Mr. Game & Watch (SSBU): Difference between revisions
(→Aerial attacks: A slower down air= harder to escape combos and recover from the ceiling) |
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Jab no longer pushes Mr. Game & Watch as far back as previously.}} | *[[Neutral attack]]: | ||
*{{buff| | **{{buff|Jab no longer pushes Mr. Game & Watch as far back as previously.}} | ||
*{{buff|Forward tilt deals slightly higher damage.}} | *[[Forward tilt]]: | ||
*{{buff|Forward tilt can be interrupted earlier, and its startup has been reduced.}} | **{{buff|Forward tilt has increased [[knockback]].}} | ||
*{{buff| | **{{buff|Forward tilt deals slightly higher damage.}} | ||
*{{buff|Up tilt now connects consistently at mid to high percents.}} | **{{buff|Forward tilt can be interrupted earlier, and its startup has been reduced.}} | ||
*{{buff| | *[[Up tilt]]: | ||
*{{buff|Down tilt has reduced [[ending lag]].}} | **{{buff|Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.}} | ||
*{{nerf|Down tilt's [[windbox]] has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against [[Quick Draw]]).}} | **{{buff|Up tilt now connects consistently at mid to high percents.}} | ||
*{{buff| | *[[Down tilt]]: | ||
*{{nerf|Forward smash's range has been slightly reduced, with a shorter handle.}} | **{{buff|Down tilt has more knockback and damage.}} | ||
**{{buff|Down tilt has reduced [[ending lag]].}} | |||
**{{nerf|Down tilt's [[windbox]] has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against {{SSBU|Ike}}'s [[Quick Draw]]).}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash's [[sourspot]] hitbox has been made smaller.}} | |||
**{{nerf|Forward smash's range has been slightly reduced, with a shorter handle.}} | |||
**{{buff|However, this move is now more [[disjointed]], as Mr. Game & Watch's [[hitbox]] has been altered to no longer lean with the move.}} | **{{buff|However, this move is now more [[disjointed]], as Mr. Game & Watch's [[hitbox]] has been altered to no longer lean with the move.}} | ||
*{{buff|Forward smash has a lingering hitbox.}} | **{{buff|Forward smash has a lingering hitbox.}} | ||
*{{buff| | *[[Up smash]]: | ||
*{{buff|Up smash's [[invincibility frames]] now cover Mr. Game and Watch's entire body.}} | **{{buff|Up smash has slightly less [[start-up lag]].}} | ||
*{{ | **{{buff|Up smash's [[invincibility frames]] now cover Mr. Game and Watch's entire body.}} | ||
*{{buff| | **{{change|Up smash's [[invincibility frames]] have now been changed from before attacking, to during and after the attack.}} | ||
*[[Down smash]]: | |||
**{{buff|Down smash now has the ability to bury opponents if the move is sweetspotted.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| | *[[Neutral aerial]]: | ||
*{{buff| | **{{buff|Neutral aerial now has drastically reduced landing lag.}} | ||
*{{nerf| | **{{buff|Neutral aerial's fish now attack faster.}} | ||
*{{buff|Mr. Game & Watch has a new | **{{nerf|Neutral aerial now deals less overall damage.}} | ||
**{{buff|This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to [[juggling]].}} | *[[Forward aerial]]: | ||
**{{nerf|The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.}} | **{{buff|Mr. Game & Watch has a new forward aerial (based on the Game & Watch game ''Safebuster'' or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a [[projectile]], as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another [[edgeguarding]] option.}} | ||
*{{buff| | ***{{buff|This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to [[juggling]].}} | ||
*{{buff| | ***{{nerf|The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.}} | ||
*{{nerf|Up aerial has more [[start-up lag]].}} | *[[Back aerial]]: | ||
*{{nerf|Up aerial is significantly weaker, no longer being a reliable KO move.}} | **{{buff|Back aerial's loop hits trap opponents easier, and transition faster.}} | ||
* | *[[Up aerial]]: | ||
**{{buff|Up aerial has been reworked: it now functions as a projectile, similar to {{SSBU|Mega Man}}'s up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in ''Smash 4'' where the opponent was usually juggled out of the second finishing hit.}} | |||
**{{nerf|Up aerial has more [[start-up lag]].}} | |||
**{{nerf|Up aerial is significantly weaker, no longer being a reliable KO move.}} | |||
*[[Down aerial]]: | |||
**{{change|Down aerial now travels more slowly.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.}} | *{{change|When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.}} | ||
*{{buff|[[Pummel]] is much faster.}} | *{{buff|[[Pummel]] is much faster.}} | ||
*[[Up throw]]: | |||
**{{buff|Up throw deals more damage.}} | |||
**{{buff|Up throw can now combo at low percents.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{change| | *[[Judge]]: | ||
**{{buff|Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.}} | **{{change|Judge's numbers now appear in a jumble, before settling on the decided number.}} | ||
**{{change|Judge 9 now has a dramatic slow-mo effect.}} | ***{{buff|Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.}} | ||
*{{change| | ***{{change|Judge 9 now has a dramatic slow-mo effect.}} | ||
*{{buff| | *[[Fire]]: | ||
*{{buff|Oil Panic has reduced ending lag.}} | **{{change|Fire's [[windbox]] has been replaced with a frame 2 hitbox.}} | ||
*{{change| | *[[Oil Panic]]: | ||
**{{buff|The FS Meter variation of | **{{buff|Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.}} | ||
**{{buff|Oil Panic has reduced ending lag.}} | |||
*[[Octopus]]: | |||
**{{change|Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a ''Game & Watch'' game temporarily appears during this Final Smash.}} | |||
***{{buff|The FS Meter variation of Octopus behaves the exact same way. This puts Mr. Game & Watch at an advantage over the majority of the roster, as many FS Meters are significantly weaker.}} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy ( | Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy (excluding {{SSBU|Kirby}}) when [[Galeem]] unleashed its beams of light. | ||
==[[Alternate costume (SSBU)#Mr. Game & Watch|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Mr. Game & Watch|Alternate costumes]]== | ||
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*Mr. Game & Watch's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''. | *Mr. Game & Watch's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''. | ||
*His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in {{for3ds}}. | *His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in {{for3ds}}. | ||
*In {{SSBU|Pikachu}}'s showcase trailer, Mr. Game & Watch is seen using his forward smash animation from ''Smash 4''. However, it was later changed to reference its origin game (''Fire Attack'') like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of '' | *In {{SSBU|Pikachu}}'s showcase trailer, Mr. Game & Watch is seen using his forward smash animation from ''Smash 4''. However, it was later changed to reference its origin game (''Fire Attack'') like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of ''{{s|mariowiki|Fire Attack}}''); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,<ref>https://twitter.com/AllSourceGaming/status/1060056482664927232</ref> matching a change seen in the ''Game & Watch Gallery 4'' version of ''Fire Attack''. | ||
==References== | ==References== |
Revision as of 13:24, November 21, 2018
Mr. Game & Watch in Super Smash Bros. Ultimate | |
---|---|
Universe | Game & Watch |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Octopus |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.
Changes from Super Smash Bros. 4
Aesthetics
- Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
- Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.
Attributes
- Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.
- Like all characters, Mr. Game & Watch can now cancel his taunts.
Ground attacks
- Neutral attack:
- Jab no longer pushes Mr. Game & Watch as far back as previously.
- Forward tilt:
- Forward tilt has increased knockback.
- Forward tilt deals slightly higher damage.
- Forward tilt can be interrupted earlier, and its startup has been reduced.
- Up tilt:
- Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
- Up tilt now connects consistently at mid to high percents.
- Down tilt:
- Down tilt has more knockback and damage.
- Down tilt has reduced ending lag.
- Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Ike's Quick Draw).
- Forward smash:
- Forward smash's sourspot hitbox has been made smaller.
- Forward smash's range has been slightly reduced, with a shorter handle.
- However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
- Forward smash has a lingering hitbox.
- Up smash:
- Up smash has slightly less start-up lag.
- Up smash's invincibility frames now cover Mr. Game and Watch's entire body.
- Up smash's invincibility frames have now been changed from before attacking, to during and after the attack.
- Down smash:
- Down smash now has the ability to bury opponents if the move is sweetspotted.
Aerial attacks
- Neutral aerial:
- Neutral aerial now has drastically reduced landing lag.
- Neutral aerial's fish now attack faster.
- Neutral aerial now deals less overall damage.
- Forward aerial:
- Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option.
- This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
- The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.
- Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option.
- Back aerial:
- Back aerial's loop hits trap opponents easier, and transition faster.
- Up aerial:
- Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
- Up aerial has more start-up lag.
- Up aerial is significantly weaker, no longer being a reliable KO move.
- Down aerial:
- Down aerial now travels more slowly.
Throws/other attacks
- When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
- Pummel is much faster.
- Up throw:
- Up throw deals more damage.
- Up throw can now combo at low percents.
Special Moves
- Judge:
- Judge's numbers now appear in a jumble, before settling on the decided number.
- Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
- Judge 9 now has a dramatic slow-mo effect.
- Judge's numbers now appear in a jumble, before settling on the decided number.
- Fire:
- Fire's windbox has been replaced with a frame 2 hitbox.
- Oil Panic:
- Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
- Oil Panic has reduced ending lag.
- Octopus:
- Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
- The FS Meter variation of Octopus behaves the exact same way. This puts Mr. Game & Watch at an advantage over the majority of the roster, as many FS Meters are significantly weaker.
- Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
Role in World of Light
Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Mr. Game and Watch's up taunt on Town and City.
Being attacked by Ryu on Suzaku Castle.
Using his down smash on King Dedede and Sheik on Yoshi's Story.
Using Judge 1 on Duck Hunt on Tortimer Island.
Four of Mr. Game and Watch's alternate costumes on Flat Zone X.
Using Chef near Pac-Man on Tortimer Island.
Character Showcase Video
<youtube>Ic0xR07DhSY</youtube>
Trivia
- This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
- In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
- Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
- It is also the first time in the series where his render pose shows him facing right instead of left.
- During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
- Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
- His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in Super Smash Bros. for Nintendo 3DS.
- In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.
References
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |