Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU): Difference between revisions

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===Attributes===
===Attributes===
*{{buff|Like all characters, Wii Fit Trainer's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Like all characters, Wii Fit Trainer's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Wii Fit Trainer's initial dash and speed are improved.}}


===Ground attacks===
===Ground attacks===
*{{buff|The first hit of neutral attack, when hitting opponents behind the Wii Fit Trainer, now hits opponents backwards, making successful cross-ups more rewarding.}}
*{{buff|The first hit of neutral attack, when hitting opponents behind the Wii Fit Trainer, now hits opponents backwards, making successful cross-ups more rewarding.}}
*{{buff|Up tilt now reaches further upwards, as Wii Fit Trainer's pose is slightly extended and lifted off the ground.}}
*{{buff|Up tilt now reaches far further upwards, as Wii Fit Trainer's pose is slightly extended and lifted off the ground, and now combos into itself at low percents.}}
*{{nerf|Foward tilt is slightly weaker.}}


===Grabs/throws/other moves===
===Grabs/throws/other moves===
*{{buff|Back throw deals more knockback.}}
*{{buff|Back throw deals more knockback.}}
*{{change|Up throw deals far less knockback.}}


===Special moves===
===Special moves===
*{{change|[[Sun Salutation]] is now orange in color instead of bright yellow, and no longer has a "lens glare" effect when charging.}}
*{{change|[[Sun Salutation]] is now orange in color instead of bright yellow, and no longer has a "lens glare" effect when charging.}}
*{{buff|Sun Salutation's projectile moves faster and stays onscreen longer.}}
*{{buff|Sun Salutation's projectile moves faster and stays onscreen longer.}}
*{{buff|Sun Salutation's projectile does more knockback.}}
*{{nerf|Sun Salutation deals less knockback.}}
*{{nerf|Sun Salutation deals less knockback.}}
*{{buff|[[Deep Breathing]]'s initial speed appears to be faster.}}
*{{buff|[[Deep Breathing]]'s initial speed appears to be faster.}}
*{{buff|[[Deep Breathing]]'s buff duration now lasts around 10 seconds, longer than previously.}}
*{{buff|[[Super Hoop]] travels higher.}}
*{{buff|[[Super Hoop]] travels higher.}}
*{{change|[[Super Hoop]] is now a multi-hit attack.}}
*{{buff|[[Super Hoop]] requires less mashing to get higher.}}
*{{buff|[[Header]] has almost all of its lag decreased.}}
*{{nerf|{{b|Wii Fit|Final Smash}}'s silhouettes now have a limited travel distance.}}
*{{nerf|{{b|Wii Fit|Final Smash}}'s silhouettes now have a limited travel distance.}}
*{{buff|Wii Fit now launches a large, slow-moving image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.}}
*{{buff|Wii Fit now launches a large, slow-moving image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.}}

Revision as of 21:38, November 5, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Wii Fit Trainer's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wii Fit Trainer.
Wii Fit Trainer
in Super Smash Bros. Ultimate
Wii Fit Trainer SSBU.png
WiiFitSymbol.svg
Universe Wii Fit
Other playable appearance in SSB4


Availability Unlockable
Final Smash Wii Fit
Wii Fit Trainer (SSBU)
A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Wii Fit Trainer's model features a more subdued color scheme. Her clothing and hair now features simple detailing.
  • Change Wii Fit Trainer's face is clearer and has more detailed eyes, approximating her design to Wii Fit U's trainer. According to Sakurai, this was a requested change from the Wii Fit development team.
  • Change Wii Fit Trainer's body faces the screen more compared to the previous entry; however, her stance is not mirrored.
  • Change Much like other fighters, Wii Fit Trainer is more expressive. In particular, she smiles while taunting and using Header, and appears angry while using smash attacks.

Attributes

  • Buff Like all characters, Wii Fit Trainer's jumpsquat animation now takes three frames to complete.
  • Buff Wii Fit Trainer's initial dash and speed are improved.

Ground attacks

  • Buff The first hit of neutral attack, when hitting opponents behind the Wii Fit Trainer, now hits opponents backwards, making successful cross-ups more rewarding.
  • Buff Up tilt now reaches far further upwards, as Wii Fit Trainer's pose is slightly extended and lifted off the ground, and now combos into itself at low percents.
  • Nerf Foward tilt is slightly weaker.

Grabs/throws/other moves

  • Buff Back throw deals more knockback.
  • Change Up throw deals far less knockback.

Special moves

  • Change Sun Salutation is now orange in color instead of bright yellow, and no longer has a "lens glare" effect when charging.
  • Buff Sun Salutation's projectile moves faster and stays onscreen longer.
  • Buff Sun Salutation's projectile does more knockback.
  • Nerf Sun Salutation deals less knockback.
  • Buff Deep Breathing's initial speed appears to be faster.
  • Buff Deep Breathing's buff duration now lasts around 10 seconds, longer than previously.
  • Buff Super Hoop travels higher.
  • Change Super Hoop is now a multi-hit attack.
  • Buff Super Hoop requires less mashing to get higher.
  • Buff Header has almost all of its lag decreased.
  • Nerf Wii Fit's silhouettes now have a limited travel distance.
  • Buff Wii Fit now launches a large, slow-moving image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.


Gallery

Character Showcase Video

<youtube>kJbHRv4nCBw</youtube>

Trivia

  • Wii Fit Trainer and Ryu are the only two characters (so far) whose full renders are not on the official website. In this case, the picture stops just below the thighs.