Super Smash Bros.

List of regional version differences (SSB): Difference between revisions

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*The language can be set to English, French, or German.
*The language can be set to English, French, or German.
*In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".
*In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".
===Physics Engine/Technical Play===
*Link has a faster horizontal air speed which in turn:
** Makes his [[Up-B]] recovery slightly better
** Makes his [[F-air]] noticeably easier to connect with


===Stage names===
===Stage names===

Revision as of 15:08, October 12, 2018


An icon for denoting incomplete things.

There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.

JPN to NTSC changes

Gameplay

  • The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
  • All attacks have 1 extra freeze frame.
  • The momentum slide has been removed for all characters.

Aesthetics

  • Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
  • Vs. Match changed from "Battle Royal" to "Free-for-all."
  • Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
  • Completely different sound effects for attacks landing on characters. The Japanese version has more violent hitting sounds, while the NTSC/PAL has pinball-like hitting sounds.
    • The narrator has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
  • Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
  • The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the US version as opposed to the Japanese version's "Silf".

Captain Falcon

  • Buff Captain Falcon dashes slightly faster (70 → 75).
  • Nerf Keeps less horizontal momentum from jumps.
  • Nerf Lower jumps due to reduced jump power (from 25 → 24 for first jump and from 0.95 → 0.9 for double jump).
  • Change Higher falling speed (60 → 66).
  • Nerf Forward tilt deals 1% less damage.
  • Nerf Falcon Dive covers less distance.

Donkey Kong

  • Change Marginally heavier (0.84 → 0.83).
  • Buff UpB has more vertical lift (676.32 → 809.72).

Fox

  • Buff Down tilt deals 2% more damage.
  • Change Down smash has a horizontal knockback angle instead of a vertical knockback angle, making it worse for combos but better at edge guarding.
  • Buff Blaster deals 1% more damage and has less knockback.
  • Buff Fire Fox deals 3% more damage and has a vertical knockback angle.
  • Nerf Fire Fox no longer has invincibility frames.
  • Nerf Reflector deals less knockback and at a less downward angle making shine spikes much harder.
  • Change Reflector has a different projectile damage multiplier.

Jigglypuff

  • Buff Down smash has more range on both sides.
  • Buff Rest does 6% more damage with significantly increased knockback.

Kirby

  • Buff About 3% smaller (0.94 → 0.91).
  • Nerf Up smash and down smash both deal 2% less damage.
  • Nerf Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
  • Nerf Forward throw has a more diagonal angle removing most of its vertical KO ability.
  • Nerf Final Cutter covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
  • Nerf Stone deals 2% less damage.
  • Nerf Rolls are shorter.

Link

  • Nerf Sword marginally shortened.
  • Nerf Link walks slightly slower (0.4 → 0.37).
  • Nerf Shorter jumps and recovery due to higher gravity (3.2 → 3.4).
  • Buff Slightly larger shield (260 like Mario → 280 like Fox).
  • Nerf Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
  • Nerf Up smash deals 2% less damage (total).
  • Buff Neutral air has more knockback and a more diagonal angle.
  • Nerf Forward air deals 1% less damage in spots.
  • Nerf Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
  • Nerf Down air deals 2% less damage.
  • Nerf Boomerang covers less distance and only causes knockback past 100%, removing most of its usefulness in combos
  • Nerf Spin Attack does 1% less damage in spots and covers less distance in the air.
  • Nerf Bombs deal 1 less damage when thrown down and 2 less when thrown any other way.
  • Buff Bombs has more knockback at any percent which makes comboing easier.

Luigi

  • Nerf Luigi is bigger (1.0x → 1.12x).
  • Buff Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).
  • Nerf Air Speed is reduced (26.0 → 22.5).
  • Buff Rolls travel farther.
  • Change Forward Throw does more damage (12% → 16%) but less base knockback (80 → 70).
  • Change Back Throw does less damage (16% → 12%) but has more base knockback (70 → 80).
  • Nerf Fireballs has less base knockback (22 → 10), less knockback growth (50 → 25), and travels a shorter distance.
  • Change Fire Jump Punch's Grounded Sweetspot has a different angle (80 → 90), less bass knockback (100 → 90), but more knockback growth (78 → 80).
  • Buff Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback growth (78 → 80).
  • Nerf Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).

Mario

  • Nerf Mario is bigger (1.0x → 1.12x).
  • Buff Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).
  • Buff Rolls travel farther.
  • Buff Fireballs do more damage (6% → 7%).
  • Nerf Fireballs have less base knockback (22 → 10), less knockback growth (50 → 25), and travel a shorter distance.
  • Buff Super Jump Punch covers more distance.

Ness

  • Change Up tilt has more knockback but deals 1% less damage.
  • Nerf All smash attacks deal 2% less damage.
  • Nerf Up air deals 2% less damage.
  • Buff PK Fire deals 9% more damage.
  • Nerf PK Fire travels a shorter distance.
  • Nerf PK Thunder 2 deals 5% less damage, lasts for less time, and has more landing lag.

Pikachu

  • Buff Dash attack has more knockback.
  • Buff Forward smash has more range.
  • Nerf Thunder Jolt covers less distance.

Samus

  • Change Up smash hits twice while grounded instead of once.
  • Nerf Screw Attack has 3 invincibility frames at the startup instead of 11.

Yoshi

  • Buff Faster air speed (40 → 44).
  • Nerf Slightly smaller jumps due to higher gravity (2.7 → 2.8).
  • Change Higher falling speed (55 → 58).
  • Buff Down smash does 1% more damage.
  • Nerf Yoshi's double-jump armor is slightly weaker.

NTSC to PAL (AUS) changes

General

  • Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo)
  • Star Fox referred to as STARWING
  • Star Fox 64 referred to as LYLATWARS

Physics Engine/Technical Play

  • Jigglypuff's Rest has a much smaller hitbox (more similar to Melee)
  • Teleports go a longer distance
  • Yoshi has less lag when not Z-Canceling moves such as F-air.
  • Link has a slower horizontal air speed which in turn:
    • Makes his Up-B recovery slightly worse
    • Makes his F-air noticeably harder to connect with
  • Link's F-smash hits much harder; dealing 4% more DMG than before: 20% (Clean Hit)/12% (Late Hit) -> 24%/16%
    • This makes this move, the strongest Smash Attack in the game.
    • Is now able to KO opponents ~15% earlier than normal.
  • Link's Midair Jump Multiplier was given a very slight decrease. (0.9 → 0.88)
  • Link's Weight gets a major increase. (0.96 → 0.9)
    • In Later Smash games' terms: 108 → 122
  • Samus's Horizontal Air Speed gets a slight reduction: (28 → 26)
    • Making her recovery slightly worse.
  • Mario's D-tilt has been given an animation fix.
    • Making his attack leg to no longer clip through a sloped floor.
    • Makes this move slightly less useful for edge-guarding.
    • Gives this move slightly more range.

PAL (AUS) to PAL (EUR) changes

General

  • The language can be set to English, French, or German.
  • In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".

Physics Engine/Technical Play

  • Link has a faster horizontal air speed which in turn:
    • Makes his Up-B recovery slightly better
    • Makes his F-air noticeably easier to connect with

Stage names

English French German
Peach's Castle Château de Peach Toadstools Schloß
Congo Jungle Jungle du Congo Tiefster Kongo
Hyrule Castle Château d'Hyrule Schloß Hyrule
Planet Zebes Planète Zebes Planet Zebes
Yoshi's Island Île Yoshi Yoshi-Insel
Dream Land Pays des Rêves Dream Land
Sector Z Secteur Z Sektor Z
Saffron City Safrania Saffronia City
Mushroom Kingdom Royaume Champignon Donut-Ebene

See also

References