Mewtwo (SSBU): Difference between revisions
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*{{nerf|Neutral aerial now hits fewer times.}} | *{{nerf|Neutral aerial now hits fewer times.}} | ||
*{{buff|Forward aerial's range has been significantly increased.}} | *{{buff|Forward aerial's range has been significantly increased.}} | ||
*{{ | *{{buff|Back aerial's hitboxes have been significantly improved, now being able to reliably hit grounded opponents.}} | ||
*{{nerf|Back aerial deals less damage.}} | |||
*{{change|Up aerial received a modified animation; Mewtwo no longer faces the screen when finishing its sweep.}} | *{{change|Up aerial received a modified animation; Mewtwo no longer faces the screen when finishing its sweep.}} | ||
*{{buff|Down aerial's hitbox size has been increased; it can now reliably hit grounded opponents off a full-hop.}} | *{{buff|Down aerial's hitbox size has been increased; it can now reliably hit grounded opponents off a full-hop.}} | ||
Line 45: | Line 46: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|Forward throw's Shadow Balls are much smaller.}} | *{{nerf|Forward throw's Shadow Balls are much smaller.}} | ||
*{{buff|Up throw | *{{buff|Up throw deals slightly more knockback.}} | ||
*{{change|Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}} | *{{change|Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}} | ||
*{{buff|Down throw now combos at mid-high percents.}} | *{{buff|Down throw now combos at mid-high percents.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{ | *{{nerf|[[Shadow Ball]]'s maximum size and damage has been reduced.}} | ||
*{{buff|Shadow Ball reaches its peak charge faster.}} | |||
*{{buff|[[Confusion]]'s range has been increased.}} | *{{buff|[[Confusion]]'s range has been increased.}} | ||
*{{nerf|Confusion halts Mewtwo's momentum, worsening it as a recovery move.}} | *{{nerf|Confusion halts Mewtwo's momentum, worsening it as a recovery move.}} |
Revision as of 03:14, October 14, 2018
Mewtwo in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Psystrike |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Mewtwo's model features a more subdued color scheme. Its body has a noticeable glossy sheen, and the end of its tail is slightly larger than before.
- Some of Mewtwo's attacks have been updated with new particle effects, including every attack that previously had the Darkness effect like its smash attacks and special moves.
- Mewtwo's idle animation has been slightly altered; it now keeps one of its arms lifted.
Attributes
- Like all characters, Mewtwo's jumpsquat animation now takes three frames to complete.
- Mewtwo's midair jump animation now takes less time to complete, improving its recovery and combo game.
Ground Moves
- Forward tilt has a new animation where Mewtwo spins horizontally to strike with its tail.
- Forward tilt has more range and knockback.
- Up tilt has an altered animation.
- Up tilt now properly connects with opponents behind Mewtwo.
- Up tilt has less end lag.
- Down tilt has increased endlag.
- Dash attack has an altered animation: Mewtwo now only uses one hand during the attack instead of both.
- Forward smash can now be angled.
- Up smash's effect area has been enlarged.
Aerial Moves
- Neutral aerial now has Mewtwo discharge blue electricity around itself while flashing with a blue overlay, instead of discharging multicolored electric orbs.
- Neutral aerial now hits fewer times.
- Forward aerial's range has been significantly increased.
- Back aerial's hitboxes have been significantly improved, now being able to reliably hit grounded opponents.
- Back aerial deals less damage.
- Up aerial received a modified animation; Mewtwo no longer faces the screen when finishing its sweep.
- Down aerial's hitbox size has been increased; it can now reliably hit grounded opponents off a full-hop.
Throws/other attacks
- Forward throw's Shadow Balls are much smaller.
- Up throw deals slightly more knockback.
- Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.
- Down throw now combos at mid-high percents.
Special Moves
- Shadow Ball's maximum size and damage has been reduced.
- Shadow Ball reaches its peak charge faster.
- Confusion's range has been increased.
- Confusion halts Mewtwo's momentum, worsening it as a recovery move.
- Confusion no longer corrects the opponent's position to the center of the ripple when captured.
- Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
- Disable has a different animation, with Mewtwo spreading its arms out while flashing its eyes.
- Disable can now be reversed like many other specials.
- Despite Mewtwo's posture being elevated during its new animation, Disable still hits small characters below it, improving its reach overall.
- Psystrike has modified visual effects; it is now colored purple and white throughout instead of purple at the edge and black/yellow/blue in the center, and the center now contains a "burst" visual effect instead of a vortex. Upon hitting an opponent, its visual effects are also more intense.
Alternate costumes
Gallery
Mewtwo idling on Wily Castle.
Taunting on Lylat Cruise.
Releasing a Shadow Ball on Spirit Train.
Using Disable on Rosalina on Pokémon Stadium.
Battling Pichu on Spear Pillar.
Character Showcase Video
<youtube>BcCpZHVIv9Q</youtube>
Trivia
- Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed and LeafGreen, albeit with its hands posed slightly differently.