Super Smash Bros. Ultimate

King Dedede (SSBU): Difference between revisions

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(Compare Smash 4: https://youtu.be/N3Qvpt1OdIQ to Ultimate: https://twitter.com/ElBardo22/status/1059530703254237184 They were both performed at the exact same spot!)
Tag: Mobile edit
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*{{change|Down [[taunt]] now has a more exaggerated animation.}}
*{{change|Down [[taunt]] now has a more exaggerated animation.}}
*{{change|Hammer spinning [[victory pose]] now finishes with his hammer transforming into the [[Jet Hammer]].}}
*{{change|Hammer spinning [[victory pose]] now finishes with his hammer transforming into the [[Jet Hammer]].}}
*{{change|King Dedede closes his eyes partially during his crouching animation.}}


===Attributes===
===Attributes===
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*{{buff|[[neutral attack|Neutral]] infinite's finisher deals significantly more knockback, and its loop hits are much faster and trap opponents more easily.}}
*{{buff|[[neutral attack|Neutral]] infinite's finisher deals significantly more knockback, and its loop hits are much faster and trap opponents more easily.}}
*{{buff|[[Up tilt]] and [[down tilt]] can be reversed upon start up.}}
*{{buff|[[Up tilt]] and [[down tilt]] can be reversed upon start up.}}
*{{nerf|[[Up tilt]] has Dedede lean forward less, seemingly reducing its initial range.}}  
*{{nerf|Up tilt has Dedede lean forward less, seemingly reducing its initial range.}}  
*{{buff|[[Up tilt]] is faster and seems to have much less endlag.}}
*{{buff|Up tilt is faster and seems to have much less endlag.}}
*{{buff|[[Forward tilt]] has an altered animation and lower ending lag.}}
*{{buff|[[Forward tilt]] has an altered animation and lower ending lag.}}
*{{buff|King Dedede's [[up smash]] has a larger hitbox, making it more likely to hit nearby opponents.}}
*{{buff|King Dedede's [[up smash]] has a larger hitbox, making it more likely to hit nearby opponents.}}
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===Aerial moves===
===Aerial moves===
*{{change|[[Neutral aerial]] now causes King Dedede's belly to wobble around during the move.}}
*{{change|[[Neutral aerial]] now causes King Dedede's belly to wobble around during the move.}}
*{{buff|[[Forward aerial]] has reduced ending lag and landing lag.}}
*{{buff|Neutral aerial has less landing lag.}}
*{{change|[[Forward aerial]] has a slightly altered animation.}}
*{{buff|Forward aerial has reduced ending lag and landing lag.}}
*{{buff|King Dedede has a new [[back aerial]], which is now a horizontal hammer swing that better matches the move's hitboxes. It also has significantly less ending lag and landing lag}}
*{{buff|King Dedede has a new [[back aerial]], which is now a horizontal hammer swing that better matches the move's hitboxes. It also has significantly less ending lag and landing lag}}
*{{buff|[[Up aerial]] has reduced ending lag, and has better range and power than in previous games.}}
*{{buff|[[Up aerial]] has reduced ending lag, and has better range and power than in previous games.}}
*{{buff|[[Down aerial]] deals much more knockback.}}
*{{change|[[Down aerial]] has a slightly altered animation.}}
*{{buff|Down aerial deals much more knockback.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|[[Down throw]] has an altered animation, with him slamming his opponent face-first onto the ground.}}
*{{change|[[Down throw]] has an altered animation, with him slamming his opponent face-first onto the ground.}}
*{{buff|[[Up throw]] lets King Dedede act sooner, allowing him to set up combos with it.}}
*{{buff|[[Up throw]] lets King Dedede act sooner, allowing him to set up combos with it.}}
*{{buff|[[Back throw]] has a somewhat higher knockback increasing its KO potential.}}
*{{buff|[[Back throw]] has somewhat higher knockback, increasing its KO potential.}}
 
===Special moves===
===Special moves===
*{{buff|King Dedede now has the ability to [[Inhale (King Dedede)|inhale]] and spit back projectiles, including his own [[Gordo]]s.}}
*{{buff|King Dedede now has the ability to [[Inhale (King Dedede)|inhale]] and spit back projectiles, including his own [[Gordo]]s.}}
*{{change|Inhale has an updated, more opaque visual effect.}}
*{{change|The Gordos spawned by [[Gordo Throw]] have smaller pupils and animated spines.}}
*{{change|The Gordos spawned by [[Gordo Throw]] have smaller pupils and animated spines.}}
*{{buff|The Gordos spawned by Gordo Throw have significantly larger hitboxes that now cover the spines, as well as increased knockback.}}  
*{{buff|The Gordos spawned by Gordo Throw have significantly larger hitboxes that now cover the spines, as well as increased knockback.}}  
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*{{buff|[[Jet Hammer]] breaks shields when fully charged.}}
*{{buff|[[Jet Hammer]] breaks shields when fully charged.}}
*{{change|The fire from Jet Hammer is now blue instead of red.}}
*{{change|The fire from Jet Hammer is now blue instead of red.}}
*{{change|King Dedede now has blue trails form around him when using [[Super Dedede Jump]], indicating armor.}}
*{{buff|King Dedede has a new [[Final Smash]]. The Final Smash features King Dedede taking his "Masked Dedede" persona from ''Kirby Super Star Ultra'' before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer. Unlike his Final Smash in ''Smash 4'', it is not possible for opponents to escape once trapped.}}
*{{buff|King Dedede has a new [[Final Smash]]. The Final Smash features King Dedede taking his "Masked Dedede" persona from ''Kirby Super Star Ultra'' before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer. Unlike his Final Smash in ''Smash 4'', it is not possible for opponents to escape once trapped.}}
*{{change|King Dedede's new Final Smash deals less damage. However, it deals greater knockback.}}
*{{change|King Dedede's new Final Smash deals less damage. However, it deals greater knockback.}}

Revision as of 05:56, November 8, 2018

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This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Ultimate
King Dedede
KirbySymbol.svg
Universe Kirby
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Dede-Rush
King Dedede (SSBU)
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede’s voice cilps from Super Smash Bros. 4 has been repurposed for Super Smash Bros. Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.
  • Change Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
  • Change His clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
  • Change Like many other characters, King Dedede is more expressive, both with his face and especially his movements.
  • Change Down taunt now has a more exaggerated animation.
  • Change Hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
  • Change King Dedede closes his eyes partially during his crouching animation.

Attributes

  • Buff Like all characters, King Dedede's jumpsquat animation now takes 3 frames to complete, a massive improvement over its previous 6 frames.

Ground attacks

  • Buff Neutral infinite's finisher deals significantly more knockback, and its loop hits are much faster and trap opponents more easily.
  • Buff Up tilt and down tilt can be reversed upon start up.
  • Nerf Up tilt has Dedede lean forward less, seemingly reducing its initial range.
  • Buff Up tilt is faster and seems to have much less endlag.
  • Buff Forward tilt has an altered animation and lower ending lag.
  • Buff King Dedede's up smash has a larger hitbox, making it more likely to hit nearby opponents.
  • Buff King Dedede's side smash appears to come out faster.
  • Change King Dedede's dash attack seems to skid further. However, in the gameplay footage that it is seen in, it is whiffed, so it is hard to truly tell whether it makes a difference or not.

Aerial moves

  • Change Neutral aerial now causes King Dedede's belly to wobble around during the move.
  • Buff Neutral aerial has less landing lag.
  • Change Forward aerial has a slightly altered animation.
  • Buff Forward aerial has reduced ending lag and landing lag.
  • Buff King Dedede has a new back aerial, which is now a horizontal hammer swing that better matches the move's hitboxes. It also has significantly less ending lag and landing lag
  • Buff Up aerial has reduced ending lag, and has better range and power than in previous games.
  • Change Down aerial has a slightly altered animation.
  • Buff Down aerial deals much more knockback.

Throws/other attacks

  • Change Down throw has an altered animation, with him slamming his opponent face-first onto the ground.
  • Buff Up throw lets King Dedede act sooner, allowing him to set up combos with it.
  • Buff Back throw has somewhat higher knockback, increasing its KO potential.

Special moves

  • Buff King Dedede now has the ability to inhale and spit back projectiles, including his own Gordos.
  • Change Inhale has an updated, more opaque visual effect.
  • Change The Gordos spawned by Gordo Throw have smaller pupils and animated spines.
  • Buff The Gordos spawned by Gordo Throw have significantly larger hitboxes that now cover the spines, as well as increased knockback.
  • Buff The Gordos now have an almost 100% chance of getting stuck into a wall. In Smash 4, it was only 50%. This improves his already good ledge traps set-ups.
  • Buff Jet Hammer breaks shields when fully charged.
  • Change The fire from Jet Hammer is now blue instead of red.
  • Change King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
  • Buff King Dedede has a new Final Smash. The Final Smash features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer. Unlike his Final Smash in Smash 4, it is not possible for opponents to escape once trapped.
  • Change King Dedede's new Final Smash deals less damage. However, it deals greater knockback.


Gallery

Character Showcase Video

<youtube>bikxqlRPN64</youtube>

Trivia

  • During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
  • King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Brawl, along with Pit, Zero Suit Samus and R.O.B..