Controller: Difference between revisions

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(→‎Nintendo 3DS: Analog nub isn't present on original 3DS.)
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===GameCube controller===
===GameCube controller===
{{main|GameCube controller}}
{{main|GameCube controller}}
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three metre cord instead of a two metre, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released in North America for the launch of ''Super Smash Bros. for Wii U''; this version featured a black colour scheme, a three metre cord, and a stylised [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it.
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three metre cord instead of a two metre, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released in North America for the launch of ''Super Smash Bros. for Wii U''; this version featured a black colour scheme, a three metre cord, and a stylised [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it. New controllers were made again for ''Super Smash Bros. Ultimate'', with a similar design as the ''Smash Wii U'' controller, save for an outlined Smash logo design replacing the ''Smash 4'' design.


The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''.  
The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''.  


While the Wii U does not feature dedicated ports for the controllers, an adapter that plugs into two of the Wii U's various [[wikipedia:Universal Serial  Bus|USB]] ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. Cheaper third-party options that are functionally identical to the USB adapter are also available. A number of even cheaper options are also available, as adapters that plug directly into the Wii Remote instead of the console, though most of these adapters cause the game to read the GameCube Controllers as Classic Controllers instead.
While the Wii U and Nintendo Switch do not feature dedicated ports for the controllers, an adapter that plugs into two of the Wii U or Switch's various [[wikipedia:Universal Serial  Bus|USB]] ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. The Nintendo Switch Dock has three USB ports, but two adapters can still be used. Cheaper third-party options that are functionally identical to the USB adapter are also available. A number of even cheaper options are also available, as adapters that plug directly into the Wii Remote instead of the console, though most of these adapters cause the game to read the GameCube Controllers as Classic Controllers instead.


Within tournaments for ''Brawl'', ''Project M'', and ''Smash 4'', the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'' and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a [[Wii]], as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, is generally banned at large events; the controller allows for only sixteen potential channels between it and its dongle, and a large amount of such controllers being used at once can potentially lead to interference issues between different players at different setups. In addition, players could set their controller to the same channel as another player on purpose, to interfere with other players.
Within tournaments for ''Brawl'', ''Project M'', ''Smash Wii U'', and ''Ultimate'', the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'' and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a [[Wii]], as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, is generally banned at large events; the controller allows for only sixteen potential channels between it and its dongle, and a large amount of such controllers being used at once can potentially lead to interference issues between different players at different setups. In addition, players could set their controller to the same channel as another player on purpose, to interfere with other players.


===Wii Remote===
===Wii Remote===
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Cosmetic mods focus on changing the physical appearance of the controller, such as by recolouring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons.
Cosmetic mods focus on changing the physical appearance of the controller, such as by recolouring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons.


Functional mods involve physically altering aspects of the controller, as to improve its function. Common functional mods include changing either the analogue sticks, triggers or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks; while most players generally replace analogue sticks with those from identical models, combining two different controllers is not an uncommon practice, and those from non-Nintendo controllers, such as {{iw|wikipedia|DualShock}} controllers, can be featured. In addition, ''Brawl'', ''Project M'', and ''Smash Wii U'' players can choose to remove the springs from the L and R due to the games not recognising light button presses; ''Melee'' players also sometimes alter the length of the springs, as to allow for less resistance to press down the triggers. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.
Functional mods involve physically altering aspects of the controller, as to improve its function. Common functional mods include changing either the analogue sticks, triggers or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks; while most players generally replace analogue sticks with those from identical models, combining two different controllers is not an uncommon practice, and those from non-Nintendo controllers, such as {{iw|wikipedia|DualShock}} controllers, can be featured. In addition, ''Brawl'', ''Project M'', ''Smash Wii U'', and ''Ultimate'' players can choose to remove the springs from the L and R due to the games not recognising light button presses; ''Melee'' players also sometimes alter the length of the springs, as to allow for less resistance to press down the triggers. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.


==In [[tournament play]]==
==In [[tournament play]]==
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