial's hits do considerably less damage.
- Forward aerial:
- Forward aerial is slightly faster.
Throws/other attacks
- Back throw:
- Back throw does more damage.
- Up throw:
- Up throw has increased followup potential.
- Down throw:
- Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.
Special Moves
- Hand Grenade:
- Hand Grenades are much larger, making them more likely to hit opponents but also more likely to hit Snake himself.
- Hand Grenades now operate on a timer of 3 seconds as opposed to 4 seconds in Brawl.
- Snake moves faster with a Hand Grenade in his hand.
- When a second Hand Grenade is thrown, the first no longer falls straight down.
- Remote Missile:
- Remote Missile travels faster and turns quicker.
- Remote Missile uses a different sound when preparing to fire a missile.
- Cypher:
- Cypher can now be destroyed, worsening Snake's recovery.
- Grab release glitch on Cypher was fixed.
- C4:
- C4 now emits a flashing red light for a few seconds after being placed, improving its visibility. This allows Snake to keep track of his C4 more easily, but also allows enemies to do the same.
- Snake can now say "There!" in addition to "Now!" when detonating a C4.
- C4 now sticks to opponents much more reliably than in Brawl.
- C4 stuck to an opponent no longer falls off after they are launched by a high-knockback move.
- Snake now remains crouched when detonating a C4 from a crouching position.
- The explosions of Hand Grenades and C4 can now be absorbed.
- Final Smash:
- Snake has a new Final Smash called Covering Fire. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in Metal Gear Solid V, where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.
Role in World of Light
Snake was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.
Snake was present on the cliffside when Galeem absorbed the Master Hands and unleashed its beams of light. While the other fighters were attempting to deflect or dodge the beams, Snake hid in his cardboard box; this proved useless, as a beam of light vaporized him and transformed him into a spirit along with the rest of the fighters, except for Kirby.
Alternate costumes
Gallery
Snake on Temple.
Snake using his neutral attack against Little Mac on Kalos Pokémon League.
Snake readying his Remote Missile on Coliseum.
About to detonate his C4 on Bowser Jr. on Tomodachi Life.
Snake crouching next to a Ramblin' Evil Mushroom on Gaur Plain.
Snake getting hit by King K. Rool's Gut Check on Magicant.
An aerial Snake hit by Lucario’s down tilt on Moray Towers.
Getting hit by Luigi’s neutral attack on Coliseum.
With Shulk on Shadow Moses Island.
Snake and Zero Suit Samus crawling on Shadow Moses Island.
Snake with Lucas's Rope Snake on Pokémon Stadium 2.
Snake and King K. Rool begin their battle at Kongo Falls.
Character Showcase Video
<youtube>7NLKrPYYQt0</youtube>
Trivia
- Snake was announced to return in Ultimate on June 12th, 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
- Snake is the only returning third-party character to have his Final Smash completely changed.
- While Super Sonic and Super Pac-Man have different mechanics, they are otherwise the same Final Smash.
- The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the Metal Gear series was released, back in 1987, to Snake's return to Smash, in 2018.
- Snake is the only character in Smash history whose series symbol has been entirely changed: the FOX logo was altered to the "!" Alert symbol from Metal Gear Solid.
- This is possibly due to the FOX logo also being the logo for the former Kojima Productions, a studio within Konami responsible for developing Metal Gear games which have since dissolved and reformed as an independent developer.
- Ultimate is the third time Snake, Simon, and Bomberman appeared in a video game together, the first two being DreamMix TV World Fighters and Super Bomberman R.
Metal Gear universe | |
---|---|
Fighter | Snake (SSBB · SSBU) |
Assist Trophy | Gray Fox |
Stage | Shadow Moses Island |
Item | Cardboard box |
Other | Colonel Roy Campbell · Mei Ling · Otacon |
Trophies, Stickers and Spirits | Trophies · Stickers · Spirits |
Music | Brawl · Ultimate |