Super Smash Bros. 4

Luigi (SSB4)/Down tilt: Difference between revisions

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In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.


It's new [[knockback]] angle removed any combo potential aside from [[grab]] if it trips at low [[percent]]. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and [[Luigi Cyclone]].  
Its new [[knockback]] angle removed any combo potential aside from [[grab]] if it trips at low [[percent]]. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and [[Luigi Cyclone]].  


Due to this,  down tilt is considered Luigi's worst move because everything it does can be done better by another move.
Due to this,  down tilt is considered Luigi's worst move because everything it does can be done better by another move.

Revision as of 01:49, August 18, 2020

Hitbox visualization showing Luigi's down tilt.

Overview

A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge.

In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.

Its new knockback angle removed any combo potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone.

Due to this, down tilt is considered Luigi's worst move because everything it does can be done better by another move.

Update history

Super Smash Bros. 4 1.1.0

  • Buff Interruptibility: frame 30 → 27.
  • Change Angle: 74° → 361°.
  • Change Knockback: 38 base/54 scaling → 20 base/65 scaling.
  • Nerf Trip chance: 35% → 25%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 20 65 0 4.8 9 3.0 0.0 0.0 1.0x 1.0x 25% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 20 65 0 3.8 8 2.0 0.0 0.0 1.0x 1.0x 25% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 5-8
Interruptible 27
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible